206 lines
9.0 KiB
C++
206 lines
9.0 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4VPhysicalVolume.hh,v 1.17 2007/04/11 08:00:12 gcosmo Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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//
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// class G4VPhysicalVolume
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//
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// Class description:
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//
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// This is an Abstract Base class for the representation of positioned volume.
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// The volume is placed within a mother volume, relative to its coordinate
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// system. Either a single positioned volume or many positioned volume can
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// be represented by a particular G4VPhysicalVolume.
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// History:
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// 09.11.99 J.Apostolakis Added GetObjectRotationValue() method & redid comments.
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// 28.08.96 P.Kent Replaced transform by rotmat + vector
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// 25.07.96 P.Kent Modified interface for new `Replica' capable geometry
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// 24.07.95 P.Kent First non-stub version
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// --------------------------------------------------------------------
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#ifndef G4VPHYSICALVOLUME_HH
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#define G4VPHYSICALVOLUME_HH
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#include "G4Types.hh"
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#include "G4String.hh"
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#include "geomdefs.hh"
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#include "G4RotationMatrix.hh"
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#include "G4ThreeVector.hh"
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class G4LogicalVolume;
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class G4VPVParameterisation;
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class G4VPhysicalVolume
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{
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public: // with description
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G4VPhysicalVolume(G4RotationMatrix *pRot,
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const G4ThreeVector &tlate,
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const G4String &pName,
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G4LogicalVolume *pLogical,
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G4VPhysicalVolume *pMother);
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// Initialise volume, positioned in a frame which is rotated by *pRot,
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// relative to the coordinate system of the mother volume pMother.
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// The center of the object is then placed at tlate in the new
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// coordinates. If pRot=0 the volume is unrotated with respect to its
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// mother. The physical volume is added to the mother's logical volume.
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//
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// Must be called by all subclasses. pMother must point to a valid parent
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// volume, except in the case of the world/top volume, when it =0.
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//
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// The constructor also registers volume with physical volume Store.
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// Note that the Store may be removed or dynamically built in future
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// because of memory constraints.
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virtual ~G4VPhysicalVolume();
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// Destructor, will be subclassed. Removes volume from volume Store.
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inline G4bool operator == (const G4VPhysicalVolume& p) const;
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// Equality defined by equal addresses only.
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// Access functions
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// The following are accessor functions that make a distinction
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// between whether the rotation/translation is being made for the
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// frame or the object/volume that is being placed.
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// (They are the inverse of each other).
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G4RotationMatrix* GetObjectRotation() const; // Obsolete
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inline G4RotationMatrix GetObjectRotationValue() const; // Replacement
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inline G4ThreeVector GetObjectTranslation() const;
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// Return the rotation/translation of the Object relative to the mother.
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inline const G4RotationMatrix* GetFrameRotation() const;
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inline G4ThreeVector GetFrameTranslation() const;
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// Return the rotation/translation of the Frame used to position
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// this volume in its mother volume (opposite of object rot/trans).
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// Older access functions, that do not distinguish between frame/object!
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inline const G4ThreeVector& GetTranslation() const;
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inline const G4RotationMatrix* GetRotation() const;
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// Old access functions, that do not distinguish between frame/object!
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// They return the translation/rotation of the volume.
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// Set functions
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inline void SetTranslation(const G4ThreeVector &v);
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inline G4RotationMatrix* GetRotation();
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inline void SetRotation(G4RotationMatrix*);
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// NOT INTENDED FOR GENERAL USE.
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// Non constant versions of above. Used to change transformation
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// for replication/parameterisation mechanism.
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inline G4LogicalVolume* GetLogicalVolume() const;
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// Return the associated logical volume.
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inline void SetLogicalVolume(G4LogicalVolume *pLogical);
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// Set the logical volume. Must not be called when geometry closed.
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inline G4LogicalVolume* GetMotherLogical() const;
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// Return the current mother logical volume pointer.
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inline void SetMotherLogical(G4LogicalVolume *pMother);
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// Set the mother logical volume. Must not be called when geometry closed.
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inline const G4String& GetName() const;
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// Return the volume's name.
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inline void SetName(const G4String& pName);
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// Set the volume's name.
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virtual G4int GetMultiplicity() const;
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// Returns number of object entities (1 for normal placements,
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// n for replicas or parameterised).
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// Functions required of subclasses
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virtual G4bool IsMany() const = 0;
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// Return true if the volume is MANY (not implemented yet).
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virtual G4int GetCopyNo() const = 0;
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// Return the volumes copy number.
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virtual void SetCopyNo(G4int CopyNo) = 0;
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// Set the volumes copy number.
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virtual G4bool IsReplicated() const = 0;
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// Return true if replicated (single object instance represents
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// many real volumes), else false.
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virtual G4bool IsParameterised() const = 0;
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// Return true if parameterised (single object instance represents
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// many real parameterised volumes), else false.
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virtual G4VPVParameterisation* GetParameterisation() const = 0;
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// Return replicas parameterisation object (able to compute dimensions
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// and transformations of replicas), or NULL if not applicable.
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virtual void GetReplicationData(EAxis& axis,
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G4int& nReplicas,
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G4double& width,
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G4double& offset,
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G4bool& consuming) const = 0;
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// Return replication information. No-op for no replicated volumes.
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virtual G4bool IsRegularStructure() const = 0;
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// Returns true if the underlying volume structure is regular.
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virtual G4int GetRegularStructureId() const = 0;
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// Returns non-zero code in case the underlying volume structure
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// is regular, voxel-like. Value is id for structure type.
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// If non-zero the volume is a candidate for specialised
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// navigation such as 'nearest neighbour' directly on volumes.
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virtual G4bool CheckOverlaps(G4int res=1000, G4double tol=0.,
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G4bool verbose=true);
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// Verifies if the placed volume is overlapping with existing
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// daughters or with the mother volume. Provides default resolution
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// for the number of points to be generated and verified.
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// Concrete implementation is done and required only for placed and
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// parameterised volumes. Returns true if the volume is overlapping.
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public: // without description
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G4VPhysicalVolume(__void__&);
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// Fake default constructor for usage restricted to direct object
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// persistency for clients requiring preallocation of memory for
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// persistifiable objects.
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private:
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G4VPhysicalVolume(const G4VPhysicalVolume&);
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G4VPhysicalVolume& operator=(const G4VPhysicalVolume&);
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// Private copy constructor and assignment operator.
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protected:
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G4RotationMatrix *frot;
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G4ThreeVector ftrans;
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private:
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G4LogicalVolume *flogical; // The logical volume representing the
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// physical and tracking attributes of
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// the volume
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G4String fname; // The name of the volume
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G4LogicalVolume *flmother; // The current mother logical volume
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};
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#include "G4VPhysicalVolume.icc"
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#endif
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