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geant4/source/geometry/solids/BREPS/include/G4ConicalSurface.hh
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// $Id: G4ConicalSurface.hh,v 1.10 2006/06/29 18:38:44 gunter Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
// ----------------------------------------------------------------------
// Class G4ConicalSurface
//
// Class Description:
//
// A G4ConicalSurface is a semi-infinite conical surface defined by
// an axis and an opening angle, defined as the angle between the axis
// and the conical surface, with the origin being the apex of the cone.
// The code for G4ConicalSurface has been derived from the original
// implementation in the "Gismo" package.
//
// Author: A.Breakstone
// Adaptation: J.Sulkimo, P.Urban.
// Revisions by: L.Broglia, G.Cosmo.
// ----------------------------------------------------------------------
#ifndef __G4CONICALSURFACE_H
#define __G4CONICALSURFACE_H
#include "G4Surface.hh"
class G4ConicalSurface : public G4Surface
{
public: // with description
G4ConicalSurface();
// Default constructor:
// default axis is ( 1.0, 0.0, 0.0 ),
// default angle is 1.0 radians.
G4ConicalSurface( const G4Point3D& o, const G4Vector3D& a, G4double e );
// Normal constructor:
// first argument is the origin of the G4ConicalSurface
// second argument is the axis of the G4ConicalSurface
// third argument is the angle of the G4ConicalSurface.
virtual ~G4ConicalSurface();
// Virtual destructor.
inline G4int operator==( const G4ConicalSurface& c );
// Equality operator.
inline G4String GetEntityType() const;
// Returns type identifier of the shape.
virtual const char* NameOf() const;
// Returns the class name.
virtual void PrintOn( std::ostream& os = G4cout ) const;
// Printing function, streaming surface's attributes.
virtual G4double HowNear( const G4Vector3D& x ) const;
// Returns the distance from a point to a semi-infinite G4ConicalSurface.
// The point x is the (input) argument.
// The distance is positive if the point is Inside, negative if it
// is outside
void CalcBBox();
// Computes the bounding-box.
G4int Intersect( const G4Ray& ry );
// Returns the distance along a Ray (straight line with G4Vector3D) to
// leave or enter a G4ConicalSurface.
// If the G4Vector3D of the Ray is opposite to that of the Normal to
// the G4ConicalSurface at the intersection point, it will not leave the
// G4ConicalSurface.
// Similarly, if the G4Vector3D of the Ray is along that of the Normal
// to the G4ConicalSurface at the intersection point, it will not enter the
// G4ConicalSurface.
// This method is called by all finite shapes sub-classed to
// G4ConicalSurface.
// A negative result means no intersection.
// If no valid intersection point is found, set the distance
// and intersection point to large numbers.
virtual G4Vector3D SurfaceNormal( const G4Point3D& p ) const;
// Returns the Normal unit vector to the G4ConicalSurface at a point p
// on (or nearly on) the G4ConicalSurface.
virtual G4int Inside( const G4Vector3D& x ) const;
// Returns 1 if the point x is Inside the G4ConicalSurface, 0 otherwise.
// Outside means that the distance to the G4ConicalSurface would be
// negative. Uses the HowNear() function to calculate this distance.
virtual G4int WithinBoundary( const G4Vector3D& x ) const;
// Returns 1 if point x is on the G4ConicalSurface, otherwise return zero
// Since a G4ConicalSurface is infinite in extent, the function
// will just check if the point is on the G4ConicalSurface (to the surface
// precision).
virtual G4double Scale() const;
// Function overwritten by finite-sized derived classes which returns
// a radius, unless it is zero, in which case it returns the smallest
// non-zero dimension.
// Since a semi-infinite cone has no Scale associated with it, it returns
// the arbitrary number 1.0.
// Used for Scale-invariant tests of surface thickness.
inline G4Vector3D GetAxis() const;
inline G4double GetAngle() const;
// Return the axis and angle of the G4ConicalSurface.
void SetAngle( G4double e );
// Changes the angle of the G4ConicalSurface.
// Requires angle to range from 0 to PI/2.
public: // without description
/*
virtual G4double distanceAlongRay( G4int which_way, const G4Ray* ry,
G4Vector3D& p ) const;
// Returns the distance along a Ray to enter or leave a G4ConicalSurface.
// The first (input) argument is +1 to leave or -1 to enter
// The second (input) argument is a pointer to the Ray
// The third (output) argument returns the intersection point.
virtual G4double distanceAlongHelix( G4int which_way, const Helix* hx,
G4Vector3D& p ) const;
// Returns the distance along a Helix to enter or leave a G4ConicalSurface.
// The first (input) argument is +1 to leave or -1 to enter
// The second (input) argument is a pointer to the Helix
// The third (output) argument returns the intersection point.
G4Vector3D Normal( const G4Vector3D& p ) const;
// Returns the Normal unit vector to a G4ConicalSurface
// at a point p on (or nearly on) the G4ConicalSurface.
virtual void rotate( G4double alpha, G4double beta,
G4double gamma, G4ThreeMat& m, G4int inverse );
// Rotates the G4ConicalSurface (angles are assumed to be given in
// radians), arguments:
// - first about global x-axis by angle alpha,
// - second about global y-axis by angle beta,
// - third about global z-axis by angle gamma,
// - fourth (output) argument gives the calculated rotation matrix,
// - fifth (input) argument is an integer flag which if
// non-zero reverses the order of the rotations.
virtual void rotate( G4double alpha, G4double beta,
G4double gamma, G4int inverse );
// Rotates the G4ConicalSurface (angles are assumed to be given in
// radians), arguments:
// - first about global x-axis by angle alpha,
// - second about global y-axis by angle beta,
// - third about global z-axis by angle gamma,
// - fourth (input) argument is an integer flag which if
// non-zero reverses the order of the rotations.
private:
virtual G4double gropeAlongHelix( const Helix* hx ) const;
// Private function to use a crude technique to find the intersection
// of a Helix with a G4ConicalSurface. It returns the turning angle
// along the Helix at which the intersection occurs or -1.0 if no
// intersection point is found.
// The argument to the call is the pointer to the Helix.
*/
private:
G4ConicalSurface(const G4ConicalSurface&);
G4ConicalSurface& operator=(const G4ConicalSurface&);
// Private copy constructor and assignment operator.
private:
G4Vector3D axis;
// Direction of axis of G4ConicalSurface (unit vector).
G4double angle;
// Half opening angle of G4ConicalSurface, in radians
// range is 0 < angle < PI/2.
};
#include "G4ConicalSurface.icc"
#endif