201 lines
7.5 KiB
C++
Executable File
201 lines
7.5 KiB
C++
Executable File
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4PhantomParameterisation.hh,v 1.2 2007/10/18 14:29:37 gcosmo Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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//
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// class G4PhantomParameterisation
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//
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// Class description:
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//
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// Describes regular parameterisations: a set of boxes of equal dimension
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// in the x, y and z dimensions. The G4PVParameterised volume using this
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// class must be placed inside a volume that is completely filled by these
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// boxes.
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// History:
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// - Created. P. Arce, May 2007
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// *********************************************************************
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#ifndef G4PhantomParameterisation_HH
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#define G4PhantomParameterisation_HH
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#include <vector>
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#include "G4Types.hh"
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#include "G4VPVParameterisation.hh"
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#include "G4AffineTransform.hh"
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class G4VPhysicalVolume;
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class G4VTouchable;
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class G4VSolid;
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class G4Material;
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// Dummy forward declarations ...
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class G4Box;
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class G4Tubs;
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class G4Trd;
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class G4Trap;
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class G4Cons;
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class G4Orb;
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class G4Sphere;
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class G4Torus;
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class G4Para;
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class G4Hype;
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class G4Polycone;
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class G4Polyhedra;
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class G4PhantomParameterisation : public G4VPVParameterisation
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{
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public: // with description
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G4PhantomParameterisation();
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~G4PhantomParameterisation();
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virtual void ComputeTransformation(const G4int, G4VPhysicalVolume *) const;
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virtual G4VSolid* ComputeSolid(const G4int, G4VPhysicalVolume *);
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virtual G4Material* ComputeMaterial(const G4int repNo,
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G4VPhysicalVolume *currentVol,
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const G4VTouchable *parentTouch=0);
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// Dummy declarations ...
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void ComputeDimensions (G4Box &, const G4int,
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const G4VPhysicalVolume*) const {}
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void ComputeDimensions (G4Tubs&, const G4int,
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const G4VPhysicalVolume*) const {}
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void ComputeDimensions (G4Trd&, const G4int,
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const G4VPhysicalVolume*) const {}
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void ComputeDimensions (G4Trap&, const G4int,
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const G4VPhysicalVolume*) const {}
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void ComputeDimensions (G4Cons&, const G4int,
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const G4VPhysicalVolume*) const {}
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void ComputeDimensions (G4Orb&, const G4int,
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const G4VPhysicalVolume*) const {}
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void ComputeDimensions (G4Sphere&, const G4int,
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const G4VPhysicalVolume*) const {}
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void ComputeDimensions (G4Torus&, const G4int,
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const G4VPhysicalVolume*) const {}
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void ComputeDimensions (G4Para&, const G4int,
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const G4VPhysicalVolume*) const {}
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void ComputeDimensions (G4Hype&, const G4int,
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const G4VPhysicalVolume*) const {}
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void ComputeDimensions (G4Polycone&, const G4int,
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const G4VPhysicalVolume*) const {}
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void ComputeDimensions (G4Polyhedra&, const G4int,
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const G4VPhysicalVolume*) const {}
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void BuildContainerSolid( G4VPhysicalVolume *pPhysicalVol );
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// Save as container solid the parent of the voxels. Check that the
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// voxels fill it completely.
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G4int GetReplicaNo( const G4ThreeVector& localPoint,
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const G4ThreeVector& localDir );
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// Get the voxel number corresponding to the point in the container
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// frame. Use 'localDir' to avoid precision problems at the surfaces.
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// Set and Get methods
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inline void SetMaterials(std::vector<G4Material*>& mates );
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inline void SetMaterialIndices( size_t* matInd );
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void SetVoxelDimensions( G4double halfx, G4double halfy, G4double halfz );
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void SetNoVoxel( size_t nx, size_t ny, size_t nz );
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inline G4double GetVoxelHalfX() const;
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inline G4double GetVoxelHalfY() const;
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inline G4double GetVoxelHalfZ() const;
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inline size_t GetNoVoxelX() const;
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inline size_t GetNoVoxelY() const;
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inline size_t GetNoVoxelZ() const;
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inline size_t GetNoVoxel() const;
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inline std::vector<G4Material*> GetMaterials() const;
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inline size_t* GetMaterialIndices() const;
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inline G4VSolid* GetContainerSolid() const;
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G4ThreeVector GetTranslation(const G4int copyNo ) const;
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G4bool SkipEqualMaterials() const;
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void SetSkipEqualMaterials( G4bool skip );
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size_t GetMaterialIndex( size_t nx, size_t ny, size_t nz) const;
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size_t GetMaterialIndex( size_t copyNo) const;
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G4Material* GetMaterial( size_t nx, size_t ny, size_t nz) const;
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G4Material* GetMaterial( size_t copyNo ) const;
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private:
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void ComputeVoxelIndices(const G4int copyNo, size_t& nx,
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size_t& ny, size_t& nz ) const;
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// Convert the copyNo to voxel numbers in x, y and z.
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void CheckVoxelsFillContainer( G4double contX, G4double contY,
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G4double contZ ) const;
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// Check that the voxels fill it completely.
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void CheckCopyNo( const G4int copyNo ) const;
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// Check that the copy number is within limits.
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private:
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G4double fVoxelHalfX,fVoxelHalfY,fVoxelHalfZ;
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// Half dimension of voxels (assume they are boxes).
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size_t fNoVoxelX,fNoVoxelY,fNoVoxelZ;
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// Number of voxel in x, y and z dimensions.
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size_t fNoVoxelXY;
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// Number of voxels in x times number of voxels in y (for speed-up).
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size_t fNoVoxel;
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// Total number of voxels (for speed-up).
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std::vector<G4Material*> fMaterials;
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// List of materials of the voxels.
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size_t* fMaterialIndices;
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// Index in fMaterials that correspond to each voxel.
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G4VSolid* fContainerSolid;
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// Save as container solid the parent of the voxels.
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// Check that the voxels fill it completely.
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G4double fContainerWallX, fContainerWallY, fContainerWallZ;
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// Save position of container wall for speed-up.
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G4double kCarTolerance;
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// Relative surface tolerance.
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G4bool bSkipEqualMaterials;
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// Flag to skip surface when two voxel have same material or not
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};
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#include "G4PhantomParameterisation.icc"
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#endif
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