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geant4/source/geometry/solids/BREPS/include/G4ToroidalSurface.icc
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
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// * conditions of the Geant4 Software License, included in the file *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
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// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
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// ********************************************************************
//
//
// $Id: G4ToroidalSurface.icc,v 1.4 2006/06/29 18:41:03 gunter Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
// --------------------------------------------------------------------
// GEANT 4 inline definitions file
//
// G4ToroidalSurface.icc
//
// Implementation of inline methods of G4ToroidalSurface
// --------------------------------------------------------------------
inline
G4String G4ToroidalSurface::GetEntityType() const
{
return G4String("Toroidal_Surface");
}
inline
G4Vector3D G4ToroidalSurface::GetDirection() const
{
return Placement.GetRefDirection();
}
inline
G4Vector3D G4ToroidalSurface::GetAxis() const
{
return Placement.GetAxis();
}
inline
G4Point3D G4ToroidalSurface::GetLocation() const
{
return Placement.GetLocation();
}
inline
G4double G4ToroidalSurface::GetMinRadius() const
{
return MinRadius;
}
inline G4double G4ToroidalSurface::GetMaxRadius() const
{
return MaxRadius;
}
inline
void G4ToroidalSurface::MultiplyPointByMatrix(G4Point3D& Base)
{
Base.setX((Base.x() * TransMatrix->get(0,0)) +
(Base.y() * TransMatrix->get(1,0)) +
(Base.z() * TransMatrix->get(2,0)));
Base.setY((Base.x() * TransMatrix->get(0,1)) +
(Base.y() * TransMatrix->get(1,1)) +
(Base.z() * TransMatrix->get(2,1)));
Base.setZ((Base.x() * TransMatrix->get(0,2)) +
(Base.y() * TransMatrix->get(1,2)) +
(Base.z() * TransMatrix->get(2,2)));
}
inline
void G4ToroidalSurface::MultiplyVectorByMatrix(G4Vector3D& DCos)
{
G4double w;
DCos.setX((DCos.x() * TransMatrix->get(0,0)) +
(DCos.y() * TransMatrix->get(1,0)) +
(DCos.z() * TransMatrix->get(2,0)) + TransMatrix->get(3,0));
DCos.setY((DCos.x() * TransMatrix->get(0,1)) +
(DCos.y() * TransMatrix->get(1,1)) +
(DCos.z() * TransMatrix->get(2,1)) + TransMatrix->get(3,1));
DCos.setY((DCos.x() * TransMatrix->get(0,2)) +
(DCos.y() * TransMatrix->get(1,2)) +
(DCos.z() * TransMatrix->get(2,2)) + TransMatrix->get(3,2));
w = ((DCos.x() * TransMatrix->get(0,3)) +
(DCos.y() * TransMatrix->get(1,3)) +
(DCos.z() * TransMatrix->get(2,3)) + TransMatrix->get(3,3));
if (w != 0.0)
{
DCos.setX(DCos.x() / w);
DCos.setY(DCos.y() / w);
DCos.setZ(DCos.z() / w);
}
}
inline
G4int G4ToroidalSurface::IsZero(G4double x) const
{
if((x) > -EQN_EPS && (x) < EQN_EPS)
return 1;
else return 0;
}