554 lines
20 KiB
Plaintext
554 lines
20 KiB
Plaintext
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LXe Example
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-----------
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**************
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*Classes Used*
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**************
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main()
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------
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==> Use G4UItcsh if available
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==> Provide interactive and macro mode
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G4VModularPhysicsList
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------------------
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(class: LXePhysicsList)
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==> Registers General, EM, Muon, and Optical physics lists
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==> define particles; including *** G4OpticalPhoton ***
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define processes; including *** G4Cerenkov ***
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*** G4Scintillation ***
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*** G4OpAbsorption ***
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*** G4OpRayleigh ***
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*** G4OpBoundaryProcess ***
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*** G4OpWLS ***
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G4VUserDetectorConstruction
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---------------------------
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(class: LXeDetectorConstruction)
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==> define material: LXe (liquid xenon), Aluminum, Air, Vacuum, Glass,...
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define G4Box geometry with aluminum housing and LXe volume inside
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define G4Tubs placed around the housing walls
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define G4Sphere to demonstrate skin surfaces inside volumes
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*** add G4MaterialPropertiesTable to G4Material ***
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*** define G4OpticalSurface(s) ***
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*** define G4LogicalBorderSurface(s) ***
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*** define G4LogicalSkinSurface(s) ***
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*** add G4MaterialPropertiesTable to G4OpticalSurface(s)***
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==> Mesenger to change many of the dectector geometry properties
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==> Uses a alternative style of geometry definition. See "Geometry" section.
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G4VUserPrimaryGeneratorAction
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-----------------------------
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(class: LXePrimaryGeneratorAction)
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==> Use G4ParticleGun to shoot a 511 keV gamma through the housing into
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liquid xenon scintillator
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G4UserStackingAction
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--------------------
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(class: LXeStackingAction)
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==> show how to count the number of secondary particles in an event
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differentiates between different creator processes
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G4UserRunAction
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---------------
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(class: LXeRunAction)
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==> Call recorder class for begin and end of run
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G4UserSteppingAction
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--------------------
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(class: LXeSteppingAction)
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==> Identify which secondaries were generated during a particular step
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==> ***Count reflections/absorptions/detections due to G4OpBoundaryProcess***
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***Count absorptions due to G4OpAbsorption ***
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Manually trigger a sensitive detector when a boundary process detects
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==> Call recorder class at end of step
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G4UserTrackingAction
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____________________
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(class: LXeTrackingAction)
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==> Determine if the trajectory should be drawn by checking if it hit the
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sphere(if enabled) and a pmt.
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==> Call recorder class at end of track
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G4UserEventAction
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-----------------
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(class: LXeEventAction)
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==> Triggers drawing of trajectories
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==> Calculates and stores data in a G4VUserEventInformation object
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==> Outputs basic event data at end of event
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==> Decides if the random seed should be saved for this event
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==> Call recorder class at begin and end of event
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G4VSensitiveDetector
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--------------------
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(classes: LXePMTSD, LXeScintSD)
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==> Basic sensitive detectors keeping hit collections
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Keep one G4VHit object per hit
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or
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Keep one G4VHit object per volume containing hits
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==> LXePMTSD decides if the hits it is creating should be redrawn
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G4VHit
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------
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(classes: LXePMTHit, LXeScintHIT)
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==> Store individual hit positions
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or
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Store a count of hits in a particular volume
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==> Selectively redraw volumes containing hits at the end of event
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G4VUserEventInformation & G4VUserTrackInformation
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-------------------------------------------------
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(classes: LXeUserEventInformation, LXeUserTrackInformation)
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==> Store aditional information along with the G4Event/G4Track objects
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G4VSteppingVerbose
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------------------
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(classes: LXeSteppingVerbose)
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==> Custom verbose stepping output to use G4BestUnit and print current volume
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rather than next volume
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==> Same as ExN03SteppingVerbose but output reformated to fit nicer into
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tables.
