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geant4/examples/advanced/hadrontherapy/include/HadrontherapyPhantomROGeometry.hh
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * include a list of copyright holders. *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
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// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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//
// $Id: HadrontherapyPhantomROGeometry.hh; May 2005
// ----------------------------------------------------------------------------
// GEANT 4 - Hadrontherapy example
// ----------------------------------------------------------------------------
// Code developed by:
//
// G.A.P. Cirrone(a)*, F. Di Rosa(a), S. Guatelli(b), G. Russo(a)
//
// (a) Laboratori Nazionali del Sud
// of the National Institute for Nuclear Physics, Catania, Italy
// (b) National Institute for Nuclear Physics Section of Genova, genova, Italy
//
// * cirrone@lns.infn.it
// ----------------------------------------------------------------------------
//The phantom is devided in voxels. the dimension of the voxel is 1 mm
//
//
#ifndef HadrontherapyPhantomROGeometry_h
#define HadrontherapyPhantomROGeometry_h
#include "G4VReadOutGeometry.hh"
class HadrontherapyPhantomROGeometry : public G4VReadOutGeometry
{
public:
HadrontherapyPhantomROGeometry(G4String aString,
G4double phantomDimX,
G4double phantomDimY,
G4double phantomDimZ,
G4int numberOfVoxelsX,
G4int numberOfVoxelsY,
G4int numberOfVoxelsZ);
~HadrontherapyPhantomROGeometry();
private:
G4VPhysicalVolume* Build();
private:
const G4double phantomSizeX;
const G4double phantomSizeY;
const G4double phantomSizeZ;
const G4int numberOfVoxelsAlongX;
const G4int numberOfVoxelsAlongY;
const G4int numberOfVoxelsAlongZ;
G4VPhysicalVolume *ROPhantomZDivisionPhys;
};
#endif