129 lines
4.2 KiB
Plaintext
129 lines
4.2 KiB
Plaintext
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4TouchableHistory.icc,v 1.10 2006/12/07 14:26:28 japost Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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//
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// class G4TouchableHistory inline implementation
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// ----------------------------------------------------------------------
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inline
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G4TouchableHistory::G4TouchableHistory()
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: frot(G4RotationMatrix()),
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ftlate(G4ThreeVector(0.,0.,0.)),
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fhistory()
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{
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G4VPhysicalVolume* pPhysVol=0;
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fhistory.SetFirstEntry(pPhysVol);
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}
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inline
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G4TouchableHistory::G4TouchableHistory( const G4NavigationHistory &history )
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: fhistory(history)
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{
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G4AffineTransform tf(fhistory.GetTopTransform().Inverse());
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ftlate = tf.NetTranslation();
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frot = tf.NetRotation();
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}
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inline
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void G4TouchableHistory::UpdateYourself( G4VPhysicalVolume* pPhysVol,
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const G4NavigationHistory* pHistory )
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{
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fhistory = *pHistory;
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G4AffineTransform tf(fhistory.GetTopTransform().Inverse());
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if( pPhysVol == 0 )
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{
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// This means that the track has left the World Volume.
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// Since the Navigation History does not already reflect this,
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// we must correct this problem here.
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//
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fhistory.SetFirstEntry(pPhysVol);
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}
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ftlate = tf.NetTranslation();
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frot = tf.NetRotation();
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}
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inline
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G4int G4TouchableHistory::CalculateHistoryIndex( G4int stackDepth ) const
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{
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return (fhistory.GetDepth()-stackDepth); // was -1
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}
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inline
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G4VPhysicalVolume* G4TouchableHistory::GetVolume( G4int depth ) const
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{
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return fhistory.GetVolume(CalculateHistoryIndex(depth));
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}
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inline
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G4VSolid* G4TouchableHistory::GetSolid( G4int depth ) const
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{
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return fhistory.GetVolume(CalculateHistoryIndex(depth))
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->GetLogicalVolume()->GetSolid();
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}
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inline
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G4int G4TouchableHistory::GetReplicaNumber( G4int depth ) const
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{
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return fhistory.GetReplicaNo(CalculateHistoryIndex(depth));
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}
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inline
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G4int G4TouchableHistory::GetHistoryDepth() const
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{
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return fhistory.GetDepth();
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}
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inline
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G4int G4TouchableHistory::MoveUpHistory( G4int num_levels )
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{
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G4NavigationHistory* nHistory= &fhistory;
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G4int maxLevelsMove = nHistory->GetDepth();
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G4int minLevelsMove = 0; // Cannot redescend today!
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// Soon it will be possible
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// by adding a data member here
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// fCurrentDepth;
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if( num_levels > maxLevelsMove )
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{
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num_levels = maxLevelsMove;
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}
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else if( num_levels < minLevelsMove )
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{
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num_levels = minLevelsMove;
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}
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nHistory->BackLevel( num_levels );
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return num_levels;
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}
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inline
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const G4NavigationHistory* G4TouchableHistory::GetHistory() const
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{
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return &fhistory;
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}
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