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geant4/source/geometry/solids/specific/src/G4TwistTrapFlatSide.cc
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// $Id: G4TwistTrapFlatSide.cc,v 1.6 2007/05/23 09:31:02 gcosmo Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
//
// --------------------------------------------------------------------
// GEANT 4 class source file
//
//
// G4TwistTrapFlatSide.cc
//
// Author:
// 30-Aug-2002 - O.Link (Oliver.Link@cern.ch)
//
// --------------------------------------------------------------------
#include "G4TwistTrapFlatSide.hh"
//=====================================================================
//* constructors ------------------------------------------------------
G4TwistTrapFlatSide::G4TwistTrapFlatSide( const G4String &name,
G4double PhiTwist,
G4double pDx1,
G4double pDx2,
G4double pDy,
G4double pDz,
G4double pAlpha,
G4double pPhi,
G4double pTheta,
G4int handedness)
: G4VTwistSurface(name)
{
fHandedness = handedness; // +z = +ve, -z = -ve
fDx1 = pDx1 ;
fDx2 = pDx2 ;
fDy = pDy ;
fDz = pDz ;
fAlpha = pAlpha ;
fTAlph = std::tan(fAlpha) ;
fPhi = pPhi ;
fTheta = pTheta ;
fdeltaX = 2 * fDz * std::tan(fTheta) * std::cos(fPhi) ;
// dx in surface equation
fdeltaY = 2 * fDz * std::tan(fTheta) * std::sin(fPhi) ;
// dy in surface equation
fPhiTwist = PhiTwist ;
fCurrentNormal.normal.set( 0, 0, (fHandedness < 0 ? -1 : 1));
// Unit vector, in local coordinate system
fRot.rotateZ( fHandedness > 0
? 0.5 * fPhiTwist
: -0.5 * fPhiTwist );
fTrans.set(
fHandedness > 0 ? 0.5*fdeltaX : -0.5*fdeltaX ,
fHandedness > 0 ? 0.5*fdeltaY : -0.5*fdeltaY ,
fHandedness > 0 ? fDz : -fDz ) ;
fIsValidNorm = true;
fAxis[0] = kXAxis ;
fAxis[1] = kYAxis ;
fAxisMin[0] = kInfinity ; // x-Axis cannot be fixed, because it
fAxisMax[0] = kInfinity ; // depends on y
fAxisMin[1] = -fDy ; // y - axis
fAxisMax[1] = fDy ;
SetCorners();
SetBoundaries();
}
//=====================================================================
//* Fake default constructor ------------------------------------------
G4TwistTrapFlatSide::G4TwistTrapFlatSide( __void__& a )
: G4VTwistSurface(a)
{
}
//=====================================================================
//* destructor --------------------------------------------------------
G4TwistTrapFlatSide::~G4TwistTrapFlatSide()
{
}
//=====================================================================
//* GetNormal ---------------------------------------------------------
G4ThreeVector G4TwistTrapFlatSide::GetNormal(const G4ThreeVector & /* xx */ ,
G4bool isGlobal)
{
if (isGlobal) {
return ComputeGlobalDirection(fCurrentNormal.normal);
} else {
return fCurrentNormal.normal;
}
}
//=====================================================================
//* DistanceToSurface(p, v) -------------------------------------------
G4int G4TwistTrapFlatSide::DistanceToSurface(const G4ThreeVector &gp,
const G4ThreeVector &gv,
G4ThreeVector gxx[],
G4double distance[],
G4int areacode[],
G4bool isvalid[],
EValidate validate)
{
fCurStatWithV.ResetfDone(validate, &gp, &gv);
if (fCurStatWithV.IsDone()) {
G4int i;
for (i=0; i<fCurStatWithV.GetNXX(); i++) {
gxx[i] = fCurStatWithV.GetXX(i);
distance[i] = fCurStatWithV.GetDistance(i);
areacode[i] = fCurStatWithV.GetAreacode(i);
isvalid[i] = fCurStatWithV.IsValid(i);
}
return fCurStatWithV.GetNXX();
} else {
// initialize
G4int i;
for (i=0; i<2; i++) {
distance[i] = kInfinity;
areacode[i] = sOutside;
isvalid[i] = false;
gxx[i].set(kInfinity, kInfinity, kInfinity);
}
}
G4ThreeVector p = ComputeLocalPoint(gp);
G4ThreeVector v = ComputeLocalDirection(gv);
//
// special case!
