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geant4/source/interfaces/common/include/G4Win32.hh
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2016-06-09 15:37:50 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4Win32.hh,v 1.8 2006/06/29 19:10:11 gunter Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
// To unify Windows message treatment between
// G4/interfaces Windows sessions and G4/visualizations Windows drivers.
// G.Barrand
#ifndef G4WIN32_HH
#define G4WIN32_HH
#if defined(G4INTY_BUILD_WIN32) || defined(G4INTY_USE_WIN32)
#include <windows.h>
#include <windowsx.h>
#include "G4VInteractorManager.hh"
// Class description :
//
// G4Win32 : a singleton to handle GUI sessions and visualization
// drivers built over Windows. It permits to have one Windows main
// loop for the whole application.
//
// Class description - end :
class G4Win32 : public G4VInteractorManager {
public:
static G4Win32* getInstance ();
G4bool Inited ();
void* GetEvent ();
void FlushAndWaitExecution ();
static G4bool dispatchWin32Event (void*);
virtual ~G4Win32 ();
private:
G4Win32();
static G4Win32* instance; // Pointer to single instance.
};
#endif
#endif