84 lines
3.2 KiB
C++
84 lines
3.2 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: RemSimVehicle1.hh,v 1.8 2006/06/29 16:23:29 gunter Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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// Code developed by: S.Guatelli, guatelli@ge.infn.it
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//
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#ifndef RemSimVehicle1_h
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#define RemSimVehicle1_h 1
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class RemSimVGeometryComponent;
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class G4VPhysicalVolume;
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class G4Box;
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class G4LogicalVolume;
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class G4Material;
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class RemSimMaterial;
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class G4VisAttributes;
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class RemSimVehicle1: public RemSimVGeometryComponent
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{
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public:
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RemSimVehicle1();
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~RemSimVehicle1();
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void ConstructComponent(G4VPhysicalVolume*);
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void DestroyComponent();
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G4VPhysicalVolume* GetShelter(){return 0;};
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private:
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RemSimMaterial* pMaterial;
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G4VPhysicalVolume* layervacuumPhys;
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G4VPhysicalVolume* layer1Phys;
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G4VPhysicalVolume* layer2Phys;
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G4VPhysicalVolume* layer3Phys;
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G4VPhysicalVolume* layer4Phys;
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G4VPhysicalVolume* layer5Phys;
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G4VPhysicalVolume* layer6Phys;
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G4VPhysicalVolume* layer7Phys;
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G4VPhysicalVolume* layer8Phys;
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G4VPhysicalVolume* layer9Phys;
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G4VPhysicalVolume* layer10Phys;
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G4VPhysicalVolume* layer11Phys;
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G4VPhysicalVolume* layer12Phys;
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G4VPhysicalVolume* layer13Phys;
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G4VPhysicalVolume* layer14Phys;
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G4VPhysicalVolume* layer15Phys;
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G4VPhysicalVolume* layerPhys;
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G4VPhysicalVolume* layer16Phys;
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G4VPhysicalVolume* layer17Phys;
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G4VPhysicalVolume* layer18Phys;
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G4VPhysicalVolume* layer19Phys;
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G4VPhysicalVolume* layer20Phys;
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G4VPhysicalVolume* layer21Phys;
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G4VPhysicalVolume* layer22Phys;
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G4VPhysicalVolume* layer23Phys;
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G4VPhysicalVolume* layer24Phys;
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G4VPhysicalVolume* layer25Phys;
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G4VPhysicalVolume* layer26Phys;
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G4VPhysicalVolume* layer27Phys;
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};
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#endif
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