232 lines
9.4 KiB
C++
232 lines
9.4 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration and of QinetiQ Ltd, *
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// * subject to DEFCON 705 IPR conditions. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: G4TessellatedSolid.hh,v 1.10 2007/12/10 16:30:13 gunter Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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//
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// MODULE: G4TessellatedSolid.hh
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//
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// Date: 15/06/2005
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// Author: P R Truscott
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// Organisation: QinetiQ Ltd, UK
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// Customer: UK Ministry of Defence : RAO CRP TD Electronic Systems
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// Contract: C/MAT/N03517
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//
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// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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//
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// CHANGE HISTORY
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// --------------
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// 22 November 2005, F Lei,
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// - Added GetPolyhedron()
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//
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// 31 October 2004, P R Truscott, QinetiQ Ltd, UK
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// - Created.
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//
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// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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//
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// Class description:
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//
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// G4TessellatedSolid is a special Geant4 solid defined by a number of
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// facets (G4VFacet). It is important that the supplied facets shall form a
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// fully enclose space which is the solid.
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// At the moment only two types of facet can be used for the construction of
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// a G4TessellatedSolid, i.e. the G4TriangularFacet and G4QuadrangularFacet.
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//
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// How to contruct a G4TessellatedSolid:
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//
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// First declare a tessellated solid:
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//
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// G4TessellatedSolid* solidTarget = new G4TessellatedSolid("Solid_name");
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//
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// Define the facets which form the solid
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//
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// G4double targetSiz = 10*cm ;
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// G4TriangularFacet *facet1 = new
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// G4TriangularFacet (G4ThreeVector(-targetSize,-targetSize, 0.0),
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// G4ThreeVector(+targetSize,-targetSize, 0.0),
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// G4ThreeVector( 0.0, 0.0,+targetSize),
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// ABSOLUTE);
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// G4TriangularFacet *facet2 = new
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// G4TriangularFacet (G4ThreeVector(+targetSize,-targetSize, 0.0),
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// G4ThreeVector(+targetSize,+targetSize, 0.0),
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// G4ThreeVector( 0.0, 0.0,+targetSize),
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// ABSOLUTE);
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// G4TriangularFacet *facet3 = new
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// G4TriangularFacet (G4ThreeVector(+targetSize,+targetSize, 0.0),
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// G4ThreeVector(-targetSize,+targetSize, 0.0),
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// G4ThreeVector( 0.0, 0.0,+targetSize),
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// ABSOLUTE);
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// G4TriangularFacet *facet4 = new
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// G4TriangularFacet (G4ThreeVector(-targetSize,+targetSize, 0.0),
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// G4ThreeVector(-targetSize,-targetSize, 0.0),
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// G4ThreeVector( 0.0, 0.0,+targetSize),
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// ABSOLUTE);
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// G4QuadrangularFacet *facet5 = new
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// G4QuadrangularFacet (G4ThreeVector(-targetSize,-targetSize, 0.0),
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// G4ThreeVector(-targetSize,+targetSize, 0.0),
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// G4ThreeVector(+targetSize,+targetSize, 0.0),
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// G4ThreeVector(+targetSize,-targetSize, 0.0),
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// ABSOLUTE);
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//
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// Then add the facets to the solid:
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//
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// solidTarget->AddFacet((G4VFacet*) facet1);
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// solidTarget->AddFacet((G4VFacet*) facet2);
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// solidTarget->AddFacet((G4VFacet*) facet3);
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// solidTarget->AddFacet((G4VFacet*) facet4);
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// solidTarget->AddFacet((G4VFacet*) facet5);
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//
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// Finally declare the solid is complete:
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//
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// solidTarget->SetSolidClosed(true);
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//
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///////////////////////////////////////////////////////////////////////////////
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#ifndef G4TessellatedSolid_hh
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#define G4TessellatedSolid_hh 1
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#include "G4VSolid.hh"
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#include "G4VFacet.hh"
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#include "G4VGraphicsScene.hh"
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#include "G4VPVParameterisation.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4VoxelLimits.hh"
