119 lines
4.5 KiB
Plaintext
119 lines
4.5 KiB
Plaintext
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration and of QinetiQ Ltd, *
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// * subject DEFCON 705 IPR conditions. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: G4VFacet.icc,v 1.5 2007/08/23 14:45:03 gcosmo Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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//
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// MODULE: G4VFacet.icc
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//
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// Version: 0.B
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// Date: 15/06/2005
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// Author: P R Truscott
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// Organisation: QinetiQ Ltd, UK
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// Customer: UK Ministry of Defence : RAO CRP TD Electronic Systems
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// Contract: C/MAT/N03517
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//
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// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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//
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// CHANGE HISTORY
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// --------------
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//
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// 31 October 2004, P R Truscott, QinetiQ Ltd, UK - Created.
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//
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// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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///////////////////////////////////////////////////////////////////////////////
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//
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inline G4ThreeVector G4VFacet::GetSurfaceNormal () const
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{return surfaceNormal;}
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///////////////////////////////////////////////////////////////////////////////
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//
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inline G4GeometryType G4VFacet::GetEntityType () const
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{return geometryType;}
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///////////////////////////////////////////////////////////////////////////////
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//
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inline G4bool G4VFacet::IsInside (const G4ThreeVector &p) const
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{
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G4ThreeVector D = p - P0;
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G4double displacement = D.dot(surfaceNormal);
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G4bool inside = (displacement <= 0.0);
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return inside;
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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inline G4bool G4VFacet::IsDefined () const
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{return isDefined;}
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///////////////////////////////////////////////////////////////////////////////
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//
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inline size_t G4VFacet::GetVertexIndex (const size_t i) const
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{
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if (i < I.size()) { return I[i]; }
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else { return 999999999; }
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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inline size_t G4VFacet::GetNumberOfVertices () const
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{
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return nVertices;
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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inline void G4VFacet::SetVertexIndex (const size_t i, const size_t j)
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{I[i] = j;}
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///////////////////////////////////////////////////////////////////////////////
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//
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inline G4ThreeVector G4VFacet::GetVertex (size_t i) const
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{
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if (i == 0) { return P0; }
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else if (i < nVertices) { return P[i-1]; }
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else { return G4ThreeVector(0.0,0.0,0.0); }
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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inline G4ThreeVector G4VFacet::GetCircumcentre () const
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{return circumcentre;}
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///////////////////////////////////////////////////////////////////////////////
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//
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inline G4double G4VFacet::GetRadius () const
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{return radius;}
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///////////////////////////////////////////////////////////////////////////////
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//
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inline G4double G4VFacet::GetRadiusSquared () const
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{return radiusSqr;}
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