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geant4/source/geometry/management/include/G4VoxelLimits.hh
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//
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// $Id: G4VoxelLimits.hh,v 1.9 2006/06/29 18:33:13 gunter Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
// class G4VoxelLimits
//
// Class description:
//
// Represents limitation/restrictions of space, where restrictions
// are only made perpendicular to the cartesian axes.
//
//
// Member data:
//
// G4double fxAxisMin,fxAxisMax
// G4double fyAxisMin,fyAxisMax
// G4double fzAxisMin,fzAxisMax
// - The min and max values along each axis. +-kInfinity if not restricted.
//
//
// Notes:
//
// Beware no break statements after returns in switch(pAxis)s.
// History:
// 13.07.95 P.Kent Initial version.
// --------------------------------------------------------------------
#ifndef G4VOXELLIMITS_HH
#define G4VOXELLIMITS_HH
#include "G4Types.hh"
#include "geomdefs.hh"
#include "G4ThreeVector.hh"
#include <assert.h>
class G4VoxelLimits
{
public: // with description
G4VoxelLimits();
// Constructor - initialise to be unlimited. Volume unrestricted.
~G4VoxelLimits();
// Destructor. No actions.
void AddLimit(const EAxis pAxis, const G4double pMin,const G4double pMax);
// Restrict the volume to between specified min and max along the
// given axis. Cartesian axes only, pMin<=pMax.
G4double GetMaxXExtent() const;
// Return maximum x extent.
G4double GetMaxYExtent() const;
// Return maximum y extent.
G4double GetMaxZExtent() const;
// Return maximum z extent.
G4double GetMinXExtent() const;
// Return minimum x extent.
G4double GetMinYExtent() const;
// Return minimum y extent.
G4double GetMinZExtent() const;
// Return minimum z extent.
G4double GetMaxExtent(const EAxis pAxis) const;
// Return maximum extent of volume along specified axis.
G4double GetMinExtent(const EAxis pAxis) const;
// Return minimum extent of volume along specified axis.
G4bool IsXLimited() const;
// Return true if the x axis is limited.
G4bool IsYLimited() const;
// Return true if the y axis is limited.
G4bool IsZLimited() const;
// Return true if the z axis is limited.
G4bool IsLimited() const;
// Return true if limited along any axis
G4bool IsLimited(const EAxis pAxis) const;
// Return true if the specified axis is restricted/limited.
G4bool ClipToLimits(G4ThreeVector& pStart,G4ThreeVector& pEnd) const;
// Clip the line segment pStart->pEnd to the volume described by the
// current limits. Return true if the line remains after clipping,
// else false, and leave the vectors in an undefined state.
G4bool Inside(const G4ThreeVector& pVec) const;
// Return true if the specified vector is inside/on boundaries of limits.
G4int OutCode(const G4ThreeVector& pVec) const;
// Calculate the `outcode' for the specified vector.
// Intended for use during clipping against the limits
// The bits are set given the following conditions:
// 0 pVec.x()<fxAxisMin && IsXLimited()
// 1 pVec.x()>fxAxisMax && IsXLimited()
// 2 pVec.y()<fyAxisMin && IsYLimited()
// 3 pVec.y()>fyAxisMax && IsYLimited()
// 4 pVec.z()<fzAxisMin && IsZLimited()
// 5 pVec.z()>fzAxisMax && IsZLimited()
private:
G4double fxAxisMin,fxAxisMax;
G4double fyAxisMin,fyAxisMax;
G4double fzAxisMin,fzAxisMax;
};
#include "G4VoxelLimits.icc"
std::ostream& operator << (std::ostream& os, const G4VoxelLimits& pLim);
// Print the limits to the stream in the form:
// "{(xmin,xmax) (ymin,ymax) (zmin,zmax)}"
// Replace (xmin,xmax) by (-,-) when not limited.
#endif