130 lines
5.1 KiB
C++
130 lines
5.1 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4BREPSolidSphere.hh,v 1.11 2006/06/29 18:38:01 gunter Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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// ----------------------------------------------------------------------
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// Class G4BREPSolidSphere
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//
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// Class description:
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//
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// Definition of a generic BREP sphere:
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//
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// G4BREPSolidSphere(const G4String& name,
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// const G4Vector3D& origin,
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// const G4Vector3D& xhat,
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// const G4Vector3D& zhat,
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// G4double radius)
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// Authors: J.Sulkimo, P.Urban.
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// Revisions by: L.Broglia, G.Cosmo.
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// ----------------------------------------------------------------------
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#ifndef __G4BREPSolidSphere
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#define __G4BREPSolidSphere
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#include "G4BREPSolid.hh"
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class G4BREPSolidSphere : public G4BREPSolid
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{
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public: // with description
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G4BREPSolidSphere(const G4String& name,
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const G4Vector3D& origin,
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const G4Vector3D& xhat,
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const G4Vector3D& zhat,
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G4double radius);
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// Constructor defining the sphere through its spherical surfaces.
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~G4BREPSolidSphere();
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// Empty destructor.
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EInside Inside(register const G4ThreeVector& Pt) const;
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// Determines if the point Pt is inside, outside or on the surface
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// of the solid.
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G4ThreeVector SurfaceNormal(const G4ThreeVector&) const;
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// Calculates the normal of the surface at a point on the surface
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// The sense of the normal depends on the sense of the surface.
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G4double DistanceToIn(const G4ThreeVector&) const;
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// Calculates the shortest distance ("safety") from a point
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// outside the solid to any boundary of this solid.
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// Return 0 if the point is already inside.
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G4double DistanceToIn(register const G4ThreeVector& Pt,
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register const G4ThreeVector& V) const;
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// Calculates the distance from a point Pt outside the solid
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// to the solid's boundary along a specified direction vector V.
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// Note: Intersections with boundaries less than the tolerance must
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// be ignored if the direction is away from the boundary.
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G4double DistanceToOut(register const G4ThreeVector& Pt,
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register const G4ThreeVector& V,
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const G4bool calcNorm=false,
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G4bool *validNorm=0, G4ThreeVector *n=0) const;
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// Calculates the distance from a point inside the solid to the solid`s
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// boundary along a specified direction vector.
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// Return 0 if the point is already outside.
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// Note: If the shortest distance to a boundary is less than the
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// tolerance, it is ignored. This allows for a point within a
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// tolerant boundary to leave immediately.
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G4double DistanceToOut(const G4ThreeVector&) const;
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// Calculates the shortest distance ("safety") from a point inside the
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// solid to any boundary of this solid.
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// Return 0 if the point is already outside.
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virtual std::ostream& StreamInfo(std::ostream& os) const;
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// Streams solid contents to output stream.
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public: // without description
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G4BREPSolidSphere(__void__&);
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// Fake default constructor for usage restricted to direct object
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// persistency for clients requiring preallocation of memory for
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// persistifiable objects.
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inline void SphReset() { active=1; }
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private:
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G4BREPSolidSphere(const G4BREPSolidSphere&);
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G4BREPSolidSphere& operator=(const G4BREPSolidSphere&);
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// Private copy constructor and assignment operator.
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struct G4BREPSphereParams
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{
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G4Vector3D origin;
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G4Vector3D xhat;
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G4Vector3D zhat;
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G4double radius;
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} constructorParams;
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};
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#endif
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