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geant4/source/geometry/solids/BREPS/include/G4CurvePoint.icc
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4CurvePoint.icc,v 1.4 2006/06/29 18:39:03 gunter Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
// --------------------------------------------------------------------
// GEANT 4 inline definitions file
//
// G4CurvePoint.icc
//
// Implementation of inline methods of G4CurvePoint
// --------------------------------------------------------------------
inline
void G4CurvePoint::Init(G4Curve& c0)
{
c= &c0;
notComputed= allFlags;
}
inline
G4Curve& G4CurvePoint::GetCurve() const
{
return *c;
}
/////////////////////////////////////////////////////////////////////////////
inline
void G4CurvePoint::Reset()
{
notComputed= allFlags;
}
inline
void G4CurvePoint::Reset(G4double u0)
{
u= u0;
notComputed= pFlag;
}
inline
void G4CurvePoint::Reset(const G4Point3D& p0)
{
p= p0;
notComputed= uFlag;
}
inline
void G4CurvePoint::Reset(G4double u0, const G4Point3D& p0)
{
u= u0;
p= p0;
notComputed= 0;
}
/////////////////////////////////////////////////////////////////////////////
inline
G4double G4CurvePoint::GetPPoint()
{
if (notComputed & uFlag) {
u= c->GetPPoint(p);
notComputed &= ~uFlag;
}
return u;
}
inline
const G4Point3D& G4CurvePoint::GetPoint()
{
if (notComputed & pFlag) {
p= c->GetPoint(u);
notComputed &= ~pFlag;
}
return p;
}