132 lines
4.1 KiB
Plaintext
132 lines
4.1 KiB
Plaintext
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4Axis2Placement3D.icc,v 1.9 2006/06/29 18:37:41 gunter Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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// --------------------------------------------------------------------
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// GEANT 4 inline definitions file
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//
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// G4AxisPlacement3D.icc
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//
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// Implementation of inline methods of G4AxisPlacement3D
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// --------------------------------------------------------------------
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inline
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G4bool G4Axis2Placement3D::operator==(const G4Axis2Placement3D& other) const
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{
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return ((location == other.location) && (axis == other.axis) &&
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(refDirection == other.refDirection) &&
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(pX == other.pX) && (pY == other.pY) && (pZ == other.pZ) &&
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(toPlacementCoordinates == other.toPlacementCoordinates) &&
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(fromPlacementCoordinates == other.fromPlacementCoordinates))
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? true : false;
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}
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inline
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void G4Axis2Placement3D::Init( const G4Vector3D& refDirection0 ,
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const G4Vector3D& axis0 ,
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const G4Point3D& location0 )
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{
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refDirection = refDirection0;
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axis = axis0;
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location = location0;
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// get the axes of the placement coordinate system
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// (p[] of the STEP standard)
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pZ = axis.unit();
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pX = (refDirection-(refDirection*pZ)*pZ).unit();
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pY = pZ.cross(pX); // normalized
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// basis transformation
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fromPlacementCoordinates =
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G4Translate3D(location0) *
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G4Transform3D(CLHEP::HepXHat, CLHEP::HepYHat, CLHEP::HepZHat,
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pX, pY, pZ);
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toPlacementCoordinates= fromPlacementCoordinates.inverse();
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}
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inline
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G4Axis2Placement3D::G4Axis2Placement3D(const G4Vector3D& refDirection0,
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const G4Vector3D& axis0 ,
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const G4Point3D& location0 )
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{
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Init( refDirection0, axis0, location0);
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}
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inline
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G4Point3D G4Axis2Placement3D::GetLocation() const
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{
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return location;
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}
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inline
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G4Vector3D G4Axis2Placement3D::GetAxis() const
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{
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return axis;
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}
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inline
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G4Vector3D G4Axis2Placement3D::GetRefDirection() const
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{
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return refDirection;
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}
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/////////////////////////////////////////////////////////////////////////////
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inline
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const G4Transform3D& G4Axis2Placement3D::GetToPlacementCoordinates() const
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{
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return toPlacementCoordinates;
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}
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inline
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const G4Transform3D& G4Axis2Placement3D::GetFromPlacementCoordinates() const
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{
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return fromPlacementCoordinates;
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}
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inline
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G4Vector3D G4Axis2Placement3D::GetPX() const
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{
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return pX;
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}
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inline
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G4Vector3D G4Axis2Placement3D::GetPY() const
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{
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return pY;
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}
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inline
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G4Vector3D G4Axis2Placement3D::GetPZ() const
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{
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return pZ;
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}
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