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geant4/source/geometry/magneticfield/include/G4Field.hh
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//
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// $Id: G4Field.hh,v 1.10 2006/06/29 18:22:13 gunter Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
//
// class G4Field
//
// Class description:
//
// Abstract class for any kind of Field.
// It allows any kind of field (vector, scalar, tensor and any set of them)
// to be defined by implementing the inquiry function interface.
//
// The key method is GetFieldValue( const double Point[4],
// ************* double *fieldArr )
// Given an input position/time vector 'Point',
// this method must return the value of the field in "fieldArr".
//
// A field must also specify whether it changes a track's energy:
// DoesFieldChangeEnergy()
// *********************
// A field must co-work with a corresponding Equation of Motion, to
// enable the integration of a particle's position, momentum and, optionally,
// spin. For this a field and its equation of motion must follow the
// same convention for the order of field components in the array "fieldArr"
// -------------------------------------------------------------------
// History:
// - Created: John Apostolakis, 10.03.1997
// - Modified:
// V. Grichine 8 Nov 2001: Extended "Point" arg to [4] array to add time
// J. Apostolakis 5 Nov 2003: Added virtual method DoesFieldChangeEnergy()
// J. Apostolakis 31 Aug 2004: Information on convention for components
// -------------------------------------------------------------------
#ifndef G4FIELD_HH
#define G4FIELD_HH
#include "G4Types.hh"
class G4Field
{
public: // with description
virtual void GetFieldValue( const double Point[4],
double *fieldArr ) const = 0;
// Given the position time vector 'Point',
// return the value of the field in the array fieldArr.
// Notes:
// 1) The 'Point' vector has the following structure:
// Point[0] is x ( position, in Geant4 units )
// Point[1] is y
// Point[2] is z
// Point[3] is t ( time, in Geant4 units )
// 2) The convention for the components of the field
// array 'fieldArr' are determined by the type of field.
// See for example the class G4ElectroMagneticField.
G4Field(){;}
virtual ~G4Field(){;}
inline G4Field& operator = (const G4Field &p);
// A field signature function that can be used to insure
// that the Equation of motion object and the G4Field object
// have the same "field signature"?
virtual G4bool DoesFieldChangeEnergy() const= 0 ;
// Each type/class of field should respond this accordingly
// For example:
// - an electric field should return "true"
// - a pure magnetic field should return "false"
};
inline G4Field& G4Field::operator = (const G4Field &p)
{
if (&p != this) { *this = p; }
return *this;
}
#endif /* G4FIELD_HH */