Files
geant4/source/geometry/management/include/G4AffineTransform.hh
T
2016-06-09 15:37:50 +02:00

172 lines
6.5 KiB
C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4AffineTransform.hh,v 1.6 2006/06/29 18:30:37 gunter Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
//
// class G4AffineTransform
//
// Class description:
//
// A class for geometric affine transformations [see, eg. Foley & Van Dam]
// Supports efficient arbitrary rotation & transformation of vectors and the
// computation of compound & inverse transformations. A `rotation flag' is
// maintained internally for greater computational efficiency for transforms
// that do not involve rotation.
//
// Interfaces to the CLHEP classes G4ThreeVector & G4RotationMatrix
//
// For member function descriptions, see comments by declarations. For
// additional clarification, also check the `const' declarations for
// functions & their parameters.
//
// Member data:
//
// G4double rxx,rxy,rxz;
// G4double ryx,ryy,ryz; A 3x3 rotation matrix - net rotation
// G4double rzx,rzy,rzz;
// G4double tx,ty,tz; Net translation
// History:
// Paul R C Kent 6 Aug 1996 - initial version
//
// 19.09.96 E.Chernyaev:
// - direct access to the protected members of the G4RotationMatrix class
// replaced by access via public access functions
// - conversion of the rotation matrix to angle & axis used to get
// a possibility to remove "friend" from the G4RotationMatrix class
// --------------------------------------------------------------------
#ifndef G4AFFINETRANSFORM_HH
#define G4AFFINETRANSFORM_HH
#include "G4Types.hh"
#include "G4ThreeVector.hh"
#include "G4RotationMatrix.hh"
class G4AffineTransform
{
public:
G4AffineTransform();
public: // with description
G4AffineTransform(const G4ThreeVector &tlate);
// Translation only: under t'form translate point at origin by tlate
G4AffineTransform(const G4RotationMatrix &rot);
// Rotation only: under t'form rotate by rot
G4AffineTransform(const G4RotationMatrix &rot,
const G4ThreeVector &tlate);
// Under t'form: rotate by rot then translate by tlate
G4AffineTransform(const G4RotationMatrix *rot,
const G4ThreeVector &tlate);
// Optionally rotate by *rot then translate by tlate - rot may be null
G4AffineTransform operator * (const G4AffineTransform &tf) const;
// Compound Transforms:
// tf2=tf2*tf1 equivalent to tf2*=tf1
// Returns compound transformation of self*tf
G4AffineTransform& operator *= (const G4AffineTransform &tf);
// (Modifying) Multiplies self by tf; Returns self reference
// ie. A=AB for a*=b
G4AffineTransform& Product(const G4AffineTransform &tf1,
const G4AffineTransform &tf2);
// 'Products' for avoiding (potential) temporaries:
// c.Product(a,b) equivalent to c=a*b
// c.InverseProduct(a*b,b ) equivalent to c=a
// (Modifying) Sets self=tf1*tf2; Returns self reference
G4AffineTransform& InverseProduct(const G4AffineTransform &tf1,
const G4AffineTransform &tf2);
// (Modifying) Sets self=tf1*(tf2^-1); Returns self reference
G4ThreeVector TransformPoint(const G4ThreeVector &vec) const;
// Transform the specified point: returns vec*rot+tlate
G4ThreeVector TransformAxis(const G4ThreeVector &axis) const;
// Transform the specified axis: returns
void ApplyPointTransform(G4ThreeVector &vec) const;
// Transform the specified point (in place): sets vec=vec*rot+tlate
void ApplyAxisTransform(G4ThreeVector &axis) const;
// Transform the specified axis (in place): sets axis=axis*rot;
G4AffineTransform Inverse() const;
// Return inverse of current transform
G4AffineTransform& Invert();
// (Modifying) Sets self=inverse of self; Returns self reference
G4AffineTransform& operator +=(const G4ThreeVector &tlate);
G4AffineTransform& operator -=(const G4ThreeVector &tlate);
// (Modifying) Adjust net translation by given vector;
// Returns self reference
G4bool operator == (const G4AffineTransform &tf) const;
G4bool operator != (const G4AffineTransform &tf) const;
G4double operator [] (const G4int n) const;
G4bool IsRotated() const;
// True if transform includes rotation
G4bool IsTranslated() const;
// True if transform includes translation
G4RotationMatrix NetRotation() const;
G4ThreeVector NetTranslation() const;
void SetNetRotation(const G4RotationMatrix &rot);
void SetNetTranslation(const G4ThreeVector &tlate);
private:
G4AffineTransform(const G4double prxx,const G4double prxy,const G4double prxz,
const G4double pryx,const G4double pryy,const G4double pryz,
const G4double przx,const G4double przy,const G4double przz,
const G4double ptx, const G4double pty, const G4double ptz );
G4double rxx,rxy,rxz;
G4double ryx,ryy,ryz;
G4double rzx,rzy,rzz;
G4double tx,ty,tz;
};
#include "G4AffineTransform.icc"
#endif