82 lines
3.3 KiB
C++
82 lines
3.3 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: PhotInPrimaryGeneratorAction.hh,v 1.5 2006/06/29 16:24:53 gunter Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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#ifndef PhotInPrimaryGeneratorAction_h
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#define PhotInPrimaryGeneratorAction_h 1
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#include "PhotInDetectorConstruction.hh"
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#include "G4VUserPrimaryGeneratorAction.hh"
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#include "globals.hh"
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#include "G4Event.hh"
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#include "G4ParticleGun.hh"
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#include "G4ParticleTable.hh"
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#include "G4ParticleDefinition.hh"
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class PhotInPrimaryGeneratorAction: public G4VUserPrimaryGeneratorAction
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{
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public:
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PhotInPrimaryGeneratorAction();
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virtual ~PhotInPrimaryGeneratorAction();
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virtual void GeneratePrimaries(G4Event*);
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//void SetSerial(G4bool ser) {serial = ser;} // Different positions for different setups
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void SetDetector(PhotInDetectorConstruction* det);
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void SetProjectileName(G4String partName);
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void SetProjectileEnergy(G4double partEnergy);
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void SetSection(G4int sec) // Define position for the particular section
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{
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if(sec<0||sec>PhotInNumSections)
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{
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G4cout<<"PhotInPrimaryGeneratorAction::SetSection: section="<<sec<<"? set 1"<<G4endl;
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section = 1;
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}
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else section = sec;
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}
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//G4bool GetSerial() {return serial;} // Get the setups
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G4int GetSection() {return section;} // Get the starting section
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G4String GetProjectileName() {return part;} // Get the projectile name
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G4double GetProjectileEnergy() {return energy;} // Get the projectile energy
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private: //--- BODY ---
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G4ParticleGun* particleGun;
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G4int section;
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PhotInDetectorConstruction* detector;
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G4String part;
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G4double energy;
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G4String oldPart;
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G4double oldEnergy;
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};
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#endif
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