Files
geant4/source/geometry/navigation/src/G4RegularNavigation.cc
T
2016-06-09 15:37:50 +02:00

351 lines
13 KiB
C++
Executable File

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4RegularNavigation.cc,v 1.7 2007/12/10 16:30:01 gunter Exp $
// GEANT4 tag $ Name:$
//
// class G4RegularNavigation implementation
//
// Author: Pedro Arce, May 2007
//
// --------------------------------------------------------------------
#include "G4RegularNavigation.hh"
#include "G4TouchableHistory.hh"
#include "G4PhantomParameterisation.hh"
#include "G4Material.hh"
#include "G4NormalNavigation.hh"
#include "G4Navigator.hh"
#include "G4GeometryTolerance.hh"
//------------------------------------------------------------------
G4RegularNavigation::G4RegularNavigation()
: fVerbose(1), fCheck(true)
{
kCarTolerance = G4GeometryTolerance::GetInstance()->GetSurfaceTolerance();
}
//------------------------------------------------------------------
G4RegularNavigation::~G4RegularNavigation()
{
}
//------------------------------------------------------------------
G4double G4RegularNavigation::
ComputeStep(const G4ThreeVector& localPoint,
const G4ThreeVector& localDirection,
const G4double currentProposedStepLength,
G4double& newSafety,
G4NavigationHistory& history,
G4bool& validExitNormal,
G4ThreeVector& exitNormal,
G4bool& exiting,
G4bool& entering,
G4VPhysicalVolume *(*pBlockedPhysical),
G4int& blockedReplicaNo)
{
// This method is never called because to be called the daughter has to be
// a regular structure. This would only happen if the track is in the mother
// of voxels volume. But the voxels fill completely their mother, so when a
// track enters the mother it automatically enters a voxel. Only precision
// problems would make this method to be called
G4ThreeVector globalPoint =
history.GetTopTransform().Inverse().TransformPoint(localPoint);
G4ThreeVector globalDirection =
history.GetTopTransform().Inverse().TransformAxis(localDirection);
G4ThreeVector localPoint2 = localPoint; // take away constantness
LevelLocate( history, *pBlockedPhysical, blockedReplicaNo,
globalPoint, &globalDirection, true, localPoint2 );
// Get in which voxel it is
//
G4VPhysicalVolume *motherPhysical, *daughterPhysical;
G4LogicalVolume *motherLogical;
motherPhysical = history.GetTopVolume();
motherLogical = motherPhysical->GetLogicalVolume();
daughterPhysical = motherLogical->GetDaughter(0);
G4PhantomParameterisation * daughterParam =
(G4PhantomParameterisation*)(daughterPhysical->GetParameterisation());
G4int copyNo = daughterParam ->GetReplicaNo(localPoint,localDirection);
G4ThreeVector voxelTranslation = daughterParam->GetTranslation( copyNo );
G4ThreeVector daughterPoint = localPoint - voxelTranslation;
// Compute step in voxel
//
return fnormalNav->ComputeStep(daughterPoint,
localDirection,
currentProposedStepLength,
newSafety,
history,
validExitNormal,
exitNormal,
exiting,
entering,
pBlockedPhysical,
blockedReplicaNo);
}
//------------------------------------------------------------------
G4double G4RegularNavigation::ComputeStepSkippingEqualMaterials(
G4ThreeVector localPoint,
const G4ThreeVector& localDirection,
const G4double currentProposedStepLength,
G4double& newSafety,
G4NavigationHistory& history,
G4bool& validExitNormal,
G4ThreeVector& exitNormal,
G4bool& exiting,
G4bool& entering,
G4VPhysicalVolume *(*pBlockedPhysical),
G4int& blockedReplicaNo,
G4VPhysicalVolume* pCurrentPhysical)
{
G4PhantomParameterisation *param =
(G4PhantomParameterisation*)(pCurrentPhysical->GetParameterisation());
if( !param->SkipEqualMaterials() ) {
return fnormalNav->ComputeStep(localPoint,
localDirection,
currentProposedStepLength,
newSafety,
history,
validExitNormal,
exitNormal,
exiting,
entering,
pBlockedPhysical,
blockedReplicaNo);
}
G4double ourStep = 0.;
// To get replica No: transform local point to the reference system of the
// param container volume
//
G4int ide = history.GetDepth();
G4ThreeVector containerPoint = history.GetTransform(ide).Inverse().TransformPoint(localPoint);
// Point in global frame
//
containerPoint = history.GetTransform(ide).Inverse().TransformPoint(localPoint);
// Point in voxel parent volume frame
//
containerPoint = history.GetTransform(ide-1).TransformPoint(containerPoint);
// Store previous voxel translation to move localPoint by the difference
// with the new one
//
G4ThreeVector prevVoxelTranslation = containerPoint - localPoint;
// Do not use the expression below: There are cases where the
// fLastLocatedPointLocal does not give the correct answer
// (particle reaching a wall and bounced back, particle travelling through
// the wall that is deviated in an step, ...; these are pathological cases
// that give wrong answers in G4PhantomParameterisation::GetReplicaNo()
//
// G4ThreeVector prevVoxelTranslation = param->GetTranslation( copyNo );
G4int copyNo = param->GetReplicaNo(containerPoint,localDirection);
G4Material* currentMate = param->ComputeMaterial( copyNo, 0, 0 );
G4VSolid* voxelBox = pCurrentPhysical->GetLogicalVolume()->GetSolid();
G4VSolid* containerSolid = param->GetContainerSolid();
G4Material* nextMate;
G4bool bLocatedOnEdge = false;
G4bool bFirstStep = true;
G4double newStep;
G4double totalNewStep = 0.;
// Loop while same material is found
//
for( ;; )
{
newStep = voxelBox->DistanceToOut( localPoint, localDirection );
if( (bFirstStep) && (newStep < currentProposedStepLength) )
{
exiting = true;
}
bFirstStep = false;
newStep += kCarTolerance; // Avoid precision problems
ourStep += newStep;
totalNewStep += newStep;
// Physical process is limiting the step, don't continue
//
if(std::fabs(totalNewStep-currentProposedStepLength) < kCarTolerance)
{
return currentProposedStepLength;
}
// Move container point until wall of voxel
//
containerPoint += newStep*localDirection;
if( containerSolid->Inside( containerPoint ) != kInside )
{
bLocatedOnEdge = true; // NEEDED??
