196 lines
6.7 KiB
C++
196 lines
6.7 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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#ifndef F04DetectorConstruction_h
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#define F04DetectorConstruction_h 1
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#include "globals.hh"
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#include "G4ios.hh"
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#include "G4RotationMatrix.hh"
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class G4Tubs;
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class G4LogicalVolume;
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class G4VPhysicalVolume;
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class F04Materials;
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class G4Material;
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class F04SimpleSolenoid;
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class F04FocusSolenoid;
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class F04DetectorMessenger;
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#include "G4VUserDetectorConstruction.hh"
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class F04DetectorConstruction : public G4VUserDetectorConstruction
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{
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public:
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F04DetectorConstruction();
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~F04DetectorConstruction();
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G4VPhysicalVolume* Construct();
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G4VPhysicalVolume* ConstructDetector();
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void UpdateGeometry();
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// stringToRotationMatrix() converts a string "X90,Y45" into a
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// G4RotationMatrix.
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// This is an active rotation, in that the object is first rotated
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// around the parent's X axis by 90 degrees, then the object is
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// further rotated around the parent's Y axis by 45 degrees.
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// The return value points to a G4RotationMatrix on the heap, so
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// it is persistent. Angles are in degrees, can have decimals,
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// and can be negative. Axes are X, Y, Z.
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static G4RotationMatrix stringToRotationMatrix(G4String rotation);
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public:
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void SetWorldMaterial(G4String);
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void SetWorldSizeZ(G4double);
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void SetWorldSizeR(G4double);
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void SetCaptureMgntRadius(G4double);
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void SetCaptureMgntLength(G4double);
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void SetCaptureMgntB1(G4double);
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void SetCaptureMgntB2(G4double);
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void SetTransferMgntRadius(G4double);
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void SetTransferMgntLength(G4double);
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void SetTransferMgntB(G4double);
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void SetTransferMgntPos(G4double);
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void SetTargetMaterial (G4String);
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void SetTargetThickness(G4double);
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void SetTargetRadius(G4double);
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void SetTargetPos(G4double);
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void SetTargetAngle(G4int);
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void SetDegraderMaterial (G4String);
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void SetDegraderThickness(G4double);
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void SetDegraderRadius(G4double);
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void SetDegraderPos(G4double);
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public:
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G4Material* GetWorldMaterial() {return WorldMaterial;};
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G4double GetWorldSizeZ() {return WorldSizeZ;};
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G4double GetWorldSizeR() {return WorldSizeR;};
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G4double GetCaptureMgntRadius() {return CaptureMgntRadius;};
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G4double GetCaptureMgntLength() {return CaptureMgntLength;};
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G4double GetCaptureMgntB1() {return CaptureMgntB1;};
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G4double GetCaptureMgntB2() {return CaptureMgntB2;};
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G4double GetTransferMgntRadius() {return TransferMgntRadius;};
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G4double GetTransferMgntLength() {return TransferMgntLength;};
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G4double GetTransferMgntB() {return TransferMgntB;};
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G4double GetTransferMgntPos() {return TransferMgntPos;};
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G4Material* GetTargetMaterial() {return TargetMaterial;};
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G4double GetTargetRadius() {return TargetRadius;};
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G4double GetTargetThickness() {return TargetThickness;};
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G4double GetTargetPos() {return TargetPos;};
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G4int GetTargetAngle() {return TargetAngle;};
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G4Material* GetDegraderMaterial() {return DegraderMaterial;};
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G4double GetDegraderRadius() {return DegraderRadius;};
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G4double GetDegraderThickness() {return DegraderThickness;};
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G4double GetDegraderPos() {return DegraderPos;};
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private:
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F04Materials* materials;
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G4Material* Vacuum;
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G4Tubs* solidWorld;
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G4LogicalVolume* logicWorld;
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G4VPhysicalVolume* physiWorld;
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G4Tubs* solidTarget;
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G4LogicalVolume* logicTarget;
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G4VPhysicalVolume* physiTarget;
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G4Tubs* solidDegrader;
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G4LogicalVolume* logicDegrader;
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G4VPhysicalVolume* physiDegrader;
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G4Tubs* solidCaptureMgnt;
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G4LogicalVolume* logicCaptureMgnt;
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G4VPhysicalVolume* physiCaptureMgnt;
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G4Tubs* solidTransferMgnt;
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G4LogicalVolume* logicTransferMgnt;
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G4VPhysicalVolume* physiTransferMgnt;
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G4Material* WorldMaterial;
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G4double WorldSizeR;
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G4double WorldSizeZ;
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G4double CaptureMgntLength;
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G4double CaptureMgntRadius;
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G4double CaptureMgntB1;
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G4double CaptureMgntB2;
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G4double TransferMgntLength;
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G4double TransferMgntRadius;
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G4double TransferMgntB;
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G4double TransferMgntPos;
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G4Material* TargetMaterial;
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G4double TargetThickness;
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G4double TargetRadius;
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G4double TargetPos;
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G4int TargetAngle;
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G4Material* DegraderMaterial;
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G4double DegraderThickness;
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G4double DegraderRadius;
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G4double DegraderPos;
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F04FocusSolenoid* focusSolenoid;
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F04SimpleSolenoid* simpleSolenoid;
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private:
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void DefineMaterials();
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F04DetectorMessenger* detectorMessenger; // pointer to the Messenger
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};
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#endif
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