55 lines
2.6 KiB
C++
55 lines
2.6 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: voxeldefs.hh,v 1.7 2006/06/29 18:33:19 gunter Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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//
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//
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// Voxel Optimisation Constants
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// History:
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// 12.02.99 S.Giani made numerical values consistent with Geant3.21
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// 13.08.95 P.Kent Created separate file
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// --------------------------------------------------------------------
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#ifndef VOXELDEFS_HH
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#define VOXELDEFS_HH
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#include "G4Types.hh"
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// Hard limit on no. voxel nodes per given header
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const G4int kMaxVoxelNodes=1000; // PK chose 2000, Geant 3.21 used 1000
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const G4int kMinVoxelVolumesLevel1=2; // Only begin to make voxels if >=
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// this no of daughters
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const G4int kMinVoxelVolumesLevel2=3; // Only make second level of refinement
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// if >= this no of volumes in
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// 1st level node
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const G4int kMinVoxelVolumesLevel3=4; // Only make third level of refinement
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// if >= this no of volumes in
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// 2nd level node
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#endif
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