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geant4/source/geometry/navigation/include/G4PhantomParameterisation.hh
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//
// ********************************************************************
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// * technical work of the GEANT4 collaboration. *
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//
// $Id: G4PhantomParameterisation.hh,v 1.2 2007/10/18 14:29:37 gcosmo Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
//
// class G4PhantomParameterisation
//
// Class description:
//
// Describes regular parameterisations: a set of boxes of equal dimension
// in the x, y and z dimensions. The G4PVParameterised volume using this
// class must be placed inside a volume that is completely filled by these
// boxes.
// History:
// - Created. P. Arce, May 2007
// *********************************************************************
#ifndef G4PhantomParameterisation_HH
#define G4PhantomParameterisation_HH
#include <vector>
#include "G4Types.hh"
#include "G4VPVParameterisation.hh"
#include "G4AffineTransform.hh"
class G4VPhysicalVolume;
class G4VTouchable;
class G4VSolid;
class G4Material;
// Dummy forward declarations ...
class G4Box;
class G4Tubs;
class G4Trd;
class G4Trap;
class G4Cons;
class G4Orb;
class G4Sphere;
class G4Torus;
class G4Para;
class G4Hype;
class G4Polycone;
class G4Polyhedra;
class G4PhantomParameterisation : public G4VPVParameterisation
{
public: // with description
G4PhantomParameterisation();
~G4PhantomParameterisation();
virtual void ComputeTransformation(const G4int, G4VPhysicalVolume *) const;
virtual G4VSolid* ComputeSolid(const G4int, G4VPhysicalVolume *);
virtual G4Material* ComputeMaterial(const G4int repNo,
G4VPhysicalVolume *currentVol,
const G4VTouchable *parentTouch=0);
// Dummy declarations ...
void ComputeDimensions (G4Box &, const G4int,
const G4VPhysicalVolume*) const {}
void ComputeDimensions (G4Tubs&, const G4int,
const G4VPhysicalVolume*) const {}
void ComputeDimensions (G4Trd&, const G4int,
const G4VPhysicalVolume*) const {}
void ComputeDimensions (G4Trap&, const G4int,
const G4VPhysicalVolume*) const {}
void ComputeDimensions (G4Cons&, const G4int,
const G4VPhysicalVolume*) const {}
void ComputeDimensions (G4Orb&, const G4int,
const G4VPhysicalVolume*) const {}
void ComputeDimensions (G4Sphere&, const G4int,
const G4VPhysicalVolume*) const {}
void ComputeDimensions (G4Torus&, const G4int,
const G4VPhysicalVolume*) const {}
void ComputeDimensions (G4Para&, const G4int,
const G4VPhysicalVolume*) const {}
void ComputeDimensions (G4Hype&, const G4int,
const G4VPhysicalVolume*) const {}
void ComputeDimensions (G4Polycone&, const G4int,
const G4VPhysicalVolume*) const {}
void ComputeDimensions (G4Polyhedra&, const G4int,
const G4VPhysicalVolume*) const {}
void BuildContainerSolid( G4VPhysicalVolume *pPhysicalVol );
// Save as container solid the parent of the voxels. Check that the
// voxels fill it completely.
G4int GetReplicaNo( const G4ThreeVector& localPoint,
const G4ThreeVector& localDir );
// Get the voxel number corresponding to the point in the container
// frame. Use 'localDir' to avoid precision problems at the surfaces.
// Set and Get methods
inline void SetMaterials(std::vector<G4Material*>& mates );
inline void SetMaterialIndices( size_t* matInd );
void SetVoxelDimensions( G4double halfx, G4double halfy, G4double halfz );
void SetNoVoxel( size_t nx, size_t ny, size_t nz );
inline G4double GetVoxelHalfX() const;
inline G4double GetVoxelHalfY() const;
inline G4double GetVoxelHalfZ() const;
inline size_t GetNoVoxelX() const;
inline size_t GetNoVoxelY() const;
inline size_t GetNoVoxelZ() const;
inline size_t GetNoVoxel() const;
inline std::vector<G4Material*> GetMaterials() const;
inline size_t* GetMaterialIndices() const;
inline G4VSolid* GetContainerSolid() const;
G4ThreeVector GetTranslation(const G4int copyNo ) const;
G4bool SkipEqualMaterials() const;
void SetSkipEqualMaterials( G4bool skip );
size_t GetMaterialIndex( size_t nx, size_t ny, size_t nz) const;
size_t GetMaterialIndex( size_t copyNo) const;
G4Material* GetMaterial( size_t nx, size_t ny, size_t nz) const;
G4Material* GetMaterial( size_t copyNo ) const;
private:
void ComputeVoxelIndices(const G4int copyNo, size_t& nx,
size_t& ny, size_t& nz ) const;
// Convert the copyNo to voxel numbers in x, y and z.
void CheckVoxelsFillContainer( G4double contX, G4double contY,
G4double contZ ) const;
// Check that the voxels fill it completely.
void CheckCopyNo( const G4int copyNo ) const;
// Check that the copy number is within limits.
private:
G4double fVoxelHalfX,fVoxelHalfY,fVoxelHalfZ;
// Half dimension of voxels (assume they are boxes).
size_t fNoVoxelX,fNoVoxelY,fNoVoxelZ;
// Number of voxel in x, y and z dimensions.
size_t fNoVoxelXY;
// Number of voxels in x times number of voxels in y (for speed-up).
size_t fNoVoxel;
// Total number of voxels (for speed-up).
std::vector<G4Material*> fMaterials;
// List of materials of the voxels.
size_t* fMaterialIndices;
// Index in fMaterials that correspond to each voxel.
G4VSolid* fContainerSolid;
// Save as container solid the parent of the voxels.
// Check that the voxels fill it completely.
G4double fContainerWallX, fContainerWallY, fContainerWallZ;
// Save position of container wall for speed-up.
G4double kCarTolerance;
// Relative surface tolerance.
G4bool bSkipEqualMaterials;
// Flag to skip surface when two voxel have same material or not
};
#include "G4PhantomParameterisation.icc"
#endif