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geant4/environments/g4py/source/global/pyG4Transform3D.cc
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// $Id: pyG4Transform3D.cc,v 1.4 2006/06/29 15:33:30 gunter Exp $
// $Name: geant4-09-01 $
// ====================================================================
// pyG4Transform3D.cc
//
// 2005 Q
// ====================================================================
#include <boost/python.hpp>
#include "G4Transform3D.hh"
#include "G4ThreeVector.hh"
#include "G4RotationMatrix.hh"
using namespace boost::python;
typedef G4Transform3D XXX; // ...
// ====================================================================
// module definition
// ====================================================================
void export_G4Transform3D()
{
class_<G4Transform3D>("G4Transform3D", "geometrical 3D transformation")
// constructors
.def(init<const G4RotationMatrix&, const G4ThreeVector&>())
.def(init<const XXX&>())
// property
.add_property("xx", &XXX::xx)
.add_property("xy", &XXX::xy)
.add_property("xz", &XXX::xz)
.add_property("yx", &XXX::yx)
.add_property("yy", &XXX::yy)
.add_property("yz", &XXX::yz)
.add_property("zx", &XXX::zx)
.add_property("zy", &XXX::zy)
.add_property("zz", &XXX::zz)
.add_property("dx", &XXX::dx)
.add_property("dy", &XXX::dy)
.add_property("dz", &XXX::dz)
.def_readonly("Identity", &XXX::Identity)
// methods
.def("inverse", &XXX::inverse)
.def("getRotation" , &XXX::getRotation)
.def("getTranslation", &XXX::getTranslation)
// operators
.def(self == self)
.def(self != self)
.def(self * self)
;
}