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geant4/source/geometry/solids/BREPS/include/G4Surface.icc
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4Surface.icc,v 1.5 2006/06/29 18:40:43 gunter Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
// --------------------------------------------------------------------
// GEANT 4 inline definitions file
//
// G4Surface.icc
//
// Implementation of inline methods of G4Surface
// --------------------------------------------------------------------
inline
G4Vector3D G4Surface::GetOrigin() const
{
return origin;
}
inline
G4double G4Surface::GetDistance() const
{
return distance;
}
inline
void G4Surface::SetDistance(G4double Dist)
{
distance=Dist;
}
inline
G4int G4Surface::IsActive() const
{
return active;
}
inline
void G4Surface::SetActive(G4int act)
{
active=act;
}
inline
void G4Surface::Deactivate()
{
active=0;
}
inline
void G4Surface::SetSameSense(G4int sameSense0)
{
sameSense = sameSense0;
}
inline
G4int G4Surface::GetSameSense() const
{
return sameSense;
}
inline
G4BoundingBox3D* G4Surface::GetBBox()
{
return bbox;
}
inline
const G4Point3D& G4Surface::GetClosestHit() const
{
return closest_hit;
}
inline
G4Surface* G4Surface::GetNextNode()
{
return next;
}
inline
void G4Surface::SetNextNode(G4Surface* node)
{
next = node;
}