171 lines
6.8 KiB
C++
171 lines
6.8 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: pyG4ParticleGun.cc,v 1.7 2007/11/08 06:42:03 kmura Exp $
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// $Name: geant4-09-01 $
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// ====================================================================
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// pyG4ParticleGun.cc
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//
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// 2005 Q
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// ====================================================================
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#include <boost/python.hpp>
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#include "G4Version.hh"
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#include "G4ParticleGun.hh"
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#include "G4ParticleTable.hh"
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#include "G4Event.hh"
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using namespace boost::python;
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#if G4VERSION_NUMBER < 910
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// ====================================================================
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// miscs
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// ====================================================================
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// What a hell!
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////////////////////////////////////////////////////////
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G4ParticleGun::G4ParticleGun(const G4ParticleGun &right)
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////////////////////////////////////////////////////////
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{
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*this= right;
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}
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/////////////////////////////////////////////////////////////////////////
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const G4ParticleGun& G4ParticleGun::operator=(const G4ParticleGun &right)
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/////////////////////////////////////////////////////////////////////////
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{
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NumberOfParticlesToBeGenerated= right.NumberOfParticlesToBeGenerated;
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particle_definition= right.particle_definition;
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particle_momentum_direction= right.particle_momentum_direction;
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particle_energy= right.particle_energy;
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particle_charge= right.particle_charge;
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particle_polarization= right.particle_polarization;
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return *this;
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}
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/////////////////////////////////////////////////////////////////
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G4int G4ParticleGun::operator==(const G4ParticleGun &right) const
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/////////////////////////////////////////////////////////////////
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{
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return 0;
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}
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/////////////////////////////////////////////////////////////////
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G4int G4ParticleGun::operator!=(const G4ParticleGun &right) const
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/////////////////////////////////////////////////////////////////
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{
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return 0;
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}
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#endif
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// ====================================================================
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// thin wrappers
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// ====================================================================
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namespace pyG4ParticleGun {
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#if G4VERSION_NUMBER >= 910
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// SetParticleMomentum
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void (G4ParticleGun::*f1_SetParticleMomentum)(G4double)
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= &G4ParticleGun::SetParticleMomentum;
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void (G4ParticleGun::*f2_SetParticleMomentum)(G4ParticleMomentum)
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= &G4ParticleGun::SetParticleMomentum;
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#endif
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////////////////////////////////////////////////////////////////////
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void SetParticleByName(G4ParticleGun* gun, const std::string& pname)
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////////////////////////////////////////////////////////////////////
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{
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G4ParticleTable* particleTable= G4ParticleTable::GetParticleTable();
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G4ParticleDefinition* pd= particleTable-> FindParticle(pname);
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if (pd != 0) {
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gun-> SetParticleDefinition(pd);
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} else {
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G4cout << "*** \"" << pname << "\" is not registered "
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<< "in available particle list" << G4endl;
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}
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}
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/////////////////////////////////////////////////
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std::string GetParticleByName(G4ParticleGun* gun)
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/////////////////////////////////////////////////
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{
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const G4ParticleDefinition* pd= gun-> GetParticleDefinition();
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return (pd-> GetParticleName()).c_str();
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}
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};
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using namespace pyG4ParticleGun;
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// ====================================================================
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// module definition
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// ====================================================================
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void export_G4ParticleGun()
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{
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#if G4VERSION_NUMBER < 910
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class_<G4ParticleGun>
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#else
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class_<G4ParticleGun, boost::noncopyable>
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#endif
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("G4ParticleGun", "particle gun")
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// constructor
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.def(init<G4int>())
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.def(init<G4ParticleDefinition*>())
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.def(init<G4ParticleDefinition*, G4int>())
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// ---
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.def("GeneratePrimaryVertex", &G4ParticleGun::GeneratePrimaryVertex)
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.def("SetParticleDefinition", &G4ParticleGun::SetParticleDefinition)
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.def("GetParticleDefinition", &G4ParticleGun::GetParticleDefinition,
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return_value_policy<reference_existing_object>())
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#if G4VERSION_NUMBER >= 910
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.def("SetParticleMomentum", f1_SetParticleMomentum)
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.def("SetParticleMomentum", f2_SetParticleMomentum)
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#else
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.def("SetParticleMomentum", &G4ParticleGun::SetParticleMomentum)
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#endif
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.def("SetParticleMomentumDirection",
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&G4ParticleGun::SetParticleMomentumDirection)
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.def("GetParticleMomentumDirection",
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&G4ParticleGun::GetParticleMomentumDirection)
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.def("SetParticleEnergy", &G4ParticleGun::SetParticleEnergy)
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.def("GetParticleEnergy", &G4ParticleGun::GetParticleEnergy)
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.def("SetParticleCharge", &G4ParticleGun::SetParticleCharge)
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.def("GetParticleCharge", &G4ParticleGun::GetParticleCharge)
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.def("SetParticlePolarization", &G4ParticleGun::SetParticlePolarization)
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.def("GetParticlePolarization", &G4ParticleGun::GetParticlePolarization)
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.def("SetNumberOfParticles", &G4ParticleGun::SetNumberOfParticles)
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.def("GetNumberOfParticles", &G4ParticleGun::GetNumberOfParticles)
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.def("SetParticlePosition", &G4ParticleGun::SetParticlePosition)
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.def("GetParticlePosition", &G4ParticleGun::GetParticlePosition)
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.def("SetParticleTime", &G4ParticleGun::SetParticleTime)
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.def("GetParticleTime", &G4ParticleGun::GetParticleTime)
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.def("SetParticleByName", SetParticleByName)
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.def("GetParticleByName", GetParticleByName)
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;
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}
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