101 lines
2.8 KiB
Plaintext
101 lines
2.8 KiB
Plaintext
//
|
|
// ********************************************************************
|
|
// * License and Disclaimer *
|
|
// * *
|
|
// * The Geant4 software is copyright of the Copyright Holders of *
|
|
// * the Geant4 Collaboration. It is provided under the terms and *
|
|
// * conditions of the Geant4 Software License, included in the file *
|
|
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
|
// * include a list of copyright holders. *
|
|
// * *
|
|
// * Neither the authors of this software system, nor their employing *
|
|
// * institutes,nor the agencies providing financial support for this *
|
|
// * work make any representation or warranty, express or implied, *
|
|
// * regarding this software system or assume any liability for its *
|
|
// * use. Please see the license in the file LICENSE and URL above *
|
|
// * for the full disclaimer and the limitation of liability. *
|
|
// * *
|
|
// * This code implementation is the result of the scientific and *
|
|
// * technical work of the GEANT4 collaboration. *
|
|
// * By using, copying, modifying or distributing the software (or *
|
|
// * any work based on the software) you agree to acknowledge its *
|
|
// * use in resulting scientific publications, and indicate your *
|
|
// * acceptance of all terms of the Geant4 Software license. *
|
|
// ********************************************************************
|
|
//
|
|
//
|
|
// $Id: G4Ray.icc,v 1.7 2006/06/29 18:40:24 gunter Exp $
|
|
// GEANT4 tag $Name: geant4-09-01 $
|
|
//
|
|
// --------------------------------------------------------------------
|
|
// GEANT 4 inline definitions file
|
|
//
|
|
// G4Ray.icc
|
|
//
|
|
// Implementation of inline methods of G4Ray
|
|
// --------------------------------------------------------------------
|
|
|
|
inline
|
|
G4Point3D G4Ray::GetPoint(G4double i) const
|
|
{
|
|
return G4Point3D( start+i*dir );
|
|
}
|
|
|
|
inline
|
|
G4double G4Ray::GetPPoint(const G4Point3D& p) const
|
|
{
|
|
// |dir|==1
|
|
return (p-start)*dir;
|
|
}
|
|
|
|
inline
|
|
const G4Vector3D& G4Ray::GetDir() const
|
|
{
|
|
return dir;
|
|
}
|
|
|
|
inline
|
|
const G4Point3D& G4Ray::GetStart() const
|
|
{
|
|
return start;
|
|
}
|
|
|
|
inline
|
|
void G4Ray::SetDir(const G4Vector3D& dir0)
|
|
{
|
|
dir= dir0.unit();
|
|
}
|
|
|
|
inline
|
|
void G4Ray::SetStart(const G4Point3D& start0)
|
|
{
|
|
start= start0;
|
|
}
|
|
|
|
inline
|
|
void G4Ray::Init(const G4Point3D& start0, const G4Vector3D& dir0)
|
|
{
|
|
start= start0;
|
|
dir= dir0;
|
|
RayCheck();
|
|
CreatePlanes();
|
|
}
|
|
|
|
inline
|
|
G4double G4Ray::P2(G4double x) const
|
|
{
|
|
return(x*x);
|
|
}
|
|
|
|
inline
|
|
G4int G4Ray::NearZero(G4double val, G4double epsilon) const
|
|
{
|
|
return ( ((val) > -epsilon) && ((val) < epsilon) );
|
|
}
|
|
|
|
inline
|
|
void G4Ray::Vsetall(G4Vector3D &a, G4double s)
|
|
{
|
|
a.setX(s); a.setY(s); a.setZ(s);
|
|
}
|