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geant4/source/digits_hits/hits/include/G4THitsMap.hh
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * work make any representation or warranty, express or implied, *
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// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
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// ********************************************************************
//
//
// $Id: G4THitsMap.hh,v 1.9 2007/08/30 05:13:03 asaim Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
#ifndef G4THitsMap_h
#define G4THitsMap_h 1
#include "G4THitsCollection.hh"
#include "globals.hh"
#include <map>
// class description:
//
// This is a template class of hits map and parametrized by
// The concrete class of G4VHit. This is a uniform collection for
// a particular concrete hit class objects.
// An intermediate layer class G4HitsMap appeared in this
// header file is used just for G4Allocator, because G4Allocator
// cannot be instansiated with a template class. Thus G4HitsMap
// class MUST NOT be directly used by the user.
template <typename T> class G4THitsMap : public G4HitsCollection
{
public:
G4THitsMap();
public: // with description
G4THitsMap(G4String detName,G4String colNam);
// constructor.
public:
virtual ~G4THitsMap();
G4int operator==(const G4THitsMap<T> &right) const;
G4THitsMap<T> & operator+=(const G4THitsMap<T> &right) const;
public: // with description
virtual void DrawAllHits();
virtual void PrintAllHits();
// These two methods invokes Draw() and Print() methods of all of
// hit objects stored in this map, respectively.
public: // with description
inline T* operator[](G4int key) const;
// Returns a pointer to a concrete hit object.
inline std::map<G4int,T*>* GetMap() const
{ return (std::map<G4int,T*>*)theCollection; }
// Returns a collection map.
inline G4int add(const G4int & key, T * &aHit) const;
inline G4int add(const G4int & key, T &aHit) const;
// Insert a hit object. Total number of hit objects stored in this
// map is returned.
inline G4int set(const G4int & key, T * &aHit) const;
inline G4int set(const G4int & key, T &aHit) const;
// Overwrite a hit object. Total number of hit objects stored in this
// map is returned.
inline G4int entries() const
{ return ((std::map<G4int,T*>*)theCollection)->size(); }
// Returns the number of hit objects stored in this map
inline void clear();
public:
virtual G4VHit* GetHit(size_t) const {return 0;}
virtual size_t GetSize() const
{ return ((std::map<G4int,T*>*)theCollection)->size(); }
};
template <typename T> G4THitsMap<T>::G4THitsMap()
{
theCollection = (void*)new std::map<G4int,T*>;
}
template <typename T> G4THitsMap<T>::G4THitsMap(G4String detName,G4String colNam)
: G4HitsCollection(detName,colNam)
{
theCollection = (void*)new std::map<G4int,T*>;
}
template <typename T> G4THitsMap<T>::~G4THitsMap()
{
typename std::map<G4int,T*> * theHitsMap = GetMap();
typename std::map<G4int,T*>::iterator itr = theHitsMap->begin();
for(; itr != theHitsMap->end(); itr++) {
delete itr->second;
}
delete theHitsMap;
}
template <typename T> G4int G4THitsMap<T>::operator==(const G4THitsMap<T> &right) const
{ return (collectionName==right.collectionName); }
template <typename T> G4THitsMap<T> &
G4THitsMap<T>::operator+=(const G4THitsMap<T> &right) const
{
std::map<G4int,T*> * aHitsMap = right.GetMap();
typename std::map<G4int,T*>::iterator itr = aHitsMap->begin();
for(; itr != aHitsMap->end(); itr++) {
add(itr->first, *(itr->second));
}
return (G4THitsMap<T>&)(*this);
}
template <typename T> inline T*
G4THitsMap<T>::operator[](G4int key) const {
std::map<G4int,T*> * theHitsMap = GetMap();
if(theHitsMap->find(key) != theHitsMap->end()) {
return theHitsMap->find(key)->second;
} else {
return 0;
}
}
template <typename T> inline G4int
G4THitsMap<T>::add(const G4int & key, T * &aHit) const {
typename std::map<G4int,T*> * theHitsMap = GetMap();
if(theHitsMap->find(key) != theHitsMap->end()) {
*(*theHitsMap)[key] += *aHit;
} else {
(*theHitsMap)[key] = aHit;
}
return theHitsMap->size();
}
template <typename T> inline G4int
G4THitsMap<T>::add(const G4int & key, T &aHit) const {
typename std::map<G4int,T*> * theHitsMap = GetMap();
if(theHitsMap->find(key) != theHitsMap->end()) {
*(*theHitsMap)[key] += aHit;
} else {
T * hit = new T;
*hit = aHit;
(*theHitsMap)[key] = hit;
}
return theHitsMap->size();
}
template <typename T> inline G4int
G4THitsMap<T>::set(const G4int & key, T * &aHit) const {
typename std::map<G4int,T*> * theHitsMap = GetMap();
if(theHitsMap->find(key) != theHitsMap->end()) {
delete (*theHitsMap)[key]->second;
}
(*theHitsMap)[key] = aHit;
return theHitsMap->size();
}
template <typename T> inline G4int
G4THitsMap<T>::set(const G4int & key, T &aHit) const {
typename std::map<G4int,T*> * theHitsMap = GetMap();
if(theHitsMap->find(key) != theHitsMap->end()) {
*(*theHitsMap)[key] = aHit;
} else {
T * hit = new T;
*hit = aHit;
(*theHitsMap)[key] = hit;
}
return theHitsMap->size();
}
template <typename T> void G4THitsMap<T>::DrawAllHits()
{;}
template <typename T> void G4THitsMap<T>::PrintAllHits()
{
G4cout << "G4THitsMap " << SDname << " / " << collectionName << " --- " << entries() << " entries" << G4endl;
std::map<G4int,T*> * theHitsMap = GetMap();
typename std::map<G4int, T*>::iterator itr = theHitsMap->begin();
G4double sum = 0.;
for(; itr != theHitsMap->end(); itr++) {
///////////////////////////////G4cout << " " << itr->first << " : " << *(itr->second) << G4endl;
sum += *(itr->second);
}
G4cout << " Total : " << sum << G4endl;
}
template <typename T> void G4THitsMap<T>::clear() {
std::map<G4int,T*> * theHitsMap = GetMap();
typename std::map<G4int, T*>::iterator itr = theHitsMap->begin();
for(; itr != theHitsMap->end(); itr++) {
delete itr->second;
}
theHitsMap->clear();
}
#endif