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G4UImessenger
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-------------
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(classes: LXeDetectorMessenger, LXeEventMessenger, LXeSteppingMessenger)
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==> Create /LXe and /LXe/detector interactive command folders
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==> Create new commands
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==> See interactive help when running the example for descriptions of commands
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G4Trajectory
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------------
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(class: LXeTrajectory)
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==> Derived from G4Trajectory to use most of the basic trajectory functions
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already defined
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==> Uses a coppied and modified version of DrawTrajectory from G4VTrajectory
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to enable/disable drawing of individual trajectories and to redefine
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the colours used
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G4VisManager
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------------
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(class: LXeVisManager)
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==> Initialize graphics systems geant4 is configured for
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RecorderBase
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------------
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==> Virtual class provided for recording of simulation data
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==> Derive your own implementation from it and instantiate the recorder
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object in main()
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==> For full description see RecorderBase.hh
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**********
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*Geometry*
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**********
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The way the geometry is constructed is an experiment for a new, more object
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oriented, way to construct geometry. It seperates the concept of how a volume
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is built from where it is placed. Each major volume in the geometry is defined
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as a class derived from G4PVPlacement. In this example, just the main LXe
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volume, the WLS scintillator slab, and the WLS fibers were chosen. To place
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one of these volumes, simply create an instance of it with the appropriate
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rotation, translation, and mother volumes.
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-------
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LXeMainVolume(G4RotationMatrix *pRot,
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const G4ThreeVector &tlate,
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G4LogicalVolume *pMotherLogical,
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G4bool pMany,
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G4int pCopyNo,
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LXeDetectorConstruction* c);
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-------
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Also necessary are the pMany and pCopyNo variables with the same usage as in
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G4PVPlacement. Additionally, the detector construction must be passed to the
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main volume as a way to communicate the many parameters to the volume and its
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sub-volumes. The communication is done from the CopyValues() function which
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retrieves the information from the detector constructor.
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Notably, the name and logical volume parameters are no longer part of the
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constructor. This is because they are both to be decided by the volume itself.
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The volume must specify its own name and a temporary logical volume. The
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constructor will then procede to define its logical volume in the normal way.
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Once complete, the logical volume can be assigned to the physical volume using
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the SetLogicalVolume() function.
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To handle instances of the same type of volume, a new logical volume should not
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be defined for each one. Instead, the logical volume is kept as a static member
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and defined only once.
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------
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if(!housing_log || updated){
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//...
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//Define logical volume
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//...
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}
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SetLogicalVolume(housing_log);
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------
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The updated variable is to signal that the volume needs to be updated and a new
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logical volume made.
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***********************************
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*Modifying the geometry at runtime*
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***********************************
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This example allows the user to modify the geometry definition at runtime. This
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is accomplished through LXeDetecotrMessenger, a derived class of G4UImessenger.
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The commands it adds change variables stored in LXeDetectorConstructor that
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are used when constructing the geometry. After changing these variables
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the /LXe/detector/update command must be issued to reconstruct the geometry
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with the new values.
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------
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void LXeDetectorConstruction::UpdateGeometry(){
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// clean-up previous geometry
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G4SolidStore::GetInstance()->Clean();
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G4LogicalVolumeStore::GetInstance()->Clean();
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G4PhysicalVolumeStore::GetInstance()->Clean();
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//define new one
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G4RunManager::GetRunManager()->DefineWorldVolume(ConstructDetector());
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G4RunManager::GetRunManager()->GeometryHasBeenModified();
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}
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************************
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*PMT sensitive detector*
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************************
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The PMT sensitive detector cannot be triggered like a normal sensitive detector
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because the sensitive volume does not allow photons to pass through it. Rather,
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it detects them in the OpBoundary process based on an efficiency set on the
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skin of the volume.
