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geant4/source/geometry/navigation/include/G4AuxiliaryNavServices.icc
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4AuxiliaryNavServices.icc,v 1.4 2007/05/22 07:48:08 gcosmo Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
//
// class G4AuxiliaryNavServices Inline implementation
//
// --------------------------------------------------------------------
inline G4bool
G4AuxiliaryNavServices::
CheckPointOnSurface( const G4VSolid* sampleSolid,
const G4ThreeVector& localPoint,
const G4ThreeVector* globalDirection,
const G4AffineTransform& sampleTransform,
const G4bool locatedOnEdge)
{
G4ThreeVector localDirection, sampleNormal;
G4bool enter = false;
EInside insideSolid = sampleSolid->Inside(localPoint);
if ( insideSolid!=kOutside )
{
G4bool checkDirection= locatedOnEdge && (globalDirection!=0);
if( (insideSolid==kSurface) && checkDirection)
{
// We are probably located on an edge.
//
localDirection= sampleTransform.TransformAxis(*globalDirection);
// Check whether we enter the volume
//
sampleNormal = sampleSolid->SurfaceNormal(localPoint);
if ( sampleNormal.dot(localDirection) <= 0 )
{
if( sampleNormal.dot(localDirection) == 0 )
{
// We can't decide yet, let's make sure we're entering the solid.
// If by a confusion we entered the next solid we find out now
// whether to leave or to enter.
// This happens when we're on the surface or edge shared by two
// solids
//
G4double distanceToIn =
sampleSolid->DistanceToIn( localPoint, localDirection );
if( distanceToIn != kInfinity )
{
enter = true;
}
}
else
{
enter = true;
}
}
}
else
{
enter = true;
}
}
return enter;
}
// --------------------------------------------------------------------
inline G4bool
G4AuxiliaryNavServices::
CheckPointExiting( const G4VSolid* sampleSolid,
const G4ThreeVector& localPoint,
const G4ThreeVector* globalDirection,
const G4AffineTransform& sampleTransform )
{
if( !globalDirection ) { return false; }
G4ThreeVector localDirection, sampleNormal;
G4bool exiting = false;
EInside insideSolid = sampleSolid->Inside(localPoint);
if( (insideSolid==kSurface) )
{
localDirection= sampleTransform.TransformAxis(*globalDirection);
// Check whether we are exiting the volume
//
sampleNormal = sampleSolid->SurfaceNormal(localPoint);
if ( sampleNormal.dot(localDirection) >= 0 )
{
if( sampleNormal.dot(localDirection) == 0 )
{
// We can't decide yet, let's make sure we're entering the solid.
// If by a confusion we entered the next solid we find out now
// whether to leave or to exiting.
// This happens when we're on the surface or edge shared by two
// solids
//
G4double distanceToIn =
sampleSolid->DistanceToIn( localPoint, localDirection );
if( distanceToIn != kInfinity )
{
exiting = true;
}
}
else
{
exiting = true;
}
}
}
return exiting;
}