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geant4/examples/advanced/cosmicray_charging/src/LISAColours.icc
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// ********************************************************************
// * *
// * cosmicray_charging advanced example for Geant4 *
// * (adapted simulation of test-mass charging in the LISA mission) *
// * *
// * Henrique Araujo (h.araujo@imperial.ac.uk) & Peter Wass *
// * Imperial College London *
// * *
// * LISADetectorConstruction class *
// * *
// ********************************************************************
//
// HISTORY
// 22/02/2004: migrated from LISA-V04
// 08/12/2005: removed compilation warnings
//
// ********************************************************************
// **************************************************************************
// Colours and VisAttributes
//***************************************************************************
// edge colour attributes
G4VisAttributes* white_vat;
white_vat = new G4VisAttributes( G4Colour(1.0, 1.0, 1.0));
G4VisAttributes* grey_vat;
grey_vat = new G4VisAttributes( G4Colour(0.5, 0.5, 0.5));
G4VisAttributes* black_vat;
black_vat = new G4VisAttributes( G4Colour(0.0, 0.0, 0.0));
G4VisAttributes* red_vat;
red_vat = new G4VisAttributes( G4Colour(1.0, 0.0, 0.0));
G4VisAttributes* orange_vat;
orange_vat = new G4VisAttributes( G4Colour(1.0, 0.5, 0.0));
G4VisAttributes* yellow_vat;
yellow_vat = new G4VisAttributes( G4Colour(1.0, 1.0, 0.0));
G4VisAttributes* gold_vat;
gold_vat = new G4VisAttributes( G4Colour(.75, .75, 0.0));
G4VisAttributes* green_vat;
green_vat = new G4VisAttributes( G4Colour(0.0, 1.0, 0.0));
G4VisAttributes* lgreen_vat;
lgreen_vat = new G4VisAttributes( G4Colour(0.0, .75, 0.0));
G4VisAttributes* cyan_vat;
cyan_vat = new G4VisAttributes( G4Colour(0.0, 1.0, 1.0));
G4VisAttributes* lblue_vat;
lblue_vat = new G4VisAttributes( G4Colour(0.0, 0.0, .75));
G4VisAttributes* blue_vat;
blue_vat = new G4VisAttributes( G4Colour(0.0, 0.0, 1.0));
G4VisAttributes* magenta_vat;
magenta_vat = new G4VisAttributes(G4Colour(1.0, 0.0, 1.0));
// solid colour attributes
G4VisAttributes* sol_white_vat = new G4VisAttributes(G4Colour(1.0,1.0,1.0));
sol_white_vat->SetForceSolid(true);
G4VisAttributes* sol_grey_vat = new G4VisAttributes(G4Colour(0.5,0.5,0.5));
sol_grey_vat->SetForceSolid(true);
G4VisAttributes* sol_dgrey_vat = new G4VisAttributes(G4Colour(.25,.25,.25));
sol_dgrey_vat->SetForceSolid(true);
G4VisAttributes* sol_black_vat = new G4VisAttributes(G4Colour(0.0,0.0,0.0));
sol_black_vat->SetForceSolid(true);
G4VisAttributes* sol_red_vat = new G4VisAttributes(G4Colour(1.0,0.0,0.0));
sol_red_vat->SetForceSolid(true);
G4VisAttributes* sol_green_vat = new G4VisAttributes(G4Colour(0.0,1.0,0.0));
sol_green_vat->SetForceSolid(true);
G4VisAttributes* sol_lgreen_vat = new G4VisAttributes(G4Colour(0.0,.75,0.0));
sol_lgreen_vat->SetForceSolid(true);
G4VisAttributes* sol_lblue_vat = new G4VisAttributes(G4Colour(0.0,0.0,.75));
sol_lblue_vat->SetForceSolid(true);
G4VisAttributes* sol_cyan_vat = new G4VisAttributes(G4Colour(0.0,1.0,1.0));
sol_cyan_vat->SetForceSolid(true);
G4VisAttributes* sol_blue_vat = new G4VisAttributes(G4Colour(0.0,0.0,1.0));
sol_blue_vat->SetForceSolid(true);
G4VisAttributes* sol_gold_vat = new G4VisAttributes(G4Colour(.75,.75,0.0));
sol_gold_vat->SetForceSolid(true);
G4VisAttributes* sol_yellow_vat = new G4VisAttributes(G4Colour(1.0,1.0,0.0));
sol_yellow_vat->SetForceSolid(true);
G4VisAttributes* sol_orange_vat = new G4VisAttributes(G4Colour(1.0,0.5,0.0));
sol_orange_vat->SetForceSolid(true);
//*****************************************************************************