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------
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G4OpticalSurface* photocath_opsurf=
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new G4OpticalSurface("photocath_opsurf",glisur,polished,
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dielectric_metal);
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G4double photocath_EFF[num]={1.,1.};
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G4double photocath_REFL[num]={0.,0.};
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G4MaterialPropertiesTable* photocath_mt = new G4MaterialPropertiesTable();
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photocath_mt->AddProperty("EFFICIENCY",Ephoton,photocath_EFF,num);
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photocath_mt->AddProperty("REFLECTIVITY",Ephoton,photocath_REFL,num);
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photocath_opsurf->SetMaterialPropertiesTable(photocath_mt);
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new G4LogicalSkinSurface("photocath_surf",photocath_log,photocath_opsurf);
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------
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A normal sensitive detector would have its ProcessHits
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function called for each step by a particle inside the volume. So, to record
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these hits with a sensitive detector we watched the status of the OpBoundary
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process from the stepping manager whenever a photon hit the sensitive volume
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of the pmt. If the status was 'Detection', we retrieve the sensitive detector
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from G4SDManager and call its ProcessHits function.
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------
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boundaryStatus=boundary->GetStatus();
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//Check to see if the particle was actually at a boundary
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//Otherwise the boundary status may not be valid
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//Prior to Geant4.6.0-p1 this would not have been enough to check
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if(thePostPoint->GetStepStatus()==fGeomBoundary){
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switch(boundaryStatus){
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//...
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case Detection: //Note, this assumes that the volume causing detection
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//is the photocathode because it is the only one with
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//non-zero efficiency
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{
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//Trigger sensitive detector manually since photon is
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//absorbed but status was Detection
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G4SDManager* SDman = G4SDManager::GetSDMpointer();
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G4String sdName="/LXeDet/pmtSD";
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LXePMTSD* pmtSD = (LXePMTSD*)SDman
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->FindSensitiveDetector(sdName);
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if(pmtSD)
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pmtSD->ProcessHits_constStep(theStep,NULL);
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break;
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}
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//...
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}
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**********************
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*Modular Physics List*
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**********************
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Using a modular physics list is an easy way to organize the physics list into
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categories for easier maintenance. It can also assist with testing code
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by making it easy to disable an entire category of physics at once if
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necessary. The physics list instantiated in main() is a derived class of
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G4VModularPhysics list rather than the usual G4VUserPhysicsList. The only
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function aside from the constructor that is necessary in this class is
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SetCuts(). The constructor must register the other physics lists individually.
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RegisterPhysics( new LXeGeneralPhysics("general") );
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The other physics lists (the modules) are derived from G4VPhysicsConstructor
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and it is necessary to write the ConstructParticle() and ConstructProcess()
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functions for each list. They work in the same way as in G4VUserPhysicsList.
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Do not create instances of the individual physics processes as members of the
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modules. Instead, use pointers to the processes and create the instances
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in the ConstructProcess() function. The reason for this is that the materials
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needed to build physics tables for the processes will not have been created
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at the time that the modules are created but will have been created before the
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ConstructProcess() function is called.
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**********************************************************
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*Selectively drawing trajectories or highlighting volumes*
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**********************************************************
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In a simulation such as this one, where an average of 6000 trajectories are
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generated in a small space, there is little use in drawing all of them. There
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are two ways to select which ones to draw. The first of which is to decide
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while looping through the trajectory container which ones to draw and only call
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DrawTrajectory on the important ones. However, trajectories only contain a
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small portion of the information from the track it represents. This may not
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be enough to decide if a trajectory is worth drawing.
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The alternative is to define your own trajectory class to store additional
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information to help decide if it should be drawn. To use your custom trajectory
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you must create it in the PreUserTrackingAction:
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fpTrackingManager->SetTrajectory(new LXeTrajectory(aTrack));
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Then at any point you can get access to the trajectory you can update the extra
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information within it. When it comes to drawing, you can then use this to
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decide if you want to call DrawTrajectory. Or you can call DrawTrajectory for
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all trajectories and have the logic decide how and if a trajectory should
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be drawn inside the DrawTrajectory function itself.
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Selectively highlighting volumes is useful to show which volumes were hit. To
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do this, you simply need a pointer to the physical volume. With that, you can
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modify its vis attributes and instruct the vis manager to redraw the volume
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with the new vis attributes.
