496 lines
21 KiB
C++
496 lines
21 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4Navigator.hh,v 1.26 2007/10/18 14:18:36 gcosmo Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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//
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// class G4Navigator
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//
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// Class description:
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//
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// A class for use by the tracking management, able to obtain/calculate
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// dynamic tracking time information such as the distance to the next volume,
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// or to find the physical volume containing a given point in the world
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// reference system. The navigator maintains a transformation history and
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// other information to optimise the tracking time performance.
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//
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// History:
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// - Created. Paul Kent, Jul 95/96
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// - Zero step protections J.A. / G.C., Nov 2004
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// - Added check mode G. Cosmo, Mar 2004
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// - Made Navigator Abstract G. Cosmo, Nov 2003
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// *********************************************************************
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#ifndef G4NAVIGATOR_HH
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#define G4NAVIGATOR_HH
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#include "geomdefs.hh"
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#include "G4ThreeVector.hh"
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#include "G4AffineTransform.hh"
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#include "G4RotationMatrix.hh"
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#include "G4LogicalVolume.hh" // Used in inline methods
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#include "G4GRSVolume.hh" // " "
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#include "G4GRSSolid.hh" // " "
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#include "G4TouchableHandle.hh" // " "
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#include "G4TouchableHistoryHandle.hh"
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#include "G4NavigationHistory.hh"
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#include "G4NormalNavigation.hh"
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#include "G4VoxelNavigation.hh"
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#include "G4ParameterisedNavigation.hh"
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#include "G4ReplicaNavigation.hh"
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#include "G4RegularNavigation.hh"
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#include <iostream>
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class G4VPhysicalVolume;
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class G4Navigator
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{
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public: // with description
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friend std::ostream& operator << (std::ostream &os, const G4Navigator &n);
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G4Navigator();
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// Constructor - initialisers and setup.
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virtual ~G4Navigator();
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// Destructor. No actions.
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virtual G4double ComputeStep(const G4ThreeVector &pGlobalPoint,
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const G4ThreeVector &pDirection,
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const G4double pCurrentProposedStepLength,
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G4double &pNewSafety);
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// Calculate the distance to the next boundary intersected
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// along the specified NORMALISED vector direction and
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// from the specified point in the global coordinate
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// system. LocateGlobalPointAndSetup or LocateGlobalPointWithinVolume
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// must have been called with the same global point prior to this call.
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// The isotropic distance to the nearest boundary is also
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// calculated (usually an underestimate). The current
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// proposed Step length is used to avoid intersection
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// calculations: if it can be determined that the nearest
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// boundary is >pCurrentProposedStepLength away, kInfinity
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// is returned together with the computed isotropic safety
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// distance. Geometry must be closed.
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G4double CheckNextStep(const G4ThreeVector &pGlobalPoint,
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const G4ThreeVector &pDirection,
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const G4double pCurrentProposedStepLength,
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G4double &pNewSafety);
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// Same as above, but do not disturb the state of the Navigator.
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virtual
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G4VPhysicalVolume* ResetHierarchyAndLocate(const G4ThreeVector &point,
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const G4ThreeVector &direction,
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const G4TouchableHistory &h);
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// Resets the geometrical hierarchy and search for the volumes deepest
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// in the hierarchy containing the point in the global coordinate space.
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// The direction is used to check if a volume is entered.
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// The search begin is the geometrical hierarchy at the location of the
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// last located point, or the endpoint of the previous Step if
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// SetGeometricallyLimitedStep() has been called immediately before.
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//
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// Important Note: In order to call this the geometry MUST be closed.
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virtual
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G4VPhysicalVolume* LocateGlobalPointAndSetup(const G4ThreeVector& point,
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const G4ThreeVector* direction=0,
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const G4bool pRelativeSearch=true,
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const G4bool ignoreDirection=true);
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// Search the geometrical hierarchy for the volumes deepest in the hierarchy
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// containing the point in the global coordinate space. Two main cases are:
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// i) If pRelativeSearch=false it makes use of no previous/state
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// information. Returns the physical volume containing the point,
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// with all previous mothers correctly set up.
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// ii) If pRelativeSearch is set to true, the search begin is the
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// geometrical hierarchy at the location of the last located point,
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// or the endpoint of the previous Step if SetGeometricallyLimitedStep()
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// has been called immediately before.
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// The direction is used (to check if a volume is entered) if either
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// - the argument ignoreDirection is false, or
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// - the Navigator has determined that it is on an edge shared by two or
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// more volumes. (This is state information.)
