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geant4/examples/extended/visualization/perspective/include/PerspectiveVisAction.hh
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: PerspectiveVisAction.hh,v 1.2 2006/06/29 17:45:43 gunter Exp $
// GEANT4 tag $Name: geant4-09-01 $
#ifndef PERSPECTIVEVISACTION_HH
#define PERSPECTIVEVISACTION_HH
#include "G4VUserVisAction.hh"
#include "G4String.hh"
#include <map>
#include <vector>
/*
class G4AttDef;
class G4AttValue;
*/
class G4VVisManager;
class G4VSolid;
class G4VisAttributes;
class PerspectiveVisAction: public G4VUserVisAction {
public:
PerspectiveVisAction();
void SetOptionString(const G4String& optionString)
{fOptionString = optionString;}
void SetScene(const G4String& scene)
{fScene = scene;}
void Draw();
private:
void ExtendedDraw (const G4VSolid&, const G4VisAttributes&,
const G4Transform3D& objectTransformation = G4Transform3D());
void RoomAndChair();
void Chair(const G4VisAttributes&, const G4Transform3D&);
G4VVisManager* fpVisManager;
G4String fOptionString;
G4String fScene;
G4double fRoomX, fRoomY, fRoomZ, // Half lengths.
fWindowX, fWindowY, fWindowZ, fWindowSillHeight, fWindowOffset,
fDoorFrameX, fDoorFrameY, fDoorFrameZ, fDoorFrameOffset,
fDoorX, fDoorY, fDoorZ,
fChairX, // Half width.
fChairY, // Half depth.
fChairZ, // Half height.
fChairSeat, // Half height of top of seat.
fChairThickness; // Half thicknes of back, seat, legs.
};
#endif