Files
geant4/source/geometry/management/include/G4VPhysicalVolume.icc
T
2016-06-09 15:37:50 +02:00

137 lines
3.4 KiB
Plaintext

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4VPhysicalVolume.icc,v 1.10 2006/06/29 18:32:37 gunter Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
//
// class G4VPhysicalVolume Inline Implementation
//
// --------------------------------------------------------------------
inline
G4bool G4VPhysicalVolume::operator == (const G4VPhysicalVolume& p) const
{
return (this==&p) ? true : false;
}
inline
const G4ThreeVector& G4VPhysicalVolume::GetTranslation() const
{
return ftrans;
}
inline
void G4VPhysicalVolume::SetTranslation(const G4ThreeVector &v)
{
ftrans=v;
}
inline
const G4RotationMatrix* G4VPhysicalVolume::GetRotation() const
{
return frot;
}
inline
G4RotationMatrix* G4VPhysicalVolume::GetRotation()
{
return frot;
}
inline
void G4VPhysicalVolume::SetRotation(G4RotationMatrix *pRot)
{
frot=pRot;
}
inline
G4LogicalVolume* G4VPhysicalVolume::GetLogicalVolume() const
{
return flogical;
}
inline
void G4VPhysicalVolume::SetLogicalVolume(G4LogicalVolume *pLogical)
{
flogical=pLogical;
}
inline
G4LogicalVolume* G4VPhysicalVolume::GetMotherLogical() const
{
return flmother;
}
inline
void G4VPhysicalVolume::SetMotherLogical(G4LogicalVolume *pMother)
{
flmother=pMother;
}
inline
const G4String& G4VPhysicalVolume::GetName() const
{
return fname;
}
inline
void G4VPhysicalVolume::SetName(const G4String& pName)
{
fname=pName;
}
inline
G4RotationMatrix G4VPhysicalVolume::GetObjectRotationValue() const
{
G4RotationMatrix aRotM; // Initialised to identity
// Insure against frot being a null pointer
if(frot)
{
aRotM= frot->inverse();
}
return aRotM;
}
inline
G4ThreeVector G4VPhysicalVolume::GetObjectTranslation() const
{
return ftrans;
}
inline
const G4RotationMatrix* G4VPhysicalVolume::GetFrameRotation() const
{
return frot;
}
inline
G4ThreeVector G4VPhysicalVolume::GetFrameTranslation() const
{
return -ftrans;
}