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geant4/source/geometry/biasing/include/G4IStore.hh
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//
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// $Id: G4IStore.hh,v 1.10 2006/06/29 18:16:04 gunter Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
// ----------------------------------------------------------------------
// Class G4IStore
//
// Class description:
//
// An implementation of a "importance store" with the interface
// G4VIStore. See description in G4VIStore.
// This implementation uses G4GeometryCellImportance as the container
// to store the "cells" together with the importance values.
// Giving a cell the importance 0 is allowed as
// a flagging that no biasing should happen between this
// cell and it's neighbors
// If a cell is not known by the importance store no biasing
// should be applied between this cell and it's nighbors.
// Author: Michael Dressel (Michael.Dressel@cern.ch)
// ----------------------------------------------------------------------
#ifndef G4IStore_hh
#define G4IStore_hh G4IStore_hh
#include "G4VIStore.hh"
#include "G4GeometryCellImportance.hh"
class G4IStore : public G4VIStore
{
public: // with description
explicit G4IStore(const G4VPhysicalVolume &worldvolume);
// initialise the importance store for the given geometry
virtual ~G4IStore();
// destruct
virtual G4double GetImportance(const G4GeometryCell &gCell) const;
// derive a importance value of a "cell" addresed by a G4GeometryCell
// from the store.
virtual G4bool IsKnown(const G4GeometryCell &gCell) const;
// returns true if the gCell is in the store, else false
virtual const G4VPhysicalVolume &GetWorldVolume() const;
// return a reference to the wolrd volume of the
// "importance" geometry
void AddImportanceGeometryCell(G4double importance,
const G4GeometryCell &gCell);
void AddImportanceGeometryCell(G4double importance,
const G4VPhysicalVolume &,
G4int aRepNum = 0);
// Add a "cell" together with a importance value to the store.
void ChangeImportance(G4double importance,
const G4GeometryCell &gCell);
void ChangeImportance(G4double importance,
const G4VPhysicalVolume &,
G4int aRepNum = 0);
// Change a importance value of a "cell".
G4double GetImportance(const G4VPhysicalVolume &,
G4int aRepNum = 0) const ;
private:
G4bool IsInWorld(const G4VPhysicalVolume &) const;
void SetInternalIterator(const G4GeometryCell &gCell) const;
void Error(const G4String &m) const;
private:
const G4VPhysicalVolume &fWorldVolume;
G4GeometryCellImportance fGeometryCelli;
mutable G4GeometryCellImportance::const_iterator fCurrentIterator;
};
#endif