157 lines
5.7 KiB
C++
157 lines
5.7 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4VoxelNavigation.hh,v 1.5 2007/05/11 13:43:59 gcosmo Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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//
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// class G4VoxelNavigation
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//
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// Class description:
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//
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// Utility for navigation in volumes containing only G4PVPlacement
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// daughter volumes for which voxels have been constructed.
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// History:
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// - Created. Paul Kent, Aug 96
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// --------------------------------------------------------------------
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#ifndef G4VOXELNAVIGATION_HH
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#define G4VOXELNAVIGATION_HH
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#include "geomdefs.hh"
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#include "G4NavigationHistory.hh"
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#include "G4AffineTransform.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4LogicalVolume.hh"
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#include "G4VSolid.hh"
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#include "G4ThreeVector.hh"
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#include "G4BlockingList.hh"
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// Required for inline implementation
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//
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#include "G4AuxiliaryNavServices.hh"
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// Required for voxel handling & voxel stack
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//
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#include <vector>
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#include "G4SmartVoxelProxy.hh"
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#include "G4SmartVoxelNode.hh"
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#include "G4SmartVoxelHeader.hh"
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class G4VoxelNavigation
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{
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public: // with description
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G4VoxelNavigation();
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virtual ~G4VoxelNavigation();
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G4SmartVoxelNode* VoxelLocate( G4SmartVoxelHeader* pHead,
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const G4ThreeVector& localPoint );
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virtual G4bool LevelLocate( G4NavigationHistory& history,
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const G4VPhysicalVolume* blockedVol,
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const G4int blockedNum,
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const G4ThreeVector& globalPoint,
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const G4ThreeVector* globalDirection,
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const G4bool pLocatedOnEdge,
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G4ThreeVector& localPoint );
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virtual G4double ComputeStep( const G4ThreeVector& globalPoint,
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const G4ThreeVector& globalDirection,
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const G4double currentProposedStepLength,
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G4double& newSafety,
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G4NavigationHistory& history,
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G4bool& validExitNormal,
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G4ThreeVector& exitNormal,
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G4bool& exiting,
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G4bool& entering,
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G4VPhysicalVolume *(*pBlockedPhysical),
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G4int& blockedReplicaNo );
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virtual G4double ComputeSafety( const G4ThreeVector& globalpoint,
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const G4NavigationHistory& history,
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const G4double pMaxLength=DBL_MAX );
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inline G4int GetVerboseLevel() const;
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inline void SetVerboseLevel(G4int level);
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// Get/Set Verbose(ness) level.
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// [if level>0 && G4VERBOSE, printout can occur]
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inline void CheckMode(G4bool mode);
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// Run navigation in "check-mode", therefore using additional
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// verifications and more strict correctness conditions.
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// Is effective only with G4VERBOSE set.
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protected:
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G4double ComputeVoxelSafety( const G4ThreeVector& localPoint ) const;
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G4bool LocateNextVoxel( const G4ThreeVector& localPoint,
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const G4ThreeVector& localDirection,
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const G4double currentStep );
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G4BlockingList fBList;
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// Blocked volumes
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//
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// BEGIN Voxel Stack information
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//
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G4int fVoxelDepth;
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// Note: fVoxelDepth==0+ => fVoxelAxisStack(0+) contains axes of voxel
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// fVoxelDepth==-1 -> not in voxel
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std::vector<EAxis> fVoxelAxisStack;
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// Voxel axes
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std::vector<G4int> fVoxelNoSlicesStack;
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// No slices per voxel at each level
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std::vector<G4double> fVoxelSliceWidthStack;
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// Width of voxels at each level
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std::vector<G4int> fVoxelNodeNoStack;
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// Node no point is inside at each level
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std::vector<G4SmartVoxelHeader*> fVoxelHeaderStack;
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// Voxel headers at each level
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G4SmartVoxelNode* fVoxelNode;
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// Node containing last located point
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//
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// END Voxel Stack information
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//
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G4bool fCheck;
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G4int fVerbose;
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G4double kCarTolerance;
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};
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#include "G4VoxelNavigation.icc"
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#endif
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