165 lines
7.0 KiB
Plaintext
165 lines
7.0 KiB
Plaintext
#######################################################################
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# MACRO FILE NAME: exN03Vis1.mac #
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# #
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# AUTHOR(S): Satoshi Tanaka #
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# #
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# DATE: #
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# Nov 07, 2001 #
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# Sept 08-09, 2001 (at Hebden Bridge, UK) #
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# June 20, 2001 #
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# November 26, 2000 #
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# October 17, 2000 #
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# June 06, 2000 #
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# May 20, 2000 #
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# November 10, 1999 #
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# #
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# CONTENTS: A basic macro for visualization of detector geometry #
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# #
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# USAGE: % gmake visclean #
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# % $G4BINDIR/exampleN03 #
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# Idle> /control/execute visTutor/exN03Vis1.mac #
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# #
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# REQUIRED PLATFORMS & SOFTWARES: Unix, X-window, OpenGL, #
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# DAWN (version 3.85 or after) #
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# gv (Ghostview), Tcl/Tk #
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# #
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# ENVIRONMENTAL VARIABLES (C-MACROS) FOR INSTALLATION: #
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# (See geant4/source/visualization/README for details.) #
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# #
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# % setenv OGLHOME ... (e.g. /usr/X11R6) #
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# % setenv G4VIS_BUILD_OPENGLX_DRIVER 1 #
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# #
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# ENVIRONMENTAL VARIABLES (C-MACROS) FOR COMPILATION: #
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# (See geant4/source/visualization/README for details.) #
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# #
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# % setenv G4VIS_USE_OPENGLX 1 #
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# #
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# ADDITIONAL NOTES: #
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# The compound command "/vis/open <vis-driver-name>" #
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# is equivalent to the following set of commands: #
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# #
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# /vis/sceneHandler/create $1 #
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# /vis/viewer/create #
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# #
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# The compound command "/vis/drawVolume <physical-volume-name>" #
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# is equivalent to the following set of commands: #
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# #
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# /vis/scene/create #
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# /vis/scene/add/volume $1 #
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# /vis/sceneHandler/attach #
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# #
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#######################################################################
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###########################################
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# Visualization of detector geometry
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# with the OGLSX (OpenGL Stored X) driver
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###########################################
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# Invoke the OGLSX driver
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/vis/open OGLSX
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# Bird's-eye view of the detector geometry
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#
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# viewpoint : (theta,phi) = (20*deg, 70*deg),
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# zoom factor: 0.8 of the full screen size
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#
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/vis/viewer/reset
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/vis/viewer/set/viewpointThetaPhi 20 70
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/vis/viewer/zoom 0.8
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/vis/drawVolume
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# The following two commands "flush"
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# the action of the current viewer.
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# They are required for the post-processing drivers
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# such as DAWNFILE, VRMLFILE, HepRep drivers, etc.
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# For OpenGL drivers, these commands are not required
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# but harmless even if they are described.
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/vis/viewer/flush
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##########################################################
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# Visualization with the DAWNFILE driver
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#
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# * Each visualized view is saved to a file "g4_XX.eps"
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# with the "vectorized" PostScript format.
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#
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# * Set an environmental variable if you wish to
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# skip DAWN GUI:
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# % setenv G4DAWNFILE_VIEWER "dawn -d"
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##########################################################
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# Invoke the DAWNFILE driver
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/vis/open DAWNFILE
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# Bird's-eye view of a detector component (Absorber)
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# viewpoint : (theta,phi) = (35*deg, 35*deg),
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# zoom factor: 1.1 of the full screen size
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# coordinate axes:
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# x-axis:red, y-axis:green, z-axis:blue
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# origin: (0,0,0), length: 500
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# Scale: length = 10 cm, Orientation = z, color = red,
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# placing_algorithm = manual,
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# center = (-2.5 cm , -5 cm, 0 cm)
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#
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/vis/viewer/reset
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/vis/viewer/zoom 1.1
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/vis/viewer/set/viewpointThetaPhi 35 35
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/vis/drawVolume Absorber
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/vis/scene/add/axes 0 0 0 500 mm
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/vis/scene/add/text 0 0 0 mm 40 -100 -140 Absorber
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/vis/scene/add/scale 10 cm z 1 0 0 manual -2.5 -5 0 cm
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# "Flush the action of all the existing viewers.
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# Note: You should execute these commands, e.g.,
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# when the current scene is modified.
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/vis/scene/notifyHandlers
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/vis/viewer/update
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# FOR FUTURE UPDATION
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#/vis/viewer/flushAll
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# Bird's-eye view of a detector component (Gap)
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/vis/viewer/reset
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/vis/viewer/zoom 1.1
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/vis/viewer/set/viewpointThetaPhi 35 35
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/vis/drawVolume Gap
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/vis/scene/add/axes 0 0 0 500 mm
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/vis/scene/add/text 0 0 0 mm 50 -100 -140 Gap
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/vis/scene/add/scale 10 cm z 1 0 0 manual -2.5 -5 0 cm
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# "Flush the action of all the existing viewers.
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/vis/scene/notifyHandlers
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/vis/viewer/update
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# FOR FUTURE UPDATION
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#/vis/viewer/flushAll
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# Bird's-eye view of the whole detector components (world)
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# * The argument "world" of the command
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# "/vis/scene/add/volume" is omittable.
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# * "/vis/viewer/set/culling false" makes the invisible
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# world volume visible.
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# (The invisibility of the world volume is set
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# in ExN03DetectorConstruction.cc.)
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/vis/viewer/reset
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/vis/viewer/zoom 1.1
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/vis/viewer/set/viewpointThetaPhi 35 35
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/vis/viewer/set/culling global false
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/vis/drawVolume
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/vis/scene/add/axes 0 0 0 500 mm
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/vis/scene/add/text 0 0 0 mm 50 -100 -240 World
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/vis/scene/add/scale 10 cm x 1 0 0
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# "Flush the action of all the existing viewers.
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/vis/scene/notifyHandlers
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/vis/viewer/update
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# FOR FUTURE UPDATION
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#/vis/viewer/flushAll
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# Make the culling on for next visualization
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# Note: You may also use "/vis/viewer/reset"
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# for this initialization.
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/vis/viewer/set/culling global true
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