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geant4/source/geometry/solids/specific/include/G4VTwistSurface.hh
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// $Id: G4VTwistSurface.hh,v 1.6 2007/05/11 13:54:28 gcosmo Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
//
// --------------------------------------------------------------------
// GEANT 4 class header file
//
//
// G4VTwistSurface
//
// Class description:
//
// Abstract base class for boundary surface of G4VSolid.
// Author:
// 01-Aug-2002 - Kotoyo Hoshina (hoshina@hepburn.s.chiba-u.ac.jp)
//
// History:
// 13-Nov-2003 - O.Link (Oliver.Link@cern.ch), Integration in Geant4
// from original version in Jupiter-2.5.02 application.
// --------------------------------------------------------------------
#ifndef __G4VTWISTSURFACE__
#define __G4VTWISTSURFACE__
#include "G4VSolid.hh"
#include "geomdefs.hh"
#include "G4RotationMatrix.hh"
#define G4VSURFACENXX 10
class G4VTwistSurface
{
public: // without description
enum EValidate {kDontValidate = 0, kValidateWithTol = 1,
kValidateWithoutTol = 2, kUninitialized = 3};
public: // with description
G4VTwistSurface (const G4String &name);
G4VTwistSurface (const G4String &name,
const G4RotationMatrix &rot,
const G4ThreeVector &tlate,
G4int handedness,
const EAxis axis1,
const EAxis axis2,
G4double axis0min = -kInfinity,
G4double axis1min = -kInfinity,
G4double axis0max = kInfinity,
G4double axis1max = kInfinity);
virtual ~G4VTwistSurface();
virtual G4int AmIOnLeftSide(const G4ThreeVector &me,
const G4ThreeVector &vec,
G4bool withTol = true);
virtual G4double DistanceToBoundary( G4int areacode,
G4ThreeVector &xx,
const G4ThreeVector &p) ;
virtual G4double DistanceToIn(const G4ThreeVector &gp,
const G4ThreeVector &gv,
G4ThreeVector &gxxbest);
virtual G4double DistanceToOut(const G4ThreeVector &gp,
const G4ThreeVector &gv,
G4ThreeVector &gxxbest);
virtual G4double DistanceTo(const G4ThreeVector &gp,
G4ThreeVector &gxx);
virtual G4int DistanceToSurface(const G4ThreeVector &gp,
const G4ThreeVector &gv,
G4ThreeVector gxx[],
G4double distance[],
G4int areacode[],
G4bool isvalid[],
EValidate validate=kValidateWithTol) = 0;
virtual G4int DistanceToSurface(const G4ThreeVector &gp,
G4ThreeVector gxx[],
G4double distance[],
G4int areacode[]) = 0;
void DebugPrint() const;
// get methods
virtual G4ThreeVector GetNormal(const G4ThreeVector &xx,G4bool isGlobal) = 0;
virtual G4String GetName() const { return fName; }
virtual void GetBoundaryParameters(const G4int &areacode,
G4ThreeVector &d,
G4ThreeVector &x0,
G4int &boundarytype) const;
virtual G4ThreeVector GetBoundaryAtPZ(G4int areacode,
const G4ThreeVector &p) const;
inline G4double DistanceToPlaneWithV(const G4ThreeVector &p,
const G4ThreeVector &v,
const G4ThreeVector &x0,
const G4ThreeVector &n0,
G4ThreeVector &xx);
inline G4double DistanceToPlane(const G4ThreeVector &p,
const G4ThreeVector &x0,
const G4ThreeVector &n0,
G4ThreeVector &xx);
inline G4double DistanceToPlane(const G4ThreeVector &p,
