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geant4/source/global/HEPNumerics/include/G4PolynomialSolver.icc
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// $Id: G4PolynomialSolver.icc,v 1.8 2006/06/29 18:59:54 gunter Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
// class G4PolynomialSolver
//
// 19.12.00 E.Medernach, First implementation
//
#define POLEPSILON 1e-12
#define POLINFINITY 9.0E99
#define ITERATION 12 // 20 But 8 is really enough for Newton with a good guess
template <class T, class F>
G4PolynomialSolver<T,F>::G4PolynomialSolver (T* typeF, F func, F deriv,
G4double precision)
{
Precision = precision ;
FunctionClass = typeF ;
Function = func ;
Derivative = deriv ;
}
template <class T, class F>
G4PolynomialSolver<T,F>::~G4PolynomialSolver ()
{
}
template <class T, class F>
G4double G4PolynomialSolver<T,F>::solve(G4double IntervalMin,
G4double IntervalMax)
{
return Newton(IntervalMin,IntervalMax);
}
/* If we want to be general this could work for any
polynomial of order more that 4 if we find the (ORDER + 1)
control points
*/
#define NBBEZIER 5
template <class T, class F>
G4int
G4PolynomialSolver<T,F>::BezierClipping(/*T* typeF,F func,F deriv,*/
G4double *IntervalMin,
G4double *IntervalMax)
{
/** BezierClipping is a clipping interval Newton method **/
/** It works by clipping the area where the polynomial is **/
G4double P[NBBEZIER][2],D[2];
G4double NewMin,NewMax;
G4int IntervalIsVoid = 1;
/*** Calculating Control Points ***/
/* We see the polynomial as a Bezier curve for some control points to find */
/*
For 5 control points (polynomial of degree 4) this is:
0 p0 = F((*IntervalMin))
1/4 p1 = F((*IntervalMin)) + ((*IntervalMax) - (*IntervalMin))/4
* F'((*IntervalMin))
2/4 p2 = 1/6 * (16*F(((*IntervalMax) + (*IntervalMin))/2)
- (p0 + 4*p1 + 4*p3 + p4))
3/4 p3 = F((*IntervalMax)) - ((*IntervalMax) - (*IntervalMin))/4
* F'((*IntervalMax))
1 p4 = F((*IntervalMax))
*/
/* x,y,z,dx,dy,dz are constant during searching */
D[0] = (FunctionClass->*Derivative)(*IntervalMin);
P[0][0] = (*IntervalMin);
P[0][1] = (FunctionClass->*Function)(*IntervalMin);
if (std::fabs(P[0][1]) < Precision) {
return 1;
}
if (((*IntervalMax) - (*IntervalMin)) < POLEPSILON) {
return 1;
}
P[1][0] = (*IntervalMin) + ((*IntervalMax) - (*IntervalMin))/4;
P[1][1] = P[0][1] + (((*IntervalMax) - (*IntervalMin))/4.0) * D[0];
D[1] = (FunctionClass->*Derivative)(*IntervalMax);
P[4][0] = (*IntervalMax);
P[4][1] = (FunctionClass->*Function)(*IntervalMax);
P[3][0] = (*IntervalMax) - ((*IntervalMax) - (*IntervalMin))/4;
P[3][1] = P[4][1] - ((*IntervalMax) - (*IntervalMin))/4 * D[1];
P[2][0] = ((*IntervalMax) + (*IntervalMin))/2;
P[2][1] = (16*(FunctionClass->*Function)(((*IntervalMax)+(*IntervalMin))/2)
- (P[0][1] + 4*P[1][1] + 4*P[3][1] + P[4][1]))/6 ;
{
G4double Intersection ;
G4int i,j;
NewMin = (*IntervalMax) ;
NewMax = (*IntervalMin) ;
for (i=0;i<5;i++)
for (j=i+1;j<5;j++)
{
/* there is an intersection only if each have different signs */
if (((P[j][1] > -Precision) && (P[i][1] < Precision)) ||
((P[j][1] < Precision) && (P[i][1] > -Precision))) {
IntervalIsVoid = 0;
Intersection = P[j][0] - P[j][1]*((P[i][0] - P[j][0])/
(P[i][1] - P[j][1]));
if (Intersection < NewMin) {
NewMin = Intersection;
}
if (Intersection > NewMax) {
NewMax = Intersection;
}
}
}
if (IntervalIsVoid != 1) {
(*IntervalMax) = NewMax;
(*IntervalMin) = NewMin;
}
}
if (IntervalIsVoid == 1) {
return -1;
}
return 0;
}
template <class T, class F>
G4double G4PolynomialSolver<T,F>::Newton (G4double IntervalMin,
G4double IntervalMax)
{
/* So now we have a good guess and an interval where
if there are an intersection the root must be */
G4double Value = 0;
G4double Gradient = 0;
G4double Lambda ;
G4int i=0;
G4int j=0;
/* Reduce interval before applying Newton Method */
{
G4int NewtonIsSafe ;
while ((NewtonIsSafe = BezierClipping(&IntervalMin,&IntervalMax)) == 0) ;
if (NewtonIsSafe == -1) {
return POLINFINITY;
}
}
Lambda = IntervalMin;
Value = (FunctionClass->*Function)(Lambda);
// while ((std::fabs(Value) > Precision)) {
while (j != -1) {
Value = (FunctionClass->*Function)(Lambda);
Gradient = (FunctionClass->*Derivative)(Lambda);
Lambda = Lambda - Value/Gradient ;
if (std::fabs(Value) <= Precision) {
j ++;
if (j == 2) {
j = -1;
}
} else {
i ++;
if (i > ITERATION)
return POLINFINITY;
}
}
return Lambda ;
}