99 lines
3.4 KiB
C++
99 lines
3.4 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: TiaraGeometry.hh,v 1.5 2006/06/29 15:43:46 gunter Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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// ----------------------------------------------------------------------
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//
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// Class TiaraGeometry
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//
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#ifndef TiaraGeometry_hh
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#define TiaraGeometry_hh TiaraGeometry_hh
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#include <set>
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#include "TiaraDimensions.hh"
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#include "G4VUserDetectorConstruction.hh"
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#include "TiaraVComponent.hh"
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typedef std::set<TiaraVComponent*> TiaraComponents;
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class G4Material;
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class G4LogicalVolume;
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class TiaraMaterials;
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class TiaraGeometry : public G4VUserDetectorConstruction {
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public:
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TiaraGeometry(TiaraMaterials &matfac);
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~TiaraGeometry();
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void BuildGeometry(const TiaraDimensions &td);
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virtual G4VPhysicalVolume* Construct();
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G4Material *GetWorldMaterial();
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G4VPhysicalVolume *PlaceExpComponent(const G4ThreeVector &pos,
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G4LogicalVolume *logVol,
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const G4String &physName);
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G4LogicalVolume *BuildCollimator(G4double width,
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const G4String &outerMatName,
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const G4String &innerMatName);
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G4LogicalVolume *BuildShield(G4double width,
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const G4String &matName);
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G4VPhysicalVolume *AddPhysicalDetector(G4double xDist,
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const G4String &physName);
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G4VPhysicalVolume *AddPhysicalRingDetector(G4double xDist,
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const G4String &physName);
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G4VPhysicalVolume *AddDetectorSlab( const G4String &physName);
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G4VPhysicalVolume *AddSourceDetector();
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void CreateComponents();
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private:
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void ConstHall();
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void PlaceComponents();
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G4LogicalVolume *fLogicalWorld;
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G4VPhysicalVolume *fWorldVolume;
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TiaraMaterials &fMaterials;
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TiaraComponents fTiaraComponents;
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G4double fShieldWidth;
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G4double fColimatorWidth;
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G4LogicalVolume *fColliPipeLogVol;
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TiaraDimensions fTiaraDimensions;
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};
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#endif
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