317 lines
13 KiB
C++
317 lines
13 KiB
C++
//
|
|
// ********************************************************************
|
|
// * License and Disclaimer *
|
|
// * *
|
|
// * The Geant4 software is copyright of the Copyright Holders of *
|
|
// * the Geant4 Collaboration. It is provided under the terms and *
|
|
// * conditions of the Geant4 Software License, included in the file *
|
|
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
|
// * include a list of copyright holders. *
|
|
// * *
|
|
// * Neither the authors of this software system, nor their employing *
|
|
// * institutes,nor the agencies providing financial support for this *
|
|
// * work make any representation or warranty, express or implied, *
|
|
// * regarding this software system or assume any liability for its *
|
|
// * use. Please see the license in the file LICENSE and URL above *
|
|
// * for the full disclaimer and the limitation of liability. *
|
|
// * *
|
|
// * This code implementation is the result of the scientific and *
|
|
// * technical work of the GEANT4 collaboration. *
|
|
// * By using, copying, modifying or distributing the software (or *
|
|
// * any work based on the software) you agree to acknowledge its *
|
|
// * use in resulting scientific publications, and indicate your *
|
|
// * acceptance of all terms of the Geant4 Software license. *
|
|
// ********************************************************************
|
|
//
|
|
//
|
|
// $Id: G4VSolid.hh,v 1.26 2007/05/11 13:30:12 gcosmo Exp $
|
|
// GEANT4 tag $Name: geant4-09-01 $
|
|
//
|
|
//
|
|
// class G4VSolid
|
|
//
|
|
// Class description:
|
|
//
|
|
// Abstract base class for solids, physical shapes that can be tracked through.
|
|
// Each solid has a name, and the constructors and destructors automatically
|
|
// add and subtract them from the G4SolidStore, a singleton `master' List
|
|
// of available solids.
|
|
//
|
|
// This class defines, but does not implement, functions to compute
|
|
// distances to/from the shape. Functions are also defined
|
|
// to check whether a point is inside the shape, to return the
|
|
// surface normal of the shape at a given point, and to compute
|
|
// the extent of the shape. [see descriptions below]
|
|
//
|
|
// Some protected/private utility functions are implemented for the
|
|
// clipping of regions for the computation of a solid's extent. Note that
|
|
// the clipping mechanism is presently inefficient.
|
|
//
|
|
// Some visualization/graphics functions are also defined.
|
|
//
|
|
// Member Data:
|
|
//
|
|
// G4String fshapeName
|
|
// - Name for this solid.
|
|
|
|
// History:
|
|
// 12.04.00 J.Allison Implemented GetExtent() in terms of CalculateExtent()
|
|
// 17.06.98 J.Apostolakis Added pure virtual function GetEntityType()
|
|
// 26.07.96 P.Kent Added ComputeDimensions for replication mechanism
|
|
// 27.03.96 J.Allison Methods for visualisation
|
|
// 30.06.95 P.Kent Initial version, no scoping or visualisation functions
|
|
// --------------------------------------------------------------------
|
|
#ifndef G4VSOLID_HH
|
|
#define G4VSOLID_HH
|
|
|
|
#include "G4Types.hh"
|
|
#include "G4String.hh"
|
|
#include "geomdefs.hh"
|
|
|
|
class G4AffineTransform;
|
|
class G4VoxelLimits;
|
|
|
|
class G4VPVParameterisation;
|
|
class G4VPhysicalVolume;
|
|
|
|
class G4VGraphicsScene;
|
|
class G4Polyhedron;
|
|
class G4NURBS;
|
|
class G4VisExtent;
|
|
class G4DisplacedSolid;
|
|
|
|
#include "G4ThreeVector.hh"
|
|
#include <vector>
|
|
|
|
typedef std::vector<G4ThreeVector> G4ThreeVectorList;
|
|
typedef G4String G4GeometryType;
|
|
|
|
class G4VSolid
|
|
{
|
|
public: // with description
|
|
|
|
G4VSolid(const G4String& name);
|
|
// Creates a new shape, with the supplied name. No provision is made
|
|
// for sharing a common name amongst multiple classes.
|
|
virtual ~G4VSolid();
|
|
// Default destructor.
|
|
|
|
inline G4bool operator==( const G4VSolid& s ) const;
|
|
// Return true only if addresses are the same.
|
|
|
|
friend std::ostream& operator<< ( std::ostream& os, const G4VSolid& e );
|
|
// Streaming operator, using DumpInfo().
|
|
|
|
inline G4String GetName() const;
|
|
// Returns the current shape's name.
|
|
inline void SetName(const G4String& name);
|
|
// Sets the current shape's name.
|
|
|
|
inline G4double GetTolerance() const;
|
|
// Returns the cached geometrical tolerance.
