109 lines
2.8 KiB
Plaintext
109 lines
2.8 KiB
Plaintext
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4Surface.icc,v 1.5 2006/06/29 18:40:43 gunter Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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// --------------------------------------------------------------------
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// GEANT 4 inline definitions file
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//
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// G4Surface.icc
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//
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// Implementation of inline methods of G4Surface
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// --------------------------------------------------------------------
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inline
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G4Vector3D G4Surface::GetOrigin() const
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{
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return origin;
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}
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inline
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G4double G4Surface::GetDistance() const
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{
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return distance;
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}
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inline
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void G4Surface::SetDistance(G4double Dist)
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{
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distance=Dist;
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}
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inline
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G4int G4Surface::IsActive() const
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{
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return active;
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}
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inline
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void G4Surface::SetActive(G4int act)
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{
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active=act;
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}
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inline
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void G4Surface::Deactivate()
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{
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active=0;
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}
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inline
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void G4Surface::SetSameSense(G4int sameSense0)
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{
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sameSense = sameSense0;
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}
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inline
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G4int G4Surface::GetSameSense() const
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{
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return sameSense;
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}
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inline
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G4BoundingBox3D* G4Surface::GetBBox()
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{
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return bbox;
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}
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inline
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const G4Point3D& G4Surface::GetClosestHit() const
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{
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return closest_hit;
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}
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inline
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G4Surface* G4Surface::GetNextNode()
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{
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return next;
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}
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inline
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void G4Surface::SetNextNode(G4Surface* node)
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{
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next = node;
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}
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