break;
}
// Get copyNo and translation of new voxel
//
copyNo = param->GetReplicaNo(containerPoint,localDirection);
G4ThreeVector voxelTranslation = param->GetTranslation( copyNo );
// Move local point until wall of voxel and then put it in the new voxel
// local coordinates
//
localPoint += newStep*localDirection;
localPoint += prevVoxelTranslation - voxelTranslation;
prevVoxelTranslation = voxelTranslation;
// Check if material of next voxel is the same as that of the current voxel
nextMate = param->ComputeMaterial( copyNo, 0, 0 );
if( currentMate != nextMate ) { break; }
}
return ourStep;
}
//------------------------------------------------------------------
G4double
G4RegularNavigation::ComputeSafety(const G4ThreeVector& localPoint,
const G4NavigationHistory& history,
const G4double pMaxLength)
{
// This method is never called because to be called the daughter has to be a
// regular structure. This would only happen if the track is in the mother of
// voxels volume. But the voxels fill completely their mother, so when a
// track enters the mother it automatically enters a voxel. Only precision
// problems would make this method to be called
// Compute step in voxel
//
return fnormalNav->ComputeSafety(localPoint,
history,
pMaxLength );
}
//------------------------------------------------------------------
G4bool
G4RegularNavigation::LevelLocate( G4NavigationHistory& history,
const G4VPhysicalVolume* ,
const G4int ,
const G4ThreeVector& globalPoint,
const G4ThreeVector* globalDirection,
const G4bool pLocatedOnEdge,
G4ThreeVector& localPoint )
{
G4SmartVoxelHeader *motherVoxelHeader;
G4VPhysicalVolume *motherPhysical, *pPhysical;
G4PhantomParameterisation *pParam;
G4LogicalVolume *motherLogical;
G4VSolid *pSolid;
G4ThreeVector localDir;
G4int replicaNo;
motherPhysical = history.GetTopVolume();
motherLogical = motherPhysical->GetLogicalVolume();
motherVoxelHeader = motherLogical->GetVoxelHeader();
pPhysical = motherLogical->GetDaughter(0);
pParam = (G4PhantomParameterisation*)(pPhysical->GetParameterisation());
pSolid = pParam->GetContainerSolid();
// Save parent history in touchable history
// ... for use as parent t-h in ComputeMaterial method of param
//
G4TouchableHistory parentTouchable( history );
// Get local direction
//
if( globalDirection )
{
localDir = history.GetTopTransform().TransformAxis(*globalDirection);
}
else
{
localDir = G4ThreeVector(0.,0.,0.);
}
// Check that track is not on the surface and check that track is not
// exiting the voxel parent volume
//
if ( !G4AuxiliaryNavServices::CheckPointOnSurface(pSolid, localPoint,
globalDirection, history.GetTopTransform(), pLocatedOnEdge)
|| G4AuxiliaryNavServices::CheckPointExiting(pSolid, localPoint,
globalDirection, history.GetTopTransform() ) )
{
}
else
{
// Enter this daughter
//
replicaNo = pParam->GetReplicaNo( localPoint, localDir );
if( replicaNo < 0 || replicaNo >= G4int(pParam->GetNoVoxel()) )
{
return false;
}
// Set the correct copy number in physical
//
pPhysical->SetCopyNo(replicaNo);
pParam->ComputeTransformation(replicaNo,pPhysical);
history.NewLevel(pPhysical, kParameterised, replicaNo );
localPoint = history.GetTopTransform().TransformPoint(globalPoint);
// Set the correct solid and material in Logical Volume
//
G4LogicalVolume *pLogical = pPhysical->GetLogicalVolume();
pLogical->UpdateMaterial(pParam->ComputeMaterial(replicaNo,
pPhysical, &parentTouchable) );
return true;
}
return false;
}