// if p is on surface, distance = 0.
//
if (std::fabs(p.z()) == 0.) { // if p is on the plane
distance[0] = 0;
G4ThreeVector xx = p;
gxx[0] = ComputeGlobalPoint(xx);
if (validate == kValidateWithTol) {
areacode[0] = GetAreaCode(xx);
if (!IsOutside(areacode[0])) {
isvalid[0] = true;
}
} else if (validate == kValidateWithoutTol) {
areacode[0] = GetAreaCode(xx, false);
if (IsInside(areacode[0])) {
isvalid[0] = true;
}
} else { // kDontValidate
areacode[0] = sInside;
isvalid[0] = true;
}
return 1;
}
//
// special case end
//
if (v.z() == 0) {
fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid[0], 0, validate, &gp, &gv);
return 0;
}
distance[0] = - (p.z() / v.z());
G4ThreeVector xx = p + distance[0]*v;
gxx[0] = ComputeGlobalPoint(xx);
if (validate == kValidateWithTol) {
areacode[0] = GetAreaCode(xx);
if (!IsOutside(areacode[0])) {
if (distance[0] >= 0) isvalid[0] = true;
}
} else if (validate == kValidateWithoutTol) {
areacode[0] = GetAreaCode(xx, false);
if (IsInside(areacode[0])) {
if (distance[0] >= 0) isvalid[0] = true;
}
} else { // kDontValidate
areacode[0] = sInside;
if (distance[0] >= 0) isvalid[0] = true;
}
fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid[0], 1, validate, &gp, &gv);
#ifdef G4TWISTDEBUG
G4cerr << "ERROR - G4TwistTrapFlatSide::DistanceToSurface(p,v)" << G4endl;
G4cerr << " Name : " << GetName() << G4endl;
G4cerr << " xx : " << xx << G4endl;
G4cerr << " gxx[0] : " << gxx[0] << G4endl;
G4cerr << " dist[0] : " << distance[0] << G4endl;
G4cerr << " areacode[0] : " << areacode[0] << G4endl;
G4cerr << " isvalid[0] : " << isvalid[0] << G4endl;
#endif
return 1;
}
//=====================================================================
//* DistanceToSurface(p) ----------------------------------------------
G4int G4TwistTrapFlatSide::DistanceToSurface(const G4ThreeVector &gp,
G4ThreeVector gxx[],
G4double distance[],
G4int areacode[])
{
// Calculate distance to plane in local coordinate,
// then return distance and global intersection points.
//
fCurStat.ResetfDone(kDontValidate, &gp);
if (fCurStat.IsDone()) {
G4int i;
for (i=0; i<fCurStat.GetNXX(); i++) {
gxx[i] = fCurStat.GetXX(i);
distance[i] = fCurStat.GetDistance(i);
areacode[i] = fCurStat.GetAreacode(i);
}
return fCurStat.GetNXX();
} else {
// initialize
G4int i;
for (i=0; i<2; i++) {
distance[i] = kInfinity;
areacode[i] = sOutside;
gxx[i].set(kInfinity, kInfinity, kInfinity);
}
}
G4ThreeVector p = ComputeLocalPoint(gp);
G4ThreeVector xx;
// The plane is placed on origin with making its normal
// parallel to z-axis.
if (std::fabs(p.z()) <= 0.5 * kCarTolerance)
{ // if p is on the plane, return 1
distance[0] = 0;
xx = p;
} else {
distance[0] = std::fabs(p.z());
xx.set(p.x(), p.y(), 0);
}
gxx[0] = ComputeGlobalPoint(xx);
areacode[0] = sInside;
G4bool isvalid = true;
fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid, 1, kDontValidate, &gp);
return 1;
}
G4int G4TwistTrapFlatSide::GetAreaCode(const G4ThreeVector &xx,
G4bool withTol)
{
static const G4double ctol = 0.5 * kCarTolerance;
G4int areacode = sInside;
if (fAxis[0] == kXAxis && fAxis[1] == kYAxis) {
G4int yaxis = 1;
G4double wmax = xAxisMax(xx.y(), fTAlph ) ;
G4double wmin = -xAxisMax(xx.y(), -fTAlph ) ;
if (withTol) {
G4bool isoutside = false;
// test boundary of x-axis
if (xx.x() < wmin + ctol) {
areacode |= (sAxis0 & (sAxisX | sAxisMin)) | sBoundary;
if (xx.x() <= wmin - ctol) isoutside = true;
} else if (xx.x() > wmax - ctol) {
areacode |= (sAxis0 & (sAxisX | sAxisMax)) | sBoundary;
if (xx.x() >= wmax + ctol) isoutside = true;
}
// test boundary of y-axis
if (xx.y() < fAxisMin[yaxis] + ctol) {
areacode |= (sAxis1 & (sAxisY | sAxisMin));
if (areacode & sBoundary) areacode |= sCorner; // xx is on the corner.
