138 lines
5.0 KiB
C++
138 lines
5.0 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: F02DetectorConstruction.hh,v 1.6 2006/06/29 17:17:08 gunter Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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//
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#ifndef F02DetectorConstruction_h
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#define F02DetectorConstruction_h 1
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#include "G4VUserDetectorConstruction.hh"
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#include "globals.hh"
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#include "G4ios.hh"
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class G4Box;
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class G4Tubs;
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class G4LogicalVolume;
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class G4VPhysicalVolume;
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class G4Material;
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class G4UniformMagField;
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class F02DetectorMessenger;
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class F02CalorimeterSD;
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class F02ElectricFieldSetup;
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class F02DetectorConstruction : public G4VUserDetectorConstruction
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{
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public:
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F02DetectorConstruction();
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~F02DetectorConstruction();
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public:
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void SetAbsorberMaterial (G4String);
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void SetAbsorberThickness(G4double);
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void SetAbsorberRadius(G4double);
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void SetAbsorberZpos(G4double);
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void SetWorldMaterial(G4String);
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void SetWorldSizeZ(G4double);
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void SetWorldSizeR(G4double);
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G4VPhysicalVolume* Construct();
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void UpdateGeometry();
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public:
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void PrintCalorParameters();
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G4Material* GetWorldMaterial() {return WorldMaterial;};
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G4double GetWorldSizeZ() {return WorldSizeZ;};
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G4double GetWorldSizeR() {return WorldSizeR;};
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G4double GetAbsorberZpos() {return zAbsorber;};
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G4double GetzstartAbs() {return zstartAbs;};
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G4double GetzendAbs() {return zendAbs;};
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G4Material* GetAbsorberMaterial() {return AbsorberMaterial;};
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G4double GetAbsorberThickness() {return AbsorberThickness;};
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G4double GetAbsorberRadius() {return AbsorberRadius;};
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const G4VPhysicalVolume* GetphysiWorld() {return physiWorld;};
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const G4VPhysicalVolume* GetAbsorber() {return physiAbsorber;};
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G4LogicalVolume* GetLogicalAbsorber() {return logicAbsorber;};
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private:
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G4Tubs* solidWorld; // pointer to the solid World
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G4LogicalVolume* logicWorld; // pointer to the logical World
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G4VPhysicalVolume* physiWorld; // pointer to the physical World
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G4Tubs* solidAbsorber; // pointer to the solid Absorber
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G4LogicalVolume* logicAbsorber; // pointer to the logical Absorber
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G4VPhysicalVolume* physiAbsorber; // pointer to the physical Absorber
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F02ElectricFieldSetup* fEmFieldSetup; // pointer to the field helper
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F02DetectorMessenger* detectorMessenger; // pointer to the Messenger
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F02CalorimeterSD* calorimeterSD; // pointer to the sensitive detector
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G4Material* AbsorberMaterial;
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G4double AbsorberThickness;
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G4double AbsorberRadius;
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G4bool worldchanged;
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G4double zAbsorber ;
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G4double zstartAbs , zendAbs ;
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G4Material* WorldMaterial;
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G4double WorldSizeR;
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G4double WorldSizeZ;
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private:
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void DefineMaterials();
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void ComputeCalorParameters();
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G4VPhysicalVolume* ConstructCalorimeter();
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};
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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inline void F02DetectorConstruction::ComputeCalorParameters()
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{
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// Compute derived parameters of the calorimeter
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zstartAbs = zAbsorber-0.5*AbsorberThickness;
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zendAbs = zAbsorber+0.5*AbsorberThickness;
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}
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#endif
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