const G4ThreeVector &x0,
const G4ThreeVector &t1,
const G4ThreeVector &t2,
G4ThreeVector &xx,
G4ThreeVector &n);
inline G4double DistanceToLine (const G4ThreeVector &p,
const G4ThreeVector &x0,
const G4ThreeVector &d,
G4ThreeVector &xx);
inline G4bool IsAxis0 (G4int areacode) const;
inline G4bool IsAxis1 (G4int areacode) const;
inline G4bool IsOutside (G4int areacode) const;
inline G4bool IsInside (G4int areacode, G4bool testbitmode = false) const;
inline G4bool IsBoundary (G4int areacode, G4bool testbitmode = false) const;
inline G4bool IsCorner (G4int areacode, G4bool testbitmode = false) const;
inline G4bool IsValidNorm() const { return fIsValidNorm; }
G4bool IsSameBoundary (G4VTwistSurface *surface1, G4int areacode1,
G4VTwistSurface *surface2, G4int areacode2 ) const;
inline G4int GetAxisType(G4int areacode, G4int whichaxis) const;
inline G4ThreeVector ComputeGlobalPoint (const G4ThreeVector &lp) const;
inline G4ThreeVector ComputeLocalPoint (const G4ThreeVector &gp) const;
inline G4ThreeVector ComputeGlobalDirection (const G4ThreeVector &lp) const;
inline G4ThreeVector ComputeLocalDirection (const G4ThreeVector &gp) const;
// set methods
inline void SetAxis(G4int i, const EAxis axis) { fAxis[i] = axis; }
inline void SetNeighbours(G4VTwistSurface* axis0min, G4VTwistSurface* axis1min,
G4VTwistSurface* axis0max, G4VTwistSurface* axis1max);
virtual G4ThreeVector SurfacePoint(G4double , G4double,
G4bool isGlobal = false ) = 0 ;
virtual G4double GetBoundaryMin(G4double) = 0 ;
virtual G4double GetBoundaryMax(G4double) = 0 ;
virtual G4double GetSurfaceArea() = 0 ;
virtual void GetFacets(G4int m, G4int n, G4double xyz[][3],
G4int faces[][4], G4int iside) = 0 ;
G4int GetNode( G4int i, G4int j, G4int m, G4int n, G4int iside ) ;
G4int GetFace( G4int i, G4int j, G4int m, G4int n, G4int iside ) ;
G4int GetEdgeVisibility( G4int i, G4int j, G4int m, G4int n, G4int number, G4int orientation) ;
public: // without description
G4VTwistSurface(__void__&);
// Fake default constructor for usage restricted to direct object
// persistency for clients requiring preallocation of memory for
// persistifiable objects.
protected: // with description
// get methods
inline G4VTwistSurface** GetNeighbours() { return fNeighbours; }
inline G4int GetNeighbours(G4int areacode, G4VTwistSurface* surfaces[]);
inline G4ThreeVector GetCorner(G4int areacode) const;
void GetBoundaryAxis(G4int areacode, EAxis axis[]) const;
void GetBoundaryLimit(G4int areacode, G4double limit[]) const;
virtual G4int GetAreaCode(const G4ThreeVector &xx, G4bool withtol=true) = 0;
// set methods
virtual void SetBoundary(const G4int &axiscode,
const G4ThreeVector &direction,
const G4ThreeVector &x0,
const G4int &boundarytype);
// areacode must be one of them:
// sAxis0 & sAxisMin, sAxis0 & sAxisMax,
// sAxis1 & sAxisMin, sAxis1 & sAxisMax.
// boundarytype represents the shape of locus
// from the start point to end point of boundary.
// ex.
// sAxisRho = linear line which start point is fixed at origin.
