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geant4/source/digits_hits/utils/include/G4ScoringBox.hh
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2016-06-09 15:37:50 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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//
//
// $Id: G4ScoringBox.hh,v 1.18 2007/11/06 09:41:34 akimura Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
#ifndef G4ScoringBox_h
#define G4ScoringBox_h 1
#include "globals.hh"
#include "G4VScoringMesh.hh"
#include "G4RotationMatrix.hh"
class G4VPhysicalVolume;
class G4LogicalVolume;
class G4VPrimitiveScorer;
class G4VScoreColorMap;
#include <vector>
class G4ScoringBox : public G4VScoringMesh
{
public:
G4ScoringBox(G4String wName);
~G4ScoringBox();
public:
virtual void Construct(G4VPhysicalVolume* fWorldPhys);
virtual void List() const;
virtual void Draw(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap, G4int axflg=111);
virtual void DrawColumn(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap,
G4int idxProj, G4int idxColumn);
// set a direction to segment this mesh
void SetSegmentDirection(G4int dir) {fSegmentDirection = dir;}
private:
// construct this mesh
void SetupGeometry(G4VPhysicalVolume * fWorldPhys);
// get replicated position from 3D index (x,y,z)
G4ThreeVector GetReplicaPosition(G4int x, G4int y, G4int z);
// get 3D index (x,y,z) from sequential index
void GetXYZ(G4int index, G4int q[3]) const;
// get sequential index from 3D index (x,y,z)
G4int GetIndex(G4int x, G4int y, G4int z) const;
private:
G4int fSegmentDirection; // =1: x, =2: y, =3: z
G4LogicalVolume * fMeshElementLogical;
};
#endif