else areacode |= sBoundary;
if (xx.y() <= fAxisMin[yaxis] - ctol) isoutside = true;
} else if (xx.y() > fAxisMax[yaxis] - ctol) {
areacode |= (sAxis1 & (sAxisY | sAxisMax));
if (areacode & sBoundary) areacode |= sCorner; // xx is on the corner.
else areacode |= sBoundary;
if (xx.y() >= fAxisMax[yaxis] + ctol) isoutside = true;
}
// if isoutside = true, clear inside bit.
// if not on boundary, add axis information.
if (isoutside) {
G4int tmpareacode = areacode & (~sInside);
areacode = tmpareacode;
} else if ((areacode & sBoundary) != sBoundary) {
areacode |= (sAxis0 & sAxisX) | (sAxis1 & sAxisY);
}
} else {
// boundary of x-axis
if (xx.x() < wmin ) {
areacode |= (sAxis0 & (sAxisX | sAxisMin)) | sBoundary;
} else if (xx.x() > wmax) {
areacode |= (sAxis0 & (sAxisX | sAxisMax)) | sBoundary;
}
// boundary of y-axis
if (xx.y() < fAxisMin[yaxis]) {
areacode |= (sAxis1 & (sAxisY | sAxisMin));
if (areacode & sBoundary) areacode |= sCorner; // xx is on the corner.
else areacode |= sBoundary;
} else if (xx.y() > fAxisMax[yaxis]) {
areacode |= (sAxis1 & (sAxisY | sAxisMax)) ;
if (areacode & sBoundary) areacode |= sCorner; // xx is on the corner.
else areacode |= sBoundary;
}
if ((areacode & sBoundary) != sBoundary) {
areacode |= (sAxis0 & sAxisX) | (sAxis1 & sAxisY);
}
}
return areacode;
} else {
G4Exception("G4TwistTrapFlatSide::GetAreaCode()",
"NotImplemented", FatalException,
"Feature NOT implemented !");
}
return areacode;
}
//=====================================================================
//* SetCorners --------------------------------------------------------
void G4TwistTrapFlatSide::SetCorners()
{
// Set Corner points in local coodinate.
if (fAxis[0] == kXAxis && fAxis[1] == kYAxis) {
G4double x, y, z;
// corner of Axis0min and Axis1min
x = -fDx1 + fDy * fTAlph ;
y = -fDy ;
z = 0 ;
SetCorner(sC0Min1Min, x, y, z);
// corner of Axis0max and Axis1min
x = fDx1 + fDy * fTAlph ;
y = -fDy ;
z = 0 ;
SetCorner(sC0Max1Min, x, y, z);
// corner of Axis0max and Axis1max
x = fDx2 - fDy * fTAlph ;
y = fDy ;
z = 0 ;
SetCorner(sC0Max1Max, x, y, z);
// corner of Axis0min and Axis1max
x = -fDx2 - fDy * fTAlph ;
y = fDy ;
z = 0 ;
SetCorner(sC0Min1Max, x, y, z);
} else {
G4cerr << "ERROR - G4TwistTrapFlatSide::SetCorners()" << G4endl
<< " fAxis[0] = " << fAxis[0] << G4endl
<< " fAxis[1] = " << fAxis[1] << G4endl;
G4Exception("G4TwistTrapFlatSide::SetCorners()",
"NotImplemented", FatalException,
"Feature NOT implemented !");
}
}
//=====================================================================
//* SetBoundaries() ---------------------------------------------------
void G4TwistTrapFlatSide::SetBoundaries()
{
// Set direction-unit vector of phi-boundary-lines in local coodinate.