|
|
|
|
virtual G4bool CalculateExtent(const EAxis pAxis,
|
|
const G4VoxelLimits& pVoxelLimit,
|
|
const G4AffineTransform& pTransform,
|
|
G4double& pMin, G4double& pMax) const = 0;
|
|
// Calculate the minimum and maximum extent of the solid, when under the
|
|
// specified transform, and within the specified limits. If the solid
|
|
// is not intersected by the region, return false, else return true.
|
|
|
|
virtual EInside Inside(const G4ThreeVector& p) const = 0;
|
|
// Returns kOutside if the point at offset p is outside the shapes
|
|
// boundaries plus Tolerance/2, kSurface if the point is <= Tolerance/2
|
|
// from a surface, otherwise kInside.
|
|
|
|
virtual G4ThreeVector SurfaceNormal(const G4ThreeVector& p) const = 0;
|
|
// Returns the outwards pointing unit normal of the shape for the
|
|
// surface closest to the point at offset p.
|
|
|
|
virtual G4double DistanceToIn(const G4ThreeVector& p,
|
|
const G4ThreeVector& v) const = 0;
|
|
// Return the distance along the normalised vector v to the shape,
|
|
// from the point at offset p. If there is no intersection, return
|
|
// kInfinity. The first intersection resulting from `leaving' a
|
|
// surface/volume is discarded. Hence, it is tolerant of points on
|
|
// the surface of the shape.
|
|
|
|
virtual G4double DistanceToIn(const G4ThreeVector& p) const = 0;
|
|
// Calculate the distance to the nearest surface of a shape from an
|
|
// outside point. The distance can be an underestimate.
|
|
|
|
virtual G4double DistanceToOut(const G4ThreeVector& p,
|
|
const G4ThreeVector& v,
|
|
const G4bool calcNorm=false,
|
|
G4bool *validNorm=0,
|
|
G4ThreeVector *n=0) const = 0;
|
|
// Return the distance along the normalised vector v to the shape,
|
|
// from a point at an offset p inside or on the surface of the shape.
|
|
// Intersections with surfaces, when the point is < Tolerance/2 from a
|
|
// surface must be ignored.
|
|
// If calcNorm==true:
|
|
// validNorm set true if the solid lies entirely behind or on the
|
|
// exiting surface.
|
|
// n set to exiting outwards normal vector (undefined Magnitude).
|
|
// validNorm set to false if the solid does not lie entirely behind
|
|
// or on the exiting surface
|
|
// If calcNorm==false:
|
|
// validNorm and n are unused.
|
|
//
|
|
// Must be called as solid.DistanceToOut(p,v) or by specifying all
|
|
// the parameters.
|
|
|
|
virtual G4double DistanceToOut(const G4ThreeVector& p) const = 0;
|
|
// Calculate the distance to the nearest surface of a shape from an
|
|
// inside point. The distance can be an underestimate.
|
|
|
|
|
|
virtual void ComputeDimensions(G4VPVParameterisation* p,
|
|
const G4int n,
|
|
const G4VPhysicalVolume* pRep);
|
|
// Throw exception if ComputeDimensions called frrom an illegal
|
|
// derived class.
|
|
|
|
virtual G4double GetCubicVolume();
|
|
// Returns an estimation of the solid volume in internal units.
|
|
// This method may be overloaded by derived classes to compute the
|
|
// exact geometrical quantity for solids where this is possible,
|
|
// or anyway to cache the computed value.
|
|
// Note: the computed value is NOT cached.
|
|
|
|
virtual G4double GetSurfaceArea();
|
|
// Return an estimation of the solid surface area in internal units.
|
|
// This method may be overloaded by derived classes to compute the
|
|
// exact geometrical quantity for solids where this is possible,
|
|
// or anyway to cache the computed value.
|
|
// Note: the computed value is NOT cached.
|
|
|
|
virtual G4GeometryType GetEntityType() const = 0;
|
|
// Provide identification of the class of an object.
|
|
// (required for persistency and STEP interface)
|
|
|
|
virtual G4ThreeVector GetPointOnSurface() const;
|
|
// Returns a random point located on the surface of the solid.
|
|
|
|
virtual std::ostream& StreamInfo(std::ostream& os) const = 0;
|
|
// Dumps contents of the solid to a stream.
|
|
inline void DumpInfo() const;
|
|
// Dumps contents of the solid to the standard output.
|
|
|
|
// Visualization functions
|
|
|
|
virtual void DescribeYourselfTo (G4VGraphicsScene& scene) const = 0;
|
|
// A "double dispatch" function which identifies the solid
|
|
// to the graphics scene.
|
|
virtual G4VisExtent GetExtent () const;
|
|
// Provide extent (bounding box) as possible hint to the graphics view.
|
|
virtual G4Polyhedron* CreatePolyhedron () const;
|
|
virtual G4NURBS* CreateNURBS () const;
|
|
// Create a G4Polyhedron/G4NURBS/... (It is the caller's responsibility
|
|
// to delete it). A null pointer means "not created".
|
|
virtual G4Polyhedron* GetPolyhedron () const;
|
|
// Smart access function - creates on request and stores for future
|
|
// access. A null pointer means "not available".