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#include "G4AffineTransform.hh"
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#include "G4VisExtent.hh"
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#include "globals.hh"
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#include <iostream>
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#include <vector>
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#include <set>
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#include <map>
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class G4TessellatedSolid : public G4VSolid
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{
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public: // with description
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G4TessellatedSolid ();
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G4TessellatedSolid (const G4String &name);
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virtual ~G4TessellatedSolid ();
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G4TessellatedSolid (const G4TessellatedSolid &s);
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const G4TessellatedSolid &operator= (const G4TessellatedSolid &s);
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const G4TessellatedSolid &operator+= (const G4TessellatedSolid &right);
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G4bool AddFacet (G4VFacet *aFacet);
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G4VFacet *GetFacet (size_t i) const;
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size_t GetNumberOfFacets () const;
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virtual G4double GetCubicVolume ();
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virtual G4double GetSurfaceArea ();
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//
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// virtual void ComputeDimensions (G4VPVParameterisation* p, const G4int n,
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// const G4VPhysicalVolume* pRep) const;
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virtual EInside Inside (const G4ThreeVector &p) const;
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void SetRandomVectorSet ();
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virtual G4ThreeVector SurfaceNormal (const G4ThreeVector &p) const;
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virtual G4double DistanceToIn(const G4ThreeVector &p,
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const G4ThreeVector &v) const;
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virtual G4double DistanceToIn(const G4ThreeVector &p) const;
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virtual G4double DistanceToOut(const G4ThreeVector &p,
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const G4ThreeVector &v,
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const G4bool calcNorm=false,
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G4bool *validNorm=0, G4ThreeVector *n=0) const;
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virtual G4double DistanceToOut (const G4ThreeVector &p) const;
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virtual G4GeometryType GetEntityType () const;
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void SetSolidClosed (const G4bool t);
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G4bool GetSolidClosed () const;
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virtual G4ThreeVector GetPointOnSurface() const;
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virtual G4bool CalculateExtent(const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax) const;
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virtual std::ostream &StreamInfo(std::ostream &os) const;
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// Functions for visualization
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virtual void DescribeYourselfTo (G4VGraphicsScene& scene) const;
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virtual G4VisExtent GetExtent () const;
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G4double GetMinXExtent () const;
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G4double GetMaxXExtent () const;
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G4double GetMinYExtent () const;
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G4double GetMaxYExtent () const;
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G4double GetMinZExtent () const;
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G4double GetMaxZExtent () const;
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virtual G4Polyhedron* CreatePolyhedron () const;
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virtual G4Polyhedron* GetPolyhedron () const;
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virtual G4NURBS* CreateNURBS () const;
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public: // without description
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G4TessellatedSolid(__void__&);
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// Fake default constructor for usage restricted to direct object
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// persistency for clients requiring preallocation of memory for
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// persistifiable objects.
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protected: // with description
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void DeleteObjects ();
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void CopyObjects (const G4TessellatedSolid &s);
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G4ThreeVectorList*
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CreateRotatedVertices(const G4AffineTransform& pTransform) const;
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// Create the List of transformed vertices in the format required
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// for G4VSolid:: ClipCrossSection and ClipBetweenSections.
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private:
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mutable G4Polyhedron* fpPolyhedron;
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std::vector<G4VFacet *> facets;
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std::set<G4VFacet *> extremeFacets; // Does all other facets lie
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// on or behind this surface?
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G4GeometryType geometryType;
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G4double cubicVolume;
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G4double surfaceArea;
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G4ThreeVectorList vertexList;
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G4double xMinExtent;
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G4double xMaxExtent;
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G4double yMinExtent;
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G4double yMaxExtent;
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G4double zMinExtent;
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G4double zMaxExtent;
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G4bool solidClosed;
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G4double dirTolerance;
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G4ThreeVector randir[20];
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G4int maxTries;
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};
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#endif
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