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------
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G4VisAttributes attribs(G4Colour(1.,0.,0.));
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attribs.SetForceSolid(true);
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G4RotationMatrix rot;
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if(physVol->GetRotation())//If a rotation is defined use it
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rot=*(physVol->GetRotation());
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G4Transform3D trans(rot,physVol->GetTranslation());//Create transform
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pVVisManager->Draw(*physVol,attribs,trans);//Draw it
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------
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In this case, it is done in Draw function of a PMT hit but it can be placed
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anywhere. The logic to decide if it should be drawn or not may be similar to
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the logic used in choosing which trajectories to draw.
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See /LXe/detector/volumes/sphere in "UI commands" below for info on what
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trajectories are drawn in this simulation.
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****************************
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*Saving random engine seeds*
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****************************
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At times it may be necessary to review a particular event of interest. To do
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this without redoing an entire run, which may take a long time, you must store
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the random engine seed from the beginning of the event. The run manager
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has some functions that help in this task.
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G4RunManager::SetRandomNumberStore(G4bool)
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When set to true, this causes the run manager to write the seed for the
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beginning of the current run to CurrentRun.rndm and the current event to
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CurrentEvent.rndm. However, at the beginning of each event this file will be
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overwritten with the new event. To keep a copy for a particular event there is
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a function to copy this file to run###evt###.rndm.
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G4RunManager::rndmSaveThisEvent()
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This can be done for every event so you can review any event you like but this
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may be awkward for runs with very large numbers of events. Instead, implement
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some form of logic in EndOfEventAction to decide if the event is worth saving.
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If it is, then call rndmSaveThisEvent(). By default, these files are stored in
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the current working directory. There is a function to change this as well.
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Typically you would call that at the same time SetRandomNumberStore. The
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directory to save in must exist first. GEANT4 will not create it for you.
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G4RunManager::SetRandomNumberStoreDir(G4String)
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**************
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*RecorderBase*
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**************
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RecorderBase is a virtual class to serve as a template for how to add
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histogram functionality to a GEANT4 application. To use it, derive a
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class from it and instantiate that in main(). Each of your user action classes
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to do any recording must have a pointer to this instance. Then at the end of
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the critical functions in each user action, call the appropriate recorder
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function. The recorder functions and the functions to call them from are listed
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here:
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RecordBeginOfRun(const G4Run*)
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-Call from BeginOfRunAction()
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RecordEndOfRun(const G4Run*)
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-Call from EndOfRunAction()
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RecordBeginOfEvent(const G4Event*)
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-Call from BeginOfEventAction()
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RecordEndOfEvent(const G4Event*)
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-Call from EndOfEventAction()
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RecordTrack(const G4Track*)
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-Call from PostUserTrackingAction()
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RecordStep(const G4Step*)
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-Call from UserSteppingAction()
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For the reasoning behind why it is done this way see RecorderBase.hh
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*************
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*UI commands*
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*************
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The method to define UI commands is well documented in the GEANT4 documentation
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so will not be discussed here. This is a description of the commands added to
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this example.
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Directories:
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/LXe/ - All custom commands belong below this directory
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/LXe/detector/ - Geometry related commands
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/LXe/detector/volumes/ - Commands to enable/disable volumes in the geometry
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Commands:
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/LXe/saveThreshold <int, default = 4500>
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-Specifies a threshold for saving the random seed for an event. If the number
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of photons generated in an event is below this number then the random seed is
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saved to ./random/run###evt###.rndm. See "Saving random engine seeds".
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/LXe/eventVerbose <int, default = 1>
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-Enables end of event verbose data to be printed. This includes information
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counted and calculated by the user action classes.
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/LXe/pmtThreshold <int, default = 1>
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-Sets the PMT threshold in # of photons being detected by the PMT. PMTs below
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with fewer hits than the threshold will not count as being hit and will also
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not be highlighted at the end of the event.
