159 lines
4.0 KiB
Plaintext
159 lines
4.0 KiB
Plaintext
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4BezierSurface.icc,v 1.4 2006/06/29 18:38:22 gunter Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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// --------------------------------------------------------------------
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// GEANT 4 inline definitions file
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//
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// G4BezierSurface.icc
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//
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// Implementation of inline methods of G4BezierSurface
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// --------------------------------------------------------------------
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inline
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G4Point3D G4BezierSurface::AveragePoint() const
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{
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return average_pt;
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}
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inline
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void G4BezierSurface::SetAveragePoint(G4Point3D p)
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{
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average_pt=p;
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}
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inline
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G4double G4BezierSurface::UAverage() const
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{
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return average_u;
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}
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inline
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G4double G4BezierSurface::VAverage() const
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{
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return average_v;
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}
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inline
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void G4BezierSurface::Dir(G4int d)
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{
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dir=d;
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}
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inline
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void G4BezierSurface::ChangeDir()
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{
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dir=!dir;
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}
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inline
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G4double G4BezierSurface::SMin() const
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{
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return smin;
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}
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inline
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G4double G4BezierSurface::SMax() const
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{
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return smax;
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}
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inline
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G4int G4BezierSurface::GetOrder(G4int direction) const
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{
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return order[direction];
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}
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inline
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void G4BezierSurface::PutOrder(G4int direction, G4int value)
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{
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order[direction]=value;
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}
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inline
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G4double G4BezierSurface::GetU() const
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{
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return (u_min + u_max)/2.0;
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}
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inline
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G4double G4BezierSurface::GetV() const
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{
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return (v_min + v_max)/2.0;
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}
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inline
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void G4BezierSurface::LocalizeClipValues()
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{
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if ( dir == ROW)
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{
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smin = (1.0 - smin) * u_knots->GetKnot(0) +
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smin * u_knots->GetKnot(u_knots->GetSize() - 1);
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smax = (1.0 - smax) * u_knots->GetKnot(0) +
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smax * u_knots->GetKnot(u_knots->GetSize() - 1);
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}
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else
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{
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smin = (1.0 - smin) * v_knots->GetKnot(0) +
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smin * v_knots->GetKnot(v_knots->GetSize() - 1);
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smax = (1.0 - smax) * v_knots->GetKnot(0) +
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smax * v_knots->GetKnot(v_knots->GetSize() - 1);
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}
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}
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inline
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G4double G4BezierSurface::Findzero(G4double x0, G4double x1,
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G4double y0, G4double y1) const
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{
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return(x0 - y0 * ( x1 - x0) / (y1-y0));
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}
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inline
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G4int G4BezierSurface::Sign(G4double a) const
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{
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return ((a < 0.0)? -1 : 1);
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}
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inline
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G4int G4BezierSurface::Amax(G4int i, G4int j) const
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{
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return( (i) > (j) ? (i) : (j) );
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}
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inline
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G4int G4BezierSurface::Amin(G4int i, G4int j) const
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{
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return( (i) < (j) ? (i) : (j) );
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}
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inline
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G4int G4BezierSurface::AhIndex(G4int j, G4int t, G4int iorder) const
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{
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return(( (j) * ((j)+1)/2) + (t) - ((iorder-1) - (j)));
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}
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