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geant4/examples/extended/parallel/ExDiane/include/BrachyPhantomHit.hh
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2016-06-09 15:37:50 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * Neither the authors of this software system, nor their employing *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
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//
//
// $Id: BrachyPhantomHit.hh,v 1.3 2006/06/29 17:32:14 gunter Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
//
// ********************************
// * *
// * BrachyPhantomHit.hh *
// * *
// ********************************
//
//Code developed by: S. Guatelli
//
// It manages the hits and the enrgy deposit in the phantom associated with
// each hit ...
#ifndef BrachyPhantomHit_h
#define BrachyPhantomHit_h 1
#include "G4VHit.hh"
#include "G4THitsCollection.hh"
#include "G4Allocator.hh"
#include "G4ThreeVector.hh"
#include "G4LogicalVolume.hh"
#include "G4Transform3D.hh"
#include "G4RotationMatrix.hh"
class BrachyPhantomHit : public G4VHit
{
public:
BrachyPhantomHit(G4LogicalVolume* ,G4int ,G4int ,G4int );
~BrachyPhantomHit();
BrachyPhantomHit(const BrachyPhantomHit &right);
const BrachyPhantomHit& operator = (const BrachyPhantomHit &right);
int operator == (const BrachyPhantomHit &right) const;
inline void *operator new(size_t);
inline void operator delete(void *aHit);
void Draw();
void Print();
private:
const G4LogicalVolume* logicalVolume;// Logical volume where the hit happened
G4int xHitPosition; // Hit x coordinate
G4int zHitPosition; // Hit z coordinate
G4int yHitPosition; // Hit y coordinate
G4ThreeVector hitPosition; //position of the hit
G4RotationMatrix rotation; // rotation of the logical volume
G4double energyDeposit; // energy deposit associated with the hit
public:
//...
// Set Hit position
inline void SetCellID(G4int XID,G4int YID,G4int ZID)
{xHitPosition = XID; zHitPosition = ZID; yHitPosition = YID; }
inline G4int GetXID() // Get hit x coordinate
{return xHitPosition;}
inline G4int GetZID() // Get hit z coordinate
{return zHitPosition;}
inline G4int GetYID() // Get hit y coordinate
{return yHitPosition;}
inline void SetEdep(G4double edep) //Set hit energy deposit
{energyDeposit = edep;}
inline void AddEdep(G4double edep) // Add energy deposit
{energyDeposit += edep;}
inline G4double GetEdep() // Get energy deposit
{return energyDeposit;}
inline void SetPos(G4ThreeVector xyz) // Set hit position
{hitPosition = xyz;}
inline G4ThreeVector GetPos() // Get hit position
{return hitPosition;}
inline void SetRot(G4RotationMatrix rmat) //set rotation
{rotation = rmat;}
inline G4RotationMatrix GetRot() //get rotation
{return rotation;}
//...
// It returns the logical volume where the hit happened
inline const G4LogicalVolume * GetLogicalVolume()
{return logicalVolume;}
};
typedef G4THitsCollection<BrachyPhantomHit> BrachyPhantomHitsCollection;
extern G4Allocator<BrachyPhantomHit> BrachyPhantomHitAllocator;
inline void* BrachyPhantomHit::operator new(size_t)
{
void *aHit;
aHit = (void *) BrachyPhantomHitAllocator.MallocSingle();
return aHit;
}
inline void BrachyPhantomHit::operator delete(void *aHit)
{
BrachyPhantomHitAllocator.FreeSingle((BrachyPhantomHit*) aHit);
}
#endif