|
|
|
|
virtual const G4VSolid* GetConstituentSolid(G4int no) const;
|
|
virtual G4VSolid* GetConstituentSolid(G4int no);
|
|
// If the solid is made up from a Boolean operation of two solids,
|
|
// return the "no" solid. If the solid is not a "Boolean", return 0.
|
|
|
|
virtual const G4DisplacedSolid* GetDisplacedSolidPtr() const;
|
|
virtual G4DisplacedSolid* GetDisplacedSolidPtr();
|
|
// If the solid is a "G4DisplacedSolid", return a self pointer
|
|
// else return 0.
|
|
|
|
public: // without description
|
|
|
|
G4VSolid(__void__&);
|
|
// Fake default constructor for usage restricted to direct object
|
|
// persistency for clients requiring preallocation of memory for
|
|
// persistifiable objects.
|
|
|
|
protected: // with description
|
|
|
|
void CalculateClippedPolygonExtent(G4ThreeVectorList& pPolygon,
|
|
const G4VoxelLimits& pVoxelLimit,
|
|
const EAxis pAxis,
|
|
G4double& pMin, G4double& pMax) const;
|
|
// Calculate the maximum and minimum extents of the convex polygon
|
|
// pPolygon along the axis pAxis, within the limits pVoxelLimit.
|
|
//
|
|
// If the minimum is <pMin pMin is set to the new minimum.
|
|
// If the maximum is >pMax pMax is set to the new maximum.
|
|
//
|
|
// Modifications to pPolygon are made - it is left in an undefined state.
|
|
|
|
void ClipCrossSection(G4ThreeVectorList* pVertices,
|
|
const G4int pSectionIndex,
|
|
const G4VoxelLimits& pVoxelLimit,
|
|
const EAxis pAxis,
|
|
G4double& pMin, G4double& pMax) const;
|
|
// Calculate the maximum and minimum extents of the polygon described
|
|
// by the vertices: pSectionIndex->pSectionIndex+1->
|
|
// pSectionIndex+2->pSectionIndex+3->pSectionIndex
|
|
// in the List pVertices.
|
|
//
|
|
// If the minimum is <pMin pMin is set to the new minimum.
|
|
// If the maximum is >pMax pMax is set to the new maximum.
|
|
//
|
|
// No modifications are made to pVertices.
|
|
|
|
void ClipBetweenSections(G4ThreeVectorList* pVertices,
|
|
const G4int pSectionIndex,
|
|
const G4VoxelLimits& pVoxelLimit,
|
|
const EAxis pAxis,
|
|
G4double& pMin, G4double& pMax) const;
|
|
// Calculate the maximum and minimum extents of the polygons
|
|
// joining the CrossSections at pSectionIndex->pSectionIndex+3 and
|
|
// pSectionIndex+4->pSectionIndex7
|
|
// in the List pVertices, within the boundaries of the voxel limits
|
|
// pVoxelLimit.
|
|
//
|
|
// If the minimum is <pMin pMin is set to the new minimum.
|
|
// If the maximum is >pMax pMax is set to the new maximum.
|
|
//
|
|
// No modifications are made to pVertices.
|
|
|
|
void ClipPolygon( G4ThreeVectorList& pPolygon,
|
|
const G4VoxelLimits& pVoxelLimit,
|
|
const EAxis pAxis ) const;
|
|
// Clip the specified convex polygon to the given limits, where
|
|
// the polygon is described by the vertices at (0),(1),...,(n),(0) in
|
|
// pPolygon.
|
|
// If the polygon is completely clipped away, the polygon is cleared.
|
|
|
|
|
|
G4double EstimateCubicVolume(G4int nStat, G4double epsilon) const;
|
|
// Calculate cubic volume based on Inside() method.
|
|
// Accuracy is limited by the second argument or the statistics
|
|
// expressed by the first argument.
|
|
|
|
G4double EstimateSurfaceArea(G4int nStat, G4double ell) const;
|
|
// Calculate surface area only based on Inside() method.
|
|
// Accuracy is limited by the second argument or the statistics
|
|
// expressed by the first argument.
|
|
|
|
protected:
|
|
|
|
G4double kCarTolerance; // Cached geometrical tolerance
|
|
|
|
private:
|
|
|
|
void ClipPolygonToSimpleLimits(G4ThreeVectorList& pPolygon,
|
|
G4ThreeVectorList& outputPolygon,
|
|
const G4VoxelLimits& pVoxelLimit ) const;
|
|
// Clip the specified convex polygon to the given limits, storing the
|
|
// result in outputPolygon. The voxel limits must be limited in one
|
|
// *plane* only: This is achieved by having only x or y or z limits,
|
|
// and either the minimum or maximum limit set to -+kInfinity
|
|
// respectively.
|
|
|
|
G4String fshapeName; // Name
|
|
};
|
|
|
|
#include "G4VSolid.icc"
|
|
|
|
#endif
|