116 lines
4.1 KiB
C++
116 lines
4.1 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4Axis2Placement3D.hh,v 1.5 2006/06/29 18:37:38 gunter Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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// ----------------------------------------------------------------------
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// Class G4Axis2Placement3D
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//
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// Class description:
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//
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// Class defining an axis placed in a 3D space.
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// Attributes are: a point location, an axis vector with its
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// reference direction and coordinates in space.
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// Authors: J.Sulkimo, P.Urban.
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// Revisions by: L.Broglia, G.Cosmo.
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// ----------------------------------------------------------------------
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#ifndef __G4Placement3D_h
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#define __G4Placement3D_h 1
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#include "G4Point3D.hh"
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#include "G4Vector3D.hh"
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#include "G4Transform3D.hh"
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#include "G4PointRat.hh"
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#include "G4Ray.hh"
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class G4Axis2Placement3D
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{
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public: // with description
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G4Axis2Placement3D();
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G4Axis2Placement3D( const G4Vector3D& refDirection0 ,
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const G4Vector3D& axis0 ,
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const G4Point3D& location0 );
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~G4Axis2Placement3D();
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// Constructors & destructor
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G4Axis2Placement3D(const G4Axis2Placement3D&);
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G4Axis2Placement3D& operator=(const G4Axis2Placement3D&);
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// Copy constructor and assignment operator.
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inline G4bool operator==(const G4Axis2Placement3D& other) const;
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// Equality operator.
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inline void Init( const G4Vector3D& refDirection0 ,
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const G4Vector3D& axis0 ,
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const G4Point3D& location0 );
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inline G4Point3D GetLocation() const;
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inline G4Vector3D GetAxis() const;
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inline G4Vector3D GetRefDirection() const;
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// Get/Set for geometric data
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inline G4Vector3D GetPX() const;
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inline G4Vector3D GetPY() const;
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inline G4Vector3D GetPZ() const;
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// Placement coordinate axes
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inline const G4Transform3D& GetToPlacementCoordinates() const;
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inline const G4Transform3D& GetFromPlacementCoordinates() const;
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// Transformation from/to the placement coordinate system
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public:
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//inline void Project (G4ThreeVec& Coord, const G4ThreeVec& Pt2,
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// const G4Plane& Pl1, const G4Plane& Pl2)
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// {
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// Coord.X(Pt2.X()*Pl1.a + Pt2.Y()*Pl1.b + Pt2.Z()*Pl1.c - Pl1.d);
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// Coord.Y(Pt2.X()*Pl2.a + Pt2.Y()*Pl2.b + Pt2.Z()*Pl2.c - Pl2.d);
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// Coord.Z(0);
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// }
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private:
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// geometric data
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G4Point3D location;
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G4Vector3D axis;
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G4Vector3D refDirection;
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// placement coordinate axes
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G4Vector3D pX, pY, pZ;
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G4Transform3D toPlacementCoordinates;
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G4Transform3D fromPlacementCoordinates;
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};
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#include "G4Axis2Placement3D.icc"
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#endif
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