// Don't call the function twice.
G4ThreeVector direction ;
if (fAxis[0] == kXAxis && fAxis[1] == kYAxis) {
// sAxis0 & sAxisMin
direction = - ( GetCorner(sC0Min1Max) - GetCorner(sC0Min1Min) ) ;
direction = direction.unit();
SetBoundary(sAxis0 & (sAxisX | sAxisMin), direction,
GetCorner(sC0Min1Max), sAxisY) ;
// sAxis0 & sAxisMax
direction = GetCorner(sC0Max1Max) - GetCorner(sC0Max1Min) ; // inverse
direction = direction.unit();
SetBoundary(sAxis0 & (sAxisX | sAxisMax), direction,
GetCorner(sC0Max1Min), sAxisY);
// sAxis1 & sAxisMin
direction = GetCorner(sC0Max1Min) - GetCorner(sC0Min1Min);
direction = direction.unit();
SetBoundary(sAxis1 & (sAxisY | sAxisMin), direction,
GetCorner(sC0Min1Min), sAxisX);
// sAxis1 & sAxisMax
direction = - ( GetCorner(sC0Max1Max) - GetCorner(sC0Min1Max) ) ;
direction = direction.unit();
SetBoundary(sAxis1 & (sAxisY | sAxisMax), direction,
GetCorner(sC0Max1Max), sAxisX);
} else {
G4cerr << "ERROR - G4TwistTrapFlatSide::SetBoundaries()" << G4endl
<< " fAxis[0] = " << fAxis[0] << G4endl
<< " fAxis[1] = " << fAxis[1] << G4endl;
G4Exception("G4TwistTrapFlatSide::SetCorners()",
"NotImplemented", FatalException,
"Feature NOT implemented !");
}
}
//=====================================================================
//* GetFacets() -------------------------------------------------------
void G4TwistTrapFlatSide::GetFacets( G4int m, G4int n, G4double xyz[][3],
G4int faces[][4], G4int iside )
{
G4double x,y ; // the two parameters for the surface equation
G4ThreeVector p ; // a point on the surface, given by (z,u)
G4int nnode ;
G4int nface ;
G4double xmin,xmax ;
// calculate the (n-1)*(m-1) vertices
G4int i,j ;
for ( i = 0 ; i<n ; i++ ) {
y = -fDy + i*(2*fDy)/(n-1) ;
for ( j = 0 ; j<m ; j++ ) {
xmin = GetBoundaryMin(y) ;
xmax = GetBoundaryMax(y) ;
x = xmin + j*(xmax-xmin)/(m-1) ;
nnode = GetNode(i,j,m,n,iside) ;
p = SurfacePoint(x,y,true) ; // surface point in global coordinate system
xyz[nnode][0] = p.x() ;
xyz[nnode][1] = p.y() ;
xyz[nnode][2] = p.z() ;
if ( i<n-1 && j<m-1 ) {
nface = GetFace(i,j,m,n,iside) ;
if (fHandedness < 0) { // lower side
faces[nface][0] = GetEdgeVisibility(i,j,m,n,0,1) * ( GetNode(i ,j ,m,n,iside)+1) ;
faces[nface][1] = GetEdgeVisibility(i,j,m,n,1,1) * ( GetNode(i+1,j ,m,n,iside)+1) ;
faces[nface][2] = GetEdgeVisibility(i,j,m,n,2,1) * ( GetNode(i+1,j+1,m,n,iside)+1) ;
faces[nface][3] = GetEdgeVisibility(i,j,m,n,3,1) * ( GetNode(i ,j+1,m,n,iside)+1) ;
} else { // upper side
faces[nface][0] = GetEdgeVisibility(i,j,m,n,0,-1) * ( GetNode(i ,j ,m,n,iside)+1) ;
faces[nface][1] = GetEdgeVisibility(i,j,m,n,1,-1) * ( GetNode(i ,j+1,m,n,iside)+1) ;
faces[nface][2] = GetEdgeVisibility(i,j,m,n,2,-1) * ( GetNode(i+1,j+1,m,n,iside)+1) ;
faces[nface][3] = GetEdgeVisibility(i,j,m,n,3,-1) * ( GetNode(i+1,j ,m,n,iside)+1) ;
}
}
}
}
}