// sAxisPhi = part of circle which center placed at the origin.
void SetCorner(G4int areacode, G4double x, G4double y, G4double z);
private:
virtual void SetBoundaries() = 0;
virtual void SetCorners() = 0;
// data members ---------------------------------------------------------
public:
static const G4int sOutside ;
static const G4int sInside ;
static const G4int sBoundary;
static const G4int sCorner;
static const G4int sC0Min1Min;
static const G4int sC0Max1Min;
static const G4int sC0Max1Max;
static const G4int sC0Min1Max;
static const G4int sAxisMin;
static const G4int sAxisMax;
static const G4int sAxisX;
static const G4int sAxisY;
static const G4int sAxisZ;
static const G4int sAxisRho;
static const G4int sAxisPhi;
static const G4int sAxis0;
static const G4int sAxis1;
static const G4int sSizeMask;
static const G4int sAxisMask;
static const G4int sAreaMask;
protected:
class CurrentStatus
{
public:
CurrentStatus();
virtual ~CurrentStatus();
inline G4ThreeVector GetXX(G4int i) const { return fXX[i]; }
inline G4double GetDistance(G4int i) const { return fDistance[i]; }
inline G4int GetAreacode(G4int i) const { return fAreacode[i]; }
inline G4int GetNXX() const { return fNXX; }
inline G4bool IsDone() const { return fDone; }
inline G4bool IsValid(G4int i) const { return fIsValid[i]; }
void SetCurrentStatus(G4int i,
G4ThreeVector &xx,
G4double &dist,
G4int &areacode,
G4bool &isvalid,
G4int nxx,
EValidate validate,
const G4ThreeVector *p,
const G4ThreeVector *v = 0);
void ResetfDone(EValidate validate,
const G4ThreeVector *p,
const G4ThreeVector *v = 0);
void DebugPrint() const;
private:
G4double fDistance[G4VSURFACENXX];
G4ThreeVector fXX[G4VSURFACENXX];
G4int fAreacode[G4VSURFACENXX];
G4bool fIsValid[G4VSURFACENXX];
G4int fNXX;
G4ThreeVector fLastp;
G4ThreeVector fLastv;
EValidate fLastValidate;
G4bool fDone;
};
class Boundary
{
public:
Boundary();
virtual ~Boundary();
void SetFields(const G4int &areacode,
const G4ThreeVector &d,
const G4ThreeVector &x0,
const G4int &boundarytype);
G4bool IsEmpty() const;
G4bool GetBoundaryParameters(const G4int &areacode,
G4ThreeVector &d,
G4ThreeVector &x0,
G4int &boundarytype) const;
private:
G4int fBoundaryAcode;
G4ThreeVector fBoundaryDirection;
G4ThreeVector fBoundaryX0;
G4int fBoundaryType;
};
EAxis fAxis[2];
G4double fAxisMin[2];
G4double fAxisMax[2];
CurrentStatus fCurStatWithV;
CurrentStatus fCurStat;
G4RotationMatrix fRot;
G4ThreeVector fTrans;
G4int fHandedness;
class G4SurfCurNormal
{
public:
G4ThreeVector p;
G4ThreeVector normal;
};
G4SurfCurNormal fCurrentNormal;
G4bool fIsValidNorm;
G4double kCarTolerance;
private:
G4VTwistSurface *fNeighbours[4]; // {0,1,2,3} = sAxis0min, sAxis1min,
// sAxis0max, sAxis1max
G4ThreeVector fCorners[4]; // corners of the surface in local coordinate
Boundary fBoundaries[4]; // boundaries of the surface.
G4String fName;
class G4SurfSideQuery
{
public:
G4ThreeVector me;
G4ThreeVector vec;
G4bool withTol;
G4int amIOnLeftSide;
};
G4SurfSideQuery fAmIOnLeftSide;
};
//========================================================
// inline functions
//========================================================
struct Intersection
{
G4double phi ; // parameter phi
G4double u ; // parameter u
G4ThreeVector xx ; // intersection point in cartesian
G4double distance ; // distance to intersection
G4int areacode; // the areacode of the intersection
G4bool isvalid ; // valid intersection ??
};
inline
G4bool DistanceSort( const Intersection &a, const Intersection &b)
{
return a.distance < b.distance ;
}
inline
G4bool EqualIntersection( const Intersection &a, const Intersection &b)
{
return ( ( a.xx - b.xx ).mag() < 1E-9*mm ) ;
}
#include "G4VTwistSurface.icc"
#endif