181 lines
5.1 KiB
Plaintext
181 lines
5.1 KiB
Plaintext
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4Ellipse.icc,v 1.8 2006/06/29 18:39:18 gunter Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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// --------------------------------------------------------------------
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// GEANT 4 inline definitions file
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//
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// G4Ellipse.icc
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//
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// Implementation of inline methods of G4Ellipse
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// --------------------------------------------------------------------
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inline
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void G4Ellipse::Init(const G4Axis2Placement3D& position0,
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G4double semiAxis10, G4double semiAxis20)
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{
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position= position0;
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semiAxis1= semiAxis10;
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semiAxis2= semiAxis20;
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ratioAxis2Axis1= semiAxis2/semiAxis1;
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SetBounds(0, 0);
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// needed only for 2D ellipses
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toUnitCircle = G4Scale3D(1/semiAxis1, 1/semiAxis2, 0)
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* position.GetToPlacementCoordinates();
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forTangent= -semiAxis1*semiAxis1/(semiAxis2*semiAxis2);
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}
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inline
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G4double G4Ellipse::GetSemiAxis1() const
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{
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return semiAxis1;
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}
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inline
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G4double G4Ellipse::GetSemiAxis2() const
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{
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return semiAxis2;
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}
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/////////////////////////////////////////////////////////////////////////////
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inline
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G4double G4Ellipse::GetPMax() const
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{
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return twopi;
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}
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inline
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G4Point3D G4Ellipse::GetPoint(G4double param) const
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{
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param-= GetPShift();
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return G4Point3D( position.GetLocation()
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+ semiAxis1*std::cos(param)*position.GetPX()
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+ semiAxis2*std::sin(param)*position.GetPY() );
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}
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inline
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G4double G4Ellipse::GetPPoint(const G4Point3D& pt) const
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{
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G4Point3D ptLocal= position.GetToPlacementCoordinates()*pt;
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G4double angle= std::atan2(ptLocal.y(), ptLocal.x()*ratioAxis2Axis1);
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G4double r= (angle<0)? angle+twopi: angle;
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return r+GetPShift();
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}
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/////////////////////////////////////////////////////////////////////////////
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#include "G4CurveRayIntersection.hh"
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/*
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inline
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void G4Ellipse::IntersectRay2D(const G4Ray& ray,
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G4CurveRayIntersection& is)
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{
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is.Init(*this, ray);
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// transform s.t. the ellipse becomes the unit circle
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// with the center at the origin
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// 2D operations would be faster
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G4Point3D s= toUnitCircle*ray.GetStart();
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G4Vector3D d= toUnitCircle*ray.GetDir();
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// solve (s+i*t)^2 = 1 for i (the distance)
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G4double sd= s*d;
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G4double dd= d.mag2(); // never 0
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G4double ss= s.mag2();
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G4double discr= sd*sd-dd*(ss-1);
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if (discr >= 0) {
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// 2 intersections (maybe 1, but this case is rare)
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G4double sqrtdiscr= std::sqrt(discr);
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// find the smallest positive i
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G4double i= -sd-sqrtdiscr;
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if (i<kCarTolerance) {
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i= -sd+sqrtdiscr;
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if (i<kCarTolerance) {
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return;
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}
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}
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i/= dd;
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G4CurveRayIntersection isTmp(*this, ray);
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isTmp.ResetDistance(i);
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is.Update(isTmp);
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}
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}
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*/
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inline
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G4int G4Ellipse::IntersectRay2D(const G4Ray& ray)
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{
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// transform s.t. the ellipse becomes the unit circle
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// with the center at the origin
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// 2D operations would be faster
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G4Point3D s= toUnitCircle*ray.GetStart();
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G4Vector3D d= toUnitCircle*ray.GetDir();
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// solve (s+i*t)^2 = 1 for i (the distance)
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G4double sd= s*d;
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G4double dd= d.mag2(); // never 0
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G4double ss= s.mag2();
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G4double discr= sd*sd-dd*(ss-1);
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G4int nbinter = 0;
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G4double i;
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if (discr > 0)
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{
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// 2 intersections
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G4double sqrtdiscr= std::sqrt(discr);
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// if i is positive, we have an intersection
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i= -sd-sqrtdiscr;
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if (i > kCarTolerance)
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nbinter++;
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i= -sd+sqrtdiscr;
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if (i > kCarTolerance)
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nbinter++;
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}
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// if the ray is tangent on the circle
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if (discr == 0)
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nbinter = 1;
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return nbinter;
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}
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