102 lines
2.9 KiB
Plaintext
102 lines
2.9 KiB
Plaintext
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4CurvePoint.icc,v 1.4 2006/06/29 18:39:03 gunter Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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// --------------------------------------------------------------------
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// GEANT 4 inline definitions file
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//
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// G4CurvePoint.icc
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//
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// Implementation of inline methods of G4CurvePoint
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// --------------------------------------------------------------------
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inline
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void G4CurvePoint::Init(G4Curve& c0)
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{
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c= &c0;
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notComputed= allFlags;
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}
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inline
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G4Curve& G4CurvePoint::GetCurve() const
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{
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return *c;
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}
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/////////////////////////////////////////////////////////////////////////////
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inline
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void G4CurvePoint::Reset()
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{
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notComputed= allFlags;
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}
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inline
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void G4CurvePoint::Reset(G4double u0)
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{
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u= u0;
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notComputed= pFlag;
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}
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inline
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void G4CurvePoint::Reset(const G4Point3D& p0)
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{
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p= p0;
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notComputed= uFlag;
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}
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inline
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void G4CurvePoint::Reset(G4double u0, const G4Point3D& p0)
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{
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u= u0;
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p= p0;
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notComputed= 0;
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}
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/////////////////////////////////////////////////////////////////////////////
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inline
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G4double G4CurvePoint::GetPPoint()
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{
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if (notComputed & uFlag) {
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u= c->GetPPoint(p);
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notComputed &= ~uFlag;
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}
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return u;
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}
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inline
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const G4Point3D& G4CurvePoint::GetPoint()
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{
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if (notComputed & pFlag) {
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p= c->GetPoint(u);
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notComputed &= ~pFlag;
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}
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return p;
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}
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