62 lines
2.5 KiB
C++
62 lines
2.5 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: MedLinacPhantomROGeometry.hh,v 1.3 2006/06/29 16:03:53 gunter Exp $
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//
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//
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// Code developed by: M. Piergentili
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//
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//The phantom is devided in voxels. the dimension of the voxel is 1mm
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//
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#ifndef MedLinacPhantomROGeometry_h
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#define MedLinacPhantomROGeometry_h
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#include "G4VReadOutGeometry.hh"
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class MedLinacPhantomROGeometry : public G4VReadOutGeometry
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{
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public:
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MedLinacPhantomROGeometry(G4String aString,
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G4double phantomDim_x,
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G4double phantomDim_y,
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G4double phantomDim_z,
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G4int numberOfVoxelsX,
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G4int numberOfVoxelsY,
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G4int numberOfVoxelsZ);
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~MedLinacPhantomROGeometry();
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private:
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G4VPhysicalVolume* Build();
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private:
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const G4double PhantomDimensionX;
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const G4double PhantomDimensionY;
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const G4double PhantomDimensionZ;
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const G4int NumberOfVoxelsAlongX;
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const G4int NumberOfVoxelsAlongY;
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const G4int NumberOfVoxelsAlongZ;
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G4VPhysicalVolume *ROPhantomYDivisionPhys;
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};
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#endif
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