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geant4/examples/extended/parallel/ExDiane/include/BrachyDetectorConstruction.hh
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//
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// $Id: BrachyDetectorConstruction.hh,v 1.3 2006/06/29 17:30:50 gunter Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
// ****************************************
// * *
// * BrachyDetectorConstruction.hh *
// * *
// ****************************************
#ifndef BrachyDetectorConstruction_H
#define BrachyDetectorConstruction_H 1
#include "globals.hh"
#include "G4VUserDetectorConstruction.hh"
#include "G4LogicalVolume.hh"
class BrachyPhantomSD;
class BrachyDetectorMessenger;
class G4LogicalVolume;
class G4Material;
class G4Tubs;
class G4Box;
class G4Sphere;
class G4Tubs;
class G4Colour;
class G4VPhysicalVolume;
class BrachyPhantomSD;
class BrachyPhantomROGeometry;
class G4VPhysicalVolume;
class BrachyMaterial;
class BrachyFactory;
class BrachyVoxelParameterisation;
class BrachyDetectorConstruction : public G4VUserDetectorConstruction
{
public:
BrachyDetectorConstruction(G4String&);
~BrachyDetectorConstruction();
G4VPhysicalVolume* Construct();
void SwitchBrachytherapicSeed();
void SelectBrachytherapicSeed(G4String val);
void ConstructPhantom();
void ConstructSensitiveDetector();
void PrintDetectorParameters();
void SetPhantomMaterial(G4String);
const G4double VoxelWidth_X(){return phantomDimensionX/numberOfVoxelsAlongX;}
const G4double VoxelWidth_Z(){return phantomDimensionZ/numberOfVoxelsAlongZ;}
const G4int GetNumVoxelX() {return numberOfVoxelsAlongX;}
const G4int GetNumVoxelZ() {return numberOfVoxelsAlongZ;}
const G4double GetDimX() {return phantomDimensionX;}
const G4double GetBoxDim_Z() {return phantomDimensionZ;}
void ComputeDimVoxel() {dimVoxel = phantomDimensionX/numberOfVoxelsAlongX;}
private:
G4int detectorChoice; //Select brachytherapic seed
BrachyPhantomSD* phantomSD;//pointer to sensitive detector
BrachyPhantomROGeometry* phantomROGeometry;//pointer to ROGeometry
BrachyFactory* factory;
// World ...
G4Box* World; //pointer to the solid World
G4LogicalVolume* WorldLog; //pointer to the logical World
G4VPhysicalVolume* WorldPhys; //pointer to the physical World
// Phantom ...
G4Box* Phantom; //pointer to solid phantom
G4LogicalVolume* PhantomLog; //pointer to logic phantom
G4VPhysicalVolume* PhantomPhys; //pointer to physical phantom
G4Material* phantomAbsorberMaterial;
G4double phantomDimensionX; //Phantom XDimension
G4double phantomDimensionY; //Phantom YDimension
G4double phantomDimensionZ; //Phantom ZDimension
G4int numberOfVoxelsAlongX; //Number of voxels along x axis
G4int numberOfVoxelsAlongZ; //Number of voxels along z axis
G4double Worldx ; //World XDimension
G4double Worldy ; //World YDimension
G4double Worldz ; //World XDimension
G4String sensitiveDetectorName;
BrachyDetectorMessenger* detectorMessenger;
BrachyMaterial* pMaterial;
G4double dimVoxel;
};
#endif