118 lines
3.0 KiB
Plaintext
118 lines
3.0 KiB
Plaintext
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4FPlane.icc,v 1.6 2006/06/29 18:39:32 gunter Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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// --------------------------------------------------------------------
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// GEANT 4 inline definitions file
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//
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// G4FPlane.icc
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//
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// Implementation of inline methods of G4FPlane
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// --------------------------------------------------------------------
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inline
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G4int G4FPlane::GetConvex() const
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{
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return Convex;
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}
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inline
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void G4FPlane::Deactivate()
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{
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active=0;
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}
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inline
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G4int G4FPlane::GetNumberOfPoints() const
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{
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return (surfaceBoundary.GetNumberOfPoints());
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}
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inline
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G4Point3D G4FPlane::GetSrfPoint() const
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{
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return pplace.GetLocation();
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}
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inline
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const G4Point3D& G4FPlane::GetPoint(G4int Count) const
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{
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return surfaceBoundary.GetPoint(Count);
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}
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inline
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const G4Point3D& G4FPlane::GetHitPoint() const
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{
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return hitpoint;
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}
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inline
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G4Ray* G4FPlane::Norm()
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{
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return NormalX;
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}
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inline
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G4Vector3D G4FPlane::SurfaceNormal(const G4Point3D&) const
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{
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return NormalX->GetDir();
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}
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inline
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const char* G4FPlane::Name() const
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{
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return "G4FPlane";
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}
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inline
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G4Axis2Placement3D G4FPlane::GetPplace() const
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{
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return pplace;
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}
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inline
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G4Plane G4FPlane::GetPplane() const
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{
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return Pl;
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}
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inline
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G4int G4FPlane::MyType() const
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{
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return 1;
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}
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inline
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G4int G4FPlane::Sign(G4double a) const
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{
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register G4int i=1;
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if(a<0)
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i= -1;
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return i;
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}
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