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geant4/source/geometry/volumes/include/G4TouchableHistory.icc
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2016-06-09 15:37:50 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4TouchableHistory.icc,v 1.10 2006/12/07 14:26:28 japost Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
//
// class G4TouchableHistory inline implementation
// ----------------------------------------------------------------------
inline
G4TouchableHistory::G4TouchableHistory()
: frot(G4RotationMatrix()),
ftlate(G4ThreeVector(0.,0.,0.)),
fhistory()
{
G4VPhysicalVolume* pPhysVol=0;
fhistory.SetFirstEntry(pPhysVol);
}
inline
G4TouchableHistory::G4TouchableHistory( const G4NavigationHistory &history )
: fhistory(history)
{
G4AffineTransform tf(fhistory.GetTopTransform().Inverse());
ftlate = tf.NetTranslation();
frot = tf.NetRotation();
}
inline
void G4TouchableHistory::UpdateYourself( G4VPhysicalVolume* pPhysVol,
const G4NavigationHistory* pHistory )
{
fhistory = *pHistory;
G4AffineTransform tf(fhistory.GetTopTransform().Inverse());
if( pPhysVol == 0 )
{
// This means that the track has left the World Volume.
// Since the Navigation History does not already reflect this,
// we must correct this problem here.
//
fhistory.SetFirstEntry(pPhysVol);
}
ftlate = tf.NetTranslation();
frot = tf.NetRotation();
}
inline
G4int G4TouchableHistory::CalculateHistoryIndex( G4int stackDepth ) const
{
return (fhistory.GetDepth()-stackDepth); // was -1
}
inline
G4VPhysicalVolume* G4TouchableHistory::GetVolume( G4int depth ) const
{
return fhistory.GetVolume(CalculateHistoryIndex(depth));
}
inline
G4VSolid* G4TouchableHistory::GetSolid( G4int depth ) const
{
return fhistory.GetVolume(CalculateHistoryIndex(depth))
->GetLogicalVolume()->GetSolid();
}
inline
G4int G4TouchableHistory::GetReplicaNumber( G4int depth ) const
{
return fhistory.GetReplicaNo(CalculateHistoryIndex(depth));
}
inline
G4int G4TouchableHistory::GetHistoryDepth() const
{
return fhistory.GetDepth();
}
inline
G4int G4TouchableHistory::MoveUpHistory( G4int num_levels )
{
G4NavigationHistory* nHistory= &fhistory;
G4int maxLevelsMove = nHistory->GetDepth();
G4int minLevelsMove = 0; // Cannot redescend today!
// Soon it will be possible
// by adding a data member here
// fCurrentDepth;
if( num_levels > maxLevelsMove )
{
num_levels = maxLevelsMove;
}
else if( num_levels < minLevelsMove )
{
num_levels = minLevelsMove;
}
nHistory->BackLevel( num_levels );
return num_levels;
}
inline
const G4NavigationHistory* G4TouchableHistory::GetHistory() const
{
return &fhistory;
}