66 lines
2.6 KiB
C++
66 lines
2.6 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4NURBShexahedron.hh,v 1.9 2006/06/29 19:05:34 gunter Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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// Hexa hedron builder prototype
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// OC 17 9 96
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// Class Description:
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// Hexa hedron builder prototype for NURBS.
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// See documentation in graphics_reps/doc for details.
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#ifndef __C_G4NURBShexahedron__
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#define __C_G4NURBShexahedron__ 1
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#include "G4NURBS.hh"
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#include "G4ThreeVector.hh"
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class G4NURBShexahedron : public G4NURBS
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{
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// imagine the hexahedron is just a box, then
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// the eight corners must be given in the following order :
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// DX DY -DZ
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// -DX DY -DZ
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// -DX -DY -DZ
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// DX -DY -DZ
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// DX DY DZ
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// -DX DY DZ
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// -DX -DY DZ
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// DX -DY DZ
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// (ie, with Oz pointing to you, Ox on the right, Oy on the top:
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// from the rear, from the upper right corner to the lower one
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// in anticlockwise sens, then the same for front side)
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public:
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G4NURBShexahedron(const G4ThreeVector Corners [8]);
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const char* Whoami() const;
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};
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#endif
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// end of __C_G4NURBShexahedron__
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