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geant4/source/geometry/solids/specific/include/G4TessellatedSolid.hh
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration and of QinetiQ Ltd, *
// * subject to DEFCON 705 IPR conditions. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// $Id: G4TessellatedSolid.hh,v 1.10 2007/12/10 16:30:13 gunter Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
//
// MODULE: G4TessellatedSolid.hh
//
// Date: 15/06/2005
// Author: P R Truscott
// Organisation: QinetiQ Ltd, UK
// Customer: UK Ministry of Defence : RAO CRP TD Electronic Systems
// Contract: C/MAT/N03517
//
// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
//
// CHANGE HISTORY
// --------------
// 22 November 2005, F Lei,
// - Added GetPolyhedron()
//
// 31 October 2004, P R Truscott, QinetiQ Ltd, UK
// - Created.
//
// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
//
// Class description:
//
// G4TessellatedSolid is a special Geant4 solid defined by a number of
// facets (G4VFacet). It is important that the supplied facets shall form a
// fully enclose space which is the solid.
// At the moment only two types of facet can be used for the construction of
// a G4TessellatedSolid, i.e. the G4TriangularFacet and G4QuadrangularFacet.
//
// How to contruct a G4TessellatedSolid:
//
// First declare a tessellated solid:
//
// G4TessellatedSolid* solidTarget = new G4TessellatedSolid("Solid_name");
//
// Define the facets which form the solid
//
// G4double targetSiz = 10*cm ;
// G4TriangularFacet *facet1 = new
// G4TriangularFacet (G4ThreeVector(-targetSize,-targetSize, 0.0),
// G4ThreeVector(+targetSize,-targetSize, 0.0),
// G4ThreeVector( 0.0, 0.0,+targetSize),
// ABSOLUTE);
// G4TriangularFacet *facet2 = new
// G4TriangularFacet (G4ThreeVector(+targetSize,-targetSize, 0.0),
// G4ThreeVector(+targetSize,+targetSize, 0.0),
// G4ThreeVector( 0.0, 0.0,+targetSize),
// ABSOLUTE);
// G4TriangularFacet *facet3 = new
// G4TriangularFacet (G4ThreeVector(+targetSize,+targetSize, 0.0),
// G4ThreeVector(-targetSize,+targetSize, 0.0),
// G4ThreeVector( 0.0, 0.0,+targetSize),
// ABSOLUTE);
// G4TriangularFacet *facet4 = new
// G4TriangularFacet (G4ThreeVector(-targetSize,+targetSize, 0.0),
// G4ThreeVector(-targetSize,-targetSize, 0.0),
// G4ThreeVector( 0.0, 0.0,+targetSize),
// ABSOLUTE);
// G4QuadrangularFacet *facet5 = new
// G4QuadrangularFacet (G4ThreeVector(-targetSize,-targetSize, 0.0),
// G4ThreeVector(-targetSize,+targetSize, 0.0),
// G4ThreeVector(+targetSize,+targetSize, 0.0),
// G4ThreeVector(+targetSize,-targetSize, 0.0),
// ABSOLUTE);
//
// Then add the facets to the solid:
//
// solidTarget->AddFacet((G4VFacet*) facet1);
// solidTarget->AddFacet((G4VFacet*) facet2);
// solidTarget->AddFacet((G4VFacet*) facet3);
// solidTarget->AddFacet((G4VFacet*) facet4);
// solidTarget->AddFacet((G4VFacet*) facet5);
//
// Finally declare the solid is complete:
//
// solidTarget->SetSolidClosed(true);
//
///////////////////////////////////////////////////////////////////////////////
#ifndef G4TessellatedSolid_hh
#define G4TessellatedSolid_hh 1
#include "G4VSolid.hh"
#include "G4VFacet.hh"
#include "G4VGraphicsScene.hh"
#include "G4VPVParameterisation.hh"
#include "G4VPhysicalVolume.hh"
#include "G4VoxelLimits.hh"
#include "G4AffineTransform.hh"
#include "G4VisExtent.hh"
#include "globals.hh"
#include <iostream>
#include <vector>
#include <set>
#include <map>
class G4TessellatedSolid : public G4VSolid
{
public: // with description
G4TessellatedSolid ();
G4TessellatedSolid (const G4String &name);
virtual ~G4TessellatedSolid ();
G4TessellatedSolid (const G4TessellatedSolid &s);
const G4TessellatedSolid &operator= (const G4TessellatedSolid &s);
const G4TessellatedSolid &operator+= (const G4TessellatedSolid &right);
G4bool AddFacet (G4VFacet *aFacet);
G4VFacet *GetFacet (size_t i) const;
size_t GetNumberOfFacets () const;
virtual G4double GetCubicVolume ();
virtual G4double GetSurfaceArea ();
//
// virtual void ComputeDimensions (G4VPVParameterisation* p, const G4int n,
// const G4VPhysicalVolume* pRep) const;
virtual EInside Inside (const G4ThreeVector &p) const;
void SetRandomVectorSet ();
virtual G4ThreeVector SurfaceNormal (const G4ThreeVector &p) const;
virtual G4double DistanceToIn(const G4ThreeVector &p,
const G4ThreeVector &v) const;
virtual G4double DistanceToIn(const G4ThreeVector &p) const;
virtual G4double DistanceToOut(const G4ThreeVector &p,
const G4ThreeVector &v,
const G4bool calcNorm=false,
G4bool *validNorm=0, G4ThreeVector *n=0) const;
virtual G4double DistanceToOut (const G4ThreeVector &p) const;
virtual G4GeometryType GetEntityType () const;
void SetSolidClosed (const G4bool t);
G4bool GetSolidClosed () const;
virtual G4ThreeVector GetPointOnSurface() const;
virtual G4bool CalculateExtent(const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const;
virtual std::ostream &StreamInfo(std::ostream &os) const;
// Functions for visualization
virtual void DescribeYourselfTo (G4VGraphicsScene& scene) const;
virtual G4VisExtent GetExtent () const;
G4double GetMinXExtent () const;
G4double GetMaxXExtent () const;
G4double GetMinYExtent () const;
G4double GetMaxYExtent () const;
G4double GetMinZExtent () const;
G4double GetMaxZExtent () const;
virtual G4Polyhedron* CreatePolyhedron () const;
virtual G4Polyhedron* GetPolyhedron () const;
virtual G4NURBS* CreateNURBS () const;
public: // without description
G4TessellatedSolid(__void__&);
// Fake default constructor for usage restricted to direct object
// persistency for clients requiring preallocation of memory for
// persistifiable objects.
protected: // with description
void DeleteObjects ();
void CopyObjects (const G4TessellatedSolid &s);
G4ThreeVectorList*
CreateRotatedVertices(const G4AffineTransform& pTransform) const;
// Create the List of transformed vertices in the format required
// for G4VSolid:: ClipCrossSection and ClipBetweenSections.
private:
mutable G4Polyhedron* fpPolyhedron;
std::vector<G4VFacet *> facets;
std::set<G4VFacet *> extremeFacets; // Does all other facets lie
// on or behind this surface?
G4GeometryType geometryType;
G4double cubicVolume;
G4double surfaceArea;
G4ThreeVectorList vertexList;
G4double xMinExtent;
G4double xMaxExtent;
G4double yMinExtent;
G4double yMaxExtent;
G4double zMinExtent;
G4double zMaxExtent;
G4bool solidClosed;
G4double dirTolerance;
G4ThreeVector randir[20];
G4int maxTries;
};
#endif