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geant4/source/geometry/solids/BREPS/include/G4ToroidalSurface.hh
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// $Id: G4ToroidalSurface.hh,v 1.7 2006/06/29 18:41:01 gunter Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
// ----------------------------------------------------------------------
// Class G4ToroidalSurface
//
// Class Description:
//
// Definition of a toroidal surface.
// Authors: J.Sulkimo, P.Urban.
// Revisions by: L.Broglia, G.Cosmo.
// ----------------------------------------------------------------------
#ifndef __G4TOROIDALSURAFCE
#define __G4TOROIDALSURAFCE
#include "G4FPlane.hh"
#include "G4OsloMatrix.hh"
class G4ToroidalSurface : public G4Surface
{
public: // with description
G4ToroidalSurface();
G4ToroidalSurface(const G4Vector3D&,
const G4Vector3D&,
const G4Vector3D&,
G4double,
G4double);
virtual ~G4ToroidalSurface();
// Constructors & destructor.
inline G4String GetEntityType() const;
// Returns type identifier of the shape.
G4int Intersect(const G4Ray&);
// Determines the intersection of a ray with a torus.
// Returns 1 if the ray intersects the torus.
void CalcBBox();
// Computes the bounding-box.
inline G4Vector3D GetDirection() const;
inline G4Vector3D GetAxis() const;
inline G4Point3D GetLocation() const;
inline G4double GetMinRadius() const;
inline G4double GetMaxRadius() const;
// Accessors to geometrical data.
G4double ClosestDistanceToPoint(const G4Point3D& x);
// Returns the closest distance to the torus surface from a point x.
virtual G4Vector3D SurfaceNormal(const G4Point3D& Pt) const;
// Returns the Normal unit vector to the G4ToroidalSurface at a point Pt
// on (or nearly on) the G4ToroidalSurface.
inline void MultiplyPointByMatrix(G4Point3D& Base);
inline void MultiplyVectorByMatrix(G4Vector3D& DCos);
// Utility methods.
private:
G4ToroidalSurface(const G4ToroidalSurface&);
G4ToroidalSurface& operator=(const G4ToroidalSurface&);
// Private copy constructor and assignment operator.
inline G4int IsZero(G4double x) const;
G4int SolveQuartic(G4double c[], G4double s[]);
G4int SolveCubic (G4double c[], G4double s[]);
G4int SolveQuadric(G4double c[], G4double s[]);
// Algorithms for solving quadratic, cubic and quartic equations.
private:
G4Axis2Placement3D Placement;
G4double MinRadius;
G4double MaxRadius;
G4PointMatrix* TransMatrix; // transformation matrix
G4Point3D hitpoint;
const G4double EQN_EPS;
};
#include "G4ToroidalSurface.icc"
#endif