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//
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// Important Note: In order to call this the geometry MUST be closed.
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virtual
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void LocateGlobalPointWithinVolume(const G4ThreeVector& position);
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// Notify the Navigator that a track has moved to the new Global point
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// 'position', that is known to be within the current safety.
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// No check is performed to ensure that it is within the volume.
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// This method can be called instead of LocateGlobalPointAndSetup ONLY if
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// the caller is certain that the new global point (position) is inside the
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// same volume as the previous position. Usually this can be guaranteed
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// only if the point is within safety.
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inline void LocateGlobalPointAndUpdateTouchableHandle(
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const G4ThreeVector& position,
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const G4ThreeVector& direction,
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G4TouchableHandle& oldTouchableToUpdate,
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const G4bool RelativeSearch = true);
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// First, search the geometrical hierarchy like the above method
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// LocateGlobalPointAndSetup(). Then use the volume found and its
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// navigation history to update the touchable.
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inline void LocateGlobalPointAndUpdateTouchable(
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const G4ThreeVector& position,
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const G4ThreeVector& direction,
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G4VTouchable* touchableToUpdate,
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const G4bool RelativeSearch = true);
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// First, search the geometrical hierarchy like the above method
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// LocateGlobalPointAndSetup(). Then use the volume found and its
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// navigation history to update the touchable.
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inline void LocateGlobalPointAndUpdateTouchable(
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const G4ThreeVector& position,
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G4VTouchable* touchableToUpdate,
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const G4bool RelativeSearch = true);
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// Same as the method above but missing direction.
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inline void SetGeometricallyLimitedStep();
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// Inform the navigator that the previous Step calculated
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// by the geometry was taken in its entirety.
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virtual G4double ComputeSafety(const G4ThreeVector &globalpoint,
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const G4double pProposedMaxLength = DBL_MAX);
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// Calculate the isotropic distance to the nearest boundary from the
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// specified point in the global coordinate system.
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// The globalpoint utilised must be within the current volume.
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// The value returned is usually an underestimate.
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// The proposed maximum length is used to avoid volume safety
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// calculations. The geometry must be closed.
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inline G4VPhysicalVolume* GetWorldVolume() const;
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// Return the current world (`topmost') volume.
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inline void SetWorldVolume(G4VPhysicalVolume* pWorld);
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// Set the world (`topmost') volume. This must be positioned at
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// origin (0,0,0) and unrotated.
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inline G4GRSVolume* CreateGRSVolume() const;
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inline G4GRSSolid* CreateGRSSolid() const;
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inline G4TouchableHistory* CreateTouchableHistory() const;
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// `Touchable' creation methods: caller has deletion responsibility.
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virtual G4TouchableHistoryHandle CreateTouchableHistoryHandle() const;
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// Returns a reference counted handle to a touchable history.
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virtual G4ThreeVector GetLocalExitNormal(G4bool* valid);
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// Returns Exit Surface Normal and validity too.
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// It can only be called if the Navigator's last Step has crossed a
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// volume geometrical boundary.
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// It returns the Normal to the surface pointing out of the volume that
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// was left behind and/or into the volume that was entered.
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// (The normal is in the coordinate system of the final volume.)
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// This function takes full care about how to calculate this normal,
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// but if the surfaces are not convex it will return valid=false.
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inline G4int GetVerboseLevel() const;
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inline void SetVerboseLevel(G4int level);
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// Get/Set Verbose(ness) level.
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// [if level>0 && G4VERBOSE, printout can occur]
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inline G4bool IsActive() const;
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// Verify if the navigator is active.
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inline void Activate(G4bool flag);
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// Activate/inactivate the navigator.
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inline G4bool EnteredDaughterVolume() const;
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// The purpose of this function is to inform the caller if the track is
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// entering a daughter volume while exiting from the current volume.
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// This method returns
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// - True only in case 1) above, that is when the Step has caused
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// the track to arrive at a boundary of a daughter.
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// - False in cases 2), 3) and 4), i.e. in all other cases.
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// This function is not guaranteed to work if SetGeometricallyLimitedStep()
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// was not called when it should have been called.
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inline G4bool ExitedMotherVolume() const;
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// Verify if the step has exited the mother volume.
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inline void CheckMode(G4bool mode);
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// Run navigation in "check-mode", therefore using additional
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// verifications and more strict correctness conditions.
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// Is effective only with G4VERBOSE set.
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void PrintState() const;
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// Print the internal state of the Navigator (for debugging).