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/LXe/oneStepPrimaries <bool>
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-This causes primary particles to be killed after going only one step inside
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the scintillator volume. This is useful to view the photons generated during
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the initial conversion of the primary particle.
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/LXe/forceDrawPhotons <bool>
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-Forces all optical photon trajectories to be drawn at the end of the event
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regardless of the scheme mentioned in /LXe/detector/volumes/sphere below.
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/LXe/forceDrawNoPhotons <bool>
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-Forces all optical photon trajectories to NOT be drawn at the end of the
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event regardless of the scheme mentioned in /LXe/detector/volumes/sphere below.
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-If /LXe/forceDrawPhotons is set to true, this has no effect.
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/LXe/detector/dimensions <double x y z> <unit, default = cm>
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-Sets the dimensions of the main scintillator volume.
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/LXe/detector/housingThickness <double>
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-Sets the thickness of the housing surrounding the main detector volume.
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/LXe/detector/pmtRadius <double> <unit, default = cm>
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-Sets the radius of the PMTs
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/LXe/detector/nx
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/LXe/detector/ny
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/LXe/detector/nz
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-Sets the number of PMTs placed in a row along each axis.
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/LXe/detector/reflectivity <double>
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-Sets the reflectivity of the inside of the aluminum housing. The geometry
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uses a default value of 1.00 for a fully reflective surface.
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/LXe/detector/nfibers <int>
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-Sets the number of WLS fibers placed in the WLS scintillator slab. The
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geometry uses a default value of 15 fibers.
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/LXe/detector/scintYieldFactor <double>
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-Sets the yield factor for the scintillation process. This is cumulative with
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the yield factor set on individual materials. Set to 0 to produce no
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scintillation photons.
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/LXe/detector/update
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-Builds the new geometry based on any parameters that have been updated with
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the other UI commands. ***This must be called for the changes to take effect***
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/LXe/detector/defaults
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-Resets all detector values customizable with commands above to their defaults.
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/LXe/detector/volumes/sphere <bool>
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-Enables/disables the sphere placed inside the main scintillator volume. When
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the sphere is enabled, only photons that hit the sphere and hit a PMT are
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drawn. If it is disabled, then all photons that hit PMTs are drawn.
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/LXe/detector/volumes/wls <bool>
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-Enables/disables the WLS scintillator slab containing WLS fibers. By default
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this is not part of the geometry. Enabling it will place it behind the LXe
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|
scintillator volume.
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/LXe/detector/volumes/lxe <bool>
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-Enables/disables the main LXe scintillator volume. By default this is part of
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the geometry.
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*************
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*Macro files*
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*************
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The following are the macro files included in this example and what they do.
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LXe.in
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-This produces a standard event with a 511 keV gamma fired into the LXe volume.
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All values are left at their default states but verbose output has been
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|
enabled.
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|
cerenkov.mac
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|
-This is to demonstrate the cerenkov process. It disables the scintillation
|
|
process and uses a 200MeV mu+ to produce cerenkov photons. The volume has
|
|
been resized and the number of pmts has been increased to more accurately
|
|
show the cone. OneStepPrimaries has been enabled so that the cone does not fill
|
|
itself in as the muon slows down.
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|
wls.mac
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|
-This disables the main volume and enables the WLS slab volume. It sets the
|
|
particle gun to use an e- to produce scintillation in the slab which will be
|
|
absorbed by the WLS fibers and re-emited at a different wavelength.
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|
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|
vis.mac
|
|
-This is a standard vis.mac file to tell the vis manager how to visualize the
|
|
simulation.
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|
photon.mac
|
|
-A very simple test in which the gun is set to produce a single photon inside
|
|
the main scintillator volume.
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|
|
|
reviewEvent.mac
|
|
-This is to review an event by loading in a random seed and running the event
|
|
with verbose output. Modify the file to specify the filename of the random
|
|
seed.
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|
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|
defaults.mac
|
|
-This resets all values that can be changed with the /LXe/ commands back to
|
|
their initial configuration including those that are not reset with
|
|
/LXe/detector/defaults
|