137 lines
3.4 KiB
Plaintext
137 lines
3.4 KiB
Plaintext
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4VPhysicalVolume.icc,v 1.10 2006/06/29 18:32:37 gunter Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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//
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// class G4VPhysicalVolume Inline Implementation
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//
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// --------------------------------------------------------------------
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inline
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G4bool G4VPhysicalVolume::operator == (const G4VPhysicalVolume& p) const
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{
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return (this==&p) ? true : false;
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}
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inline
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const G4ThreeVector& G4VPhysicalVolume::GetTranslation() const
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{
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return ftrans;
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}
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inline
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void G4VPhysicalVolume::SetTranslation(const G4ThreeVector &v)
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{
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ftrans=v;
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}
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inline
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const G4RotationMatrix* G4VPhysicalVolume::GetRotation() const
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{
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return frot;
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}
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inline
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G4RotationMatrix* G4VPhysicalVolume::GetRotation()
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{
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return frot;
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}
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inline
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void G4VPhysicalVolume::SetRotation(G4RotationMatrix *pRot)
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{
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frot=pRot;
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}
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inline
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G4LogicalVolume* G4VPhysicalVolume::GetLogicalVolume() const
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{
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return flogical;
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}
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inline
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void G4VPhysicalVolume::SetLogicalVolume(G4LogicalVolume *pLogical)
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{
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flogical=pLogical;
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}
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inline
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G4LogicalVolume* G4VPhysicalVolume::GetMotherLogical() const
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{
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return flmother;
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}
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inline
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void G4VPhysicalVolume::SetMotherLogical(G4LogicalVolume *pMother)
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{
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flmother=pMother;
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}
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inline
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const G4String& G4VPhysicalVolume::GetName() const
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{
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return fname;
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}
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inline
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void G4VPhysicalVolume::SetName(const G4String& pName)
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{
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fname=pName;
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}
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inline
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G4RotationMatrix G4VPhysicalVolume::GetObjectRotationValue() const
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{
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G4RotationMatrix aRotM; // Initialised to identity
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// Insure against frot being a null pointer
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if(frot)
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{
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aRotM= frot->inverse();
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}
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return aRotM;
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}
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inline
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G4ThreeVector G4VPhysicalVolume::GetObjectTranslation() const
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{
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return ftrans;
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}
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inline
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const G4RotationMatrix* G4VPhysicalVolume::GetFrameRotation() const
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{
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return frot;
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}
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inline
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G4ThreeVector G4VPhysicalVolume::GetFrameTranslation() const
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{
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return -ftrans;
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}
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