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// The level of detail is according to the verbosity.
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inline const G4AffineTransform& GetGlobalToLocalTransform() const;
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inline const G4AffineTransform GetLocalToGlobalTransform() const;
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// Obtain the transformations Global/Local (and inverse).
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// Clients of these methods must copy the data if they need to keep it.
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inline void ResetStackAndState();
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// Reset stack and minimum or navigator state machine necessary for reset
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// as needed by LocalGlobalPointAndSetup.
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// [Does not perform clears, resizes, or reset fLastLocatedPointLocal]
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inline G4int SeverityOfZeroStepping( G4int* noZeroSteps ) const;
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// Report on severity of error and number of zero steps,
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// in case Navigator is stuck and is returning zero steps.
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// Values: 1 (small problem), 5 (correcting),
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// 9 (ready to abandon), 10 (abandoned)
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// inline
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void SetSavedState();
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// ( fValidExitNormal, fExitNormal, fExiting, fEntering,
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// fBlockedPhysicalVolume, fBlockedReplicaNo, fLastStepWasZero);
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// inline
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void RestoreSavedState();
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// Copy aspects of the state, to enable a non-state changing
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// call to ComputeStep
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public: // with description
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inline G4ThreeVector GetCurrentLocalCoordinate() const;
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// Return the local coordinate of the point in the reference system
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// of its containing volume that was found by LocalGlobalPointAndSetup.
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// The local coordinate of the last located track.
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inline G4ThreeVector NetTranslation() const;
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inline G4RotationMatrix NetRotation() const;
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// Compute+return the local->global translation/rotation of current volume.
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protected: // with description
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inline G4ThreeVector ComputeLocalPoint(const G4ThreeVector& rGlobPoint) const;
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// Return position vector in local coordinate system, given a position
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// vector in world coordinate system.
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inline G4ThreeVector ComputeLocalAxis(const G4ThreeVector& pVec) const;
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// Return the local direction of the specified vector in the reference
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// system of the volume that was found by LocalGlobalPointAndSetup.
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// The Local Coordinates of point in world coordinate system.
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virtual void ResetState();
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// Utility method to reset the navigator state machine.
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inline EVolume VolumeType(const G4VPhysicalVolume *pVol) const;
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// Characterise `type' of volume - normal/replicated/parameterised.
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inline EVolume CharacteriseDaughters(const G4LogicalVolume *pLog) const;
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// Characterise daughter of logical volume.
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inline G4int GetDaughtersRegularStructureId(const G4LogicalVolume *pLog) const;
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// Get regular structure ID of first daughter
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virtual void SetupHierarchy();
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// Renavigate & reset hierarchy described by current history
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// o Reset volumes
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// o Recompute transforms and/or solids of replicated/parameterised
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// volumes.
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protected: // without description
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G4double kCarTolerance;
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// Geometrical tolerance for surface thickness of shapes.
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//
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// BEGIN State information
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//
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G4NavigationHistory fHistory;
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// Transformation and history of the current path
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// through the geometrical hierarchy.
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G4bool fEnteredDaughter;
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// A memory of whether in this Step a daughter volume is entered
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// (set in Compute & Locate).
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// After Compute: it expects to enter a daughter
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// After Locate: it has entered a daughter
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G4bool fExitedMother;
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// A similar memory whether the Step exited current "mother" volume
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// completely, not entering daughter.
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G4bool fWasLimitedByGeometry;
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// Set true if last Step was limited by geometry.
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G4ThreeVector fStepEndPoint;
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// Endpoint of last ComputeStep
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// - can be used for optimisation (eg when computing safety)
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G4int fVerbose;
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// Verbose(ness) level [if > 0, printout can occur].
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private:
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G4bool fActive;
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// States if the navigator is activated or not.
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G4bool fEntering,fExiting;
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// Entering/Exiting volumes blocking/setup
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// o If exiting
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// volume ptr & replica number (set & used by Locate..())
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// used for blocking on redescent of geometry
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// o If entering
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// volume ptr & replica number (set by ComputeStep(),used by
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// Locate..()) of volume for `automatic' entry
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G4VPhysicalVolume *fBlockedPhysicalVolume;
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G4int fBlockedReplicaNo;
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// G4VPhysicalVolume *fCandidatePhysicalVolume; // Unused
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// G4int fCandidateReplicaNo;
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G4ThreeVector fLastLocatedPointLocal;
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// Position of the last located point relative to its containing volume.
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G4bool fLocatedOutsideWorld;
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// Whether the last call to Locate methods left the world
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// G4PhysicalVolume* fLastVolumeLocated;
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G4bool fValidExitNormal; // Set true if have leaving volume normal
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G4ThreeVector fExitNormal; // Leaving volume normal, in the
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// volume containing the exited
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// volume's coordinate system
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G4ThreeVector fGrandMotherExitNormal; // Leaving volume normal, in its
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// own coordinate system
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// Count zero steps - as one or two can occur due to changing momentum at
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// a boundary or at an edge common between volumes
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// - several are likely a problem in the geometry
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// description or in the navigation
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//
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G4bool fLastStepWasZero;
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// Whether the last ComputeStep moved Zero. Used to check for edges.
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G4bool fLocatedOnEdge;
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// Whether the Navigator has detected an edge
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G4int fNumberZeroSteps;
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// Number of preceding moves that were Zero. Reset to 0 after finite step
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G4int fActionThreshold_NoZeroSteps;
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// After this many failed/zero steps, act (push etc)
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G4int fAbandonThreshold_NoZeroSteps;
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// After this many failed/zero steps, abandon track
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G4ThreeVector fPreviousSftOrigin;
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G4double fPreviousSafety;
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// Memory of last safety origin & value. Used in ComputeStep to ensure
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// that origin of current Step is in the same volume as the point of the
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// last relocation
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//
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// END State information
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//
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// Save key state information (NOT the navigation history stack)
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//
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struct G4SaveNavigatorState
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{
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G4ThreeVector sExitNormal;
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G4bool sValidExitNormal;
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G4bool sEntering, sExiting;
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G4VPhysicalVolume* spBlockedPhysicalVolume;
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G4int sBlockedReplicaNo;
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G4int sLastStepWasZero;
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// Potentially relevant
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//
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G4bool sLocatedOutsideWorld;
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G4ThreeVector sLastLocatedPointLocal;
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G4bool sEnteredDaughter, sExitedMother;
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G4ThreeVector sPreviousSftOrigin;
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G4double sPreviousSafety;
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} fSaveState;
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// Tracking Invariants
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//
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G4VPhysicalVolume *fTopPhysical;
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// A link to the topmost physical volume in the detector.
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// Must be positioned at the origin and unrotated.
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// Utility information
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//
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G4bool fCheck;
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// Check-mode flag [if true, more strict checks are performed].
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G4bool fPushed;
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// Push flag [if true, means a stuck particle has been pushed].
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// Helpers/Utility classes
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//
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G4NormalNavigation fnormalNav;
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G4VoxelNavigation fvoxelNav;
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G4ParameterisedNavigation fparamNav;
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G4ReplicaNavigation freplicaNav;
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G4RegularNavigation fregularNav;
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};
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#include "G4Navigator.icc"
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#endif
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// NOTES:
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//
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// The following methods provide detailed information when a Step has
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// arrived at a geometrical boundary. They distinguish between the different
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// causes that can result in the track leaving its current volume.
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//
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// Four cases are possible:
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//
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// 1) The particle has reached a boundary of a daughter of the current volume:
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// (this could cause the relocation to enter the daughter itself
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// or a potential granddaughter or further descendant)
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//
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// 2) The particle has reached a boundary of the current
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// volume, exiting into a mother (regardless the level
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// at which it is located in the tree):
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//
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// 3) The particle has reached a boundary of the current
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// volume, exiting into a volume which is not in its
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// parental hierarchy:
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//
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// 4) The particle is not on a boundary between volumes:
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// the function returns an exception, and the caller is
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// reccomended to compare the G4touchables associated
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// to the preStepPoint and postStepPoint to handle this case.
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//
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// G4bool EnteredDaughterVolume()
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// G4bool IsExitNormalValid()
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// G4ThreeVector GetLocalExitNormal()
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//
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// The expected usefulness of these methods is to allow the caller to
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// determine how to compute the surface normal at the volume boundary. The two
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// possibilities are to obtain the normal from:
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//
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// i) the solid associated with the volume of the initial point of the Step.
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// This is valid for cases 2 and 3.
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// (Note that the initial point is generally the PreStepPoint of a Step).
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// or
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//
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// ii) the solid of the final point, ie of the volume after the relocation.
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// This is valid for case 1.
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// (Note that the final point is generally the PreStepPoint of a Step).
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//
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// This way the caller can always get a valid normal, pointing outside
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// the solid for which it is computed, that can be used